I wished classic games can be played like jello.

delete12345

Member
Nov 17, 2017
6,036

This is a pre-alpha 14 footage of a classic game remixed with jello physics.

Please tell me you don't wished to play as Link on a Hyrule Jello Fantasy, in The Legend of Zelda: A Link to the Past?

Or how about Kid Icarus and battling tough enemies as you "spring" around on the screen?

I think jello physics will make classic games play oddly entertaining.

 
Last edited:

SMD

Member
Oct 28, 2017
3,143

This is a pre-alpha 14 footage of a classic game remixed with jello physics.

Please tell me you don't wished to play as Link on a Hyrule Jello Fantasy, in The Legend of Zelda: A Link to the Past?

Or how about Kid Icarus and battling tough enemies as you "spring" around on the screen?

I think jello physics will make classic games play oddly entertaining.
This is how I feel whenever I read your threads.
 

bulletbill10

Member
Oct 25, 2017
140
It doesn't work at all for me when I play it. Mario falls through the floor, or turns into a tiny crumpled ball that doesn't respond to input.
 

Kneefoil

Member
Oct 25, 2017
1,531
I think this is the third time I've played through this. My favourite part is seeing how far you can stick Mario's head inside Toad's ass.
 

Giga Man

Member
Oct 27, 2017
4,027
I want this to be a feature in Super Mario Maker 2. It's like the dizzy effect in Mario Maker 1 but with an actual function.
 
Oct 27, 2017
482
That was an experience right now lol thanks
for anyone having trouble playing it you want to hit up to propel yourself at an angle and you'll float that way
 

giraffereyn

Member
Jan 20, 2019
319
why don't they interact with anything! try to stomp a gomba stop going over EVERYTHING

Edit: I played it for one second and couldn't grab the mushroom, the person in the video is a god