I can never shake off that 'what if' feeling whenever I play though. What if this game had another 12 months of development time? It's incomplete holes and subsequent padding are so glaringly obvious. With that extra development time they would have had at least two extra dungeons and perhaps non of the infamous triforce hunt we saw towards the end of the adventure. I always imagined they would have added more detail to several of the islands as well, giving us more to explore along the way.
It's such a shame that the Gamecube's poor performance forced Nintendo to rush this game out early. I was secretly hoping many of the issues would be fixed with the HD version for an ultimate release but instead we got a more refined version of what came before.
When I see the core foundations that are already in place, I can't help but feel a fully complete Wind Waker would have been the near undisputed greatest Zelda title for many years. Instead I've always had a black mark against it because no other game in the series feels so unfinished. It's a shame because what it does well, it does better or as good as any Zelda game that came before or after.