Twilight princess really isn't more challenging.
I don't see the challenging argument for Twilight Princess. The game was hand-holdy as hell, linear as hell, and its breadth of content was largely built from a massive amount of filler.
it isn't hard, but it's still more challenging
if TP is kind of "normal" for the zelda franchise,wind waker is baby-easy
the enemies hit for less, you find fairies in almost every pot the moment you lose more than one heart, and the combat is so poorly conceived (with the counterattack maneuvre being way too easy to pull of consistently because of the huge window for its activation) that one of the hidden challenges of the game is to hit the master THREE HUNDRED TIMES before he can hit you 3 times,and it's completely and easily doable.
also,most of the dungeons basically copy elements from ocarina of time and majora's mask..much lke the entire game really,so if like me you have played those games before,the game gave you a bad sense of deja vu
There's padding worse than anything from the Tri-Force hunt
the entirety of wind waker is padded by wasting time sailing and repeated content
no, just...no
, bland over-world and story
wind waker it's mostly composed of sea and you have like 3 or 4 islands that you actually remember after playing and that you visit more than once...story isn't really the strong suit of any zelda,let alone WW
The back half of that game is a flat out chore to go through. Then there's the Wolf Link sections and Tears of Light jank.
both games have their low points.