- Oct 30, 2017
you are going to have to go back to the 90s for those types of games.it’s not specifically about having a large world to explore, its about the game making it interesting to follow the quests. Making discovering the story and quests part of the gameplay, rather than just offering places to go.
you can find a cave in AC:O and pick up a quest item but you won’t know what it belongs to unless you go and talk to a person with an icon on them. Compare to a game like gothic where you talk to a random person and they mention a cave in the woods where bandits have been rumored to be. It rewards talking to people and then going exploring in an area.
Year one ever quest , any pc rpgs.