I'd like to make one of the original Persona.
I like the game, but it is pretty severely hampered by a lot of subsystems, like the Persona Level which forces you to constantly use your Persona for fear of not being able to get new ones because your PLV isn't high enough, or the worst EXP system in the world where party members can get little to no experience if you sweep opponents with one character.
So what I'd like to change would be:
- Removing the Persona Level system and instead tying it to character level. There's rarely if ever a point in the game where your Persona Level is less than your character level.
- Increasing EXP and Persona rank gains to eliminate grind. It's really easy, especially in the endgame, for most of your party to start lagging behind so I'd probably change it to like an extra 50% or so EXP to make it a reward for having a character do tons of damage, and make Personas rank up to max in half the time.
- Including an in-game log that tells you how demons react to conversation skills.
- Return to the PSX OST because that shit slaps.
- Slim down the combat options by removing several of the weapon subtypes. Every weapon in the game counts as its own special type of weapon with enemies resisting one but not the other, and including spells and guns that's a total of 32 damage types in the game. I'd reduce the weapon and magic types to 16 tops and alter enemy resistances to accommodate.
I don't know anything about ROM hacking but I thought it'd be fun to consider how to change a flawed game I enjoy a lot.
I like the game, but it is pretty severely hampered by a lot of subsystems, like the Persona Level which forces you to constantly use your Persona for fear of not being able to get new ones because your PLV isn't high enough, or the worst EXP system in the world where party members can get little to no experience if you sweep opponents with one character.
So what I'd like to change would be:
- Removing the Persona Level system and instead tying it to character level. There's rarely if ever a point in the game where your Persona Level is less than your character level.
- Increasing EXP and Persona rank gains to eliminate grind. It's really easy, especially in the endgame, for most of your party to start lagging behind so I'd probably change it to like an extra 50% or so EXP to make it a reward for having a character do tons of damage, and make Personas rank up to max in half the time.
- Including an in-game log that tells you how demons react to conversation skills.
- Return to the PSX OST because that shit slaps.
- Slim down the combat options by removing several of the weapon subtypes. Every weapon in the game counts as its own special type of weapon with enemies resisting one but not the other, and including spells and guns that's a total of 32 damage types in the game. I'd reduce the weapon and magic types to 16 tops and alter enemy resistances to accommodate.
I don't know anything about ROM hacking but I thought it'd be fun to consider how to change a flawed game I enjoy a lot.