Sure, but is this the game they're clamoring for?
This just seems like a...
...situation.
Different people hold Rare titles and their perceived value differently. Did those same people really jones for a Killer Instinct sequel made by a bad developer?
No. But it worked. It was successful. It brought back relevance in Rare's impressive ass catalogue. Will Battletoads do the same?
Probably not. But it's better to throw a dud out than leave Rare's catalogue rotting in the aether. Banjo, Battletoads and KI are now apparently their Marquee titles to brand about and that's the way it is I guess
See, I'd call BS on this, because the two recent prior appearances you named (KI, Shovel Knight) did more to cite the Toads' older appearances and art style just fine.Gritty Eastmann-style anthropormorphic character designs don't sell anymore. It's not the 80s anymore.
If you told me Battletoads was one of those "24 hour marathon" competition games, I would assume they all got a healthy nights sleep in.
At the end of the day, it's going to live or die by it's gameplay but oof, yeah, that initial gut reaction when I first saw it of, "god this art style is really unappealing to me" is always there whenever I see anything new. I hope the game is great but yeah, it's not even that it doesn't hold up to the styles nailed in those other games; it's just really kind offputting all on it's own.
It won't even live or die by its gameplay is the gameplay doesn't match up with peoples' expectations of what a Battletoads game should be. Like, did Nuts & Bolts live and die by its gameplay? No, it died because it wasn't what people wanted from a Banjo game, irrespective of whether it was actually fun or interesting.
Combat was never the primary or sole focus of Battletoads--especially not the NES game, which is the only one people really think about--so the depth or even the basic competency of the combat will only matter so much if there's nothing else going on.
I love the art of the new Battletoads, but yikes that movement and attack speed. They seriously need to up everything by 75%
Calling out a hacky, meaningless way to describe art is being a clown now?Apparently you didn't make this thread for discussion, but to be a clown. Good to know.
HOW DARE YOU FEEL DIFFERENTLY THAN ME ABOUT SOMETHING! <---That's you. Ridiculous.
Yes the transformation attacks look REALLY cool in motion but they seem to cover up where exactly your strikes are hitting in relation to your opponent's hurtbox, and they overstay their welcome too long which can block out your teammates visibility. In MP games like this, ensuring that your CO-OP buddy isn't obstructed during gameplay is super crucial to beat-em-up game feel.
I can't swing a dead cat without hitting all these high school delinquent girl beatemups! There's just too many!I mean.... to be "generic" you have to have other games in your genre... I can't think of any game that looks like it. Even wayforwards own stuff isn't in that pixel style.
Oh yeah, we're just drowning in all these high school delinquent girl beatemups.
KI xbox one was amazing, but you could tell it was legit as fuck as soon as they showed gameplay footage of it. The game was amazing on an audiovisual level, not to mention how well it played. I don't think battletoads is to the same standard, which is sad because that was a launch game.Different people hold Rare titles and their perceived value differently. Did those same people really jones for a Killer Instinct sequel made by a bad developer?
No. But it worked. It was successful. It brought back relevance in Rare's impressive ass catalogue. Will Battletoads do the same?
For real. lolI can't swing a dead cat without hitting all these high school delinquent girl beatemups! There's just too many!
I honestly can't understand how one could look at the videos posted in the OP and think this.
Ah yeah I just mean graphically. It looks like a perfect realisation of the original games' style, which was a pixel based take on 'wacky' cartoons.How and which originals? Battletoads was partly a platformer, with a gimmick approach to level design, with ever changing stages, in addition to the beat'em up sections. The new one is quite a different take on the franchise at least from the original.
Reminds me of most modern cartoons like Dexter, SpongeBob, Powerpuff Girls, etc. I am a fan of classic stuff like Cuphead, old Hanna Barbara cartoons. This art style/animation just looks cheap to me.2D animation discussion has been absolutely ruined on the internet thanks to nihilistic image board culture
Everything that doesn't look like Vanillaware or CPS3 sprites = "F L A S H G A M E"
OP is right but I think out of those 3 Battletoads will get the most iterations/be fixed to fans likings essentially. It has an actual first party publisher's weight behind it.
This is the damn truth though. In fact it really mirrors the same kind of shit hot takes in TV cartoon discussion. People talking about CalArts because its easy to trick people into thinking you know something if you say "flash is bad."2D animation discussion has been absolutely ruined on the internet thanks to nihilistic image board culture
Everything that doesn't look like Vanillaware or CPS3 sprites = "F L A S H G A M E"
Clearly a rip off. Are the devs even aware!?Why does river city girls remind me of River City Ransom, gameplay also looks exactly a like.
Spongebob's first two seasons had more expressive animation than decades of recycled hanna barbara cheapskate garbageReminds me of most modern cartoons like Dexter, SpongeBob, Powerpuff Girls, etc. I am a fan of classic stuff like Cuphead, old Hanna Barbara cartoons. This art style/animation just looks cheap to me.
I can't tell if you're joking are not, but if you're not RCG is a spin-off of the River City franchise.No inspiration maybe, this was a NES game. But the name and gameplay are alike.
I said I didn't like the art, and then you copped a holier than thou attitude because you disagreed.
This. Forget about beat em ups released in 2019, this looks like it cant even compete with nes gameplay.That footage of Battletoads didn't show any dashes or grabs attacks. There still seems to be some depth we're not seeing yet.
That being said, the walk speed does look a bit slow.
As far as I've heard local only for now.In this thread I found out about River City Girls and I love how it looks like, so I'll hijack it for a quick question:
Does it have at least 2 people online coop?