Oh yeah the Coalition have definitely been spending the last 3 years making Gears 5 look like a game that came out 2 months ago.
I don't even think it's possible to tell a serious, emotional story within the Gears world.
What's funny is that I posted in that thread. I was completely oblivious to the OP intend.
Yeah, real funny that everyone praised the original's story. You seem to be confusing the original with the sequels which strayed from the original concept. See Extra Credits:
Yeah, real funny that everyone praised the original's story. You seem to be confusing the original with the sequels which strayed from the original concept. See Extra Credits:
You may not enjoy it but there's plenty of improvements in those games that you look embarrassing when you say stuff like this. Uncharted 4 has vastly larger combat areas which facilitate far more climbing, sliding, swinging and stealth, Vehicle exploration especially in Lost legacy than any of the previous games by a huge margin. You can't seriously tell me that anyone playing through the libertalia levels is anything where near to what the previous games were like.
It's the same with TLOU to say that there's nothing changed in what we've seen.We're seen how much larger the combat levels with multiple divergent points both vertically and horizontally which is a drastic change to what TLOU was like where it was much smaller and contained. There's a huge change to the way the A.I is like which large change to the way it plays out. The way the enemies communicate, find the player and engage makes it radically different to how TLOU2 is going to end up compared to it's predecessors which is something hugely lacking in plenty of games. The change up in the way the combat system where Ellie is much more faster and nimble, implementing new dodging mechanics where she's dodging melee and projectiles jumping between different levels, being unable to melee straight up brute force characters where they're the larger brute enemy can parry your attacks.
Fully agree with the comments as well especially about exploration. One of the reasons why I enjoyed TLOU more than say UC or even GOW was because there was actual purpose towards exploring every room through scavenging and getting as much tools as possible. Having a hub or open level doesn't automatically make exploration better. There has to be huge gameplay incentives to do so and I haven't really seen or read anything to indicate this in Gears.
One of my biggest disappointments in playing Gears 4 was the way the combat levels play out as well. Despite the game having hubs what appears to be the downtime, I found that the combat sections footage shown so far still doesn't feel like they've spiced things up more. One of the reasons why I enjoy the MP at the very least is how it's so geared towards movement and constantly flanking throughout and I feel that it doesn't really translate to the SP Campaign. The levels just don't feel large enough, the enemy placements don't help especially with the way the game linearly progresses as well. Like Kaits just barely moving in the middle with no cover shooting at the enemies in incredibly small kind of levels. Would have liked to see far more movement going cover to cover in larger open areas trying to flank different enemies which would have been far more exciting as that's where Gears excels in.
I hope they change up the campaign after 4. It was insanely predictable, boring and just dragged. Finished it last night.....but I was just pushing my way through so I could have said I finished it. Outright the worst gears campaign for me.......that ending was halo 2/5 esque
We've known about God of War for 2 years. I think most are just saying it's took a similar jump to something completely different, which I don't personally see.Wait do people think that a game that has already been in development for 2 years has somehow taken inspiration from a recently released game to make major fundamental changes to the story and gameplay?
Come on son. This is silly.
That's some top quality bullshit.Gears of War is about a bunch of burly guys as ripped as tanks killing aliens (but not really aliens) as they pretend to be serious, but not really. It's never had a clear tone and has no idea what it actually wants to be. Is it supposed to be a fun 80's burly action game similar to Predator and Commando or is it Saving Private Ryan? I have no idea, the developers have no idea. I do like that they've slowly been trying to retreat from the burly dudes built like tanks aesthetic with these current gen Gears, but they still have no idea what the game is about besides shooting stuff.
That said, perhaps my initial post was a bit hyperbolic. It might be possible to salvage something from the mess that is Gears' narrative and tells some emotional tale, I just don't see any MS studio pulling it off.
Name a single MS studio that has put out a game in recent years with a narrative that was praised.
Who praised Gears 4 for his narrative? :|
4's campaign was generally well received with the main complaints being the fairly abrupt ending and that the gameplay is very familiar.
Well recived and praised are different thing dude.4's campaign was generally well received with the main complaints being the fairly abrupt ending and that the gameplay is very familiar.
Come on that's just semantics, you know what I mean.Well recived and praised are different thing dude.
TLoU was praised because of the way that the story was told, and the stellar work of the cast, the same for God of War 2018 but it wasn't ever used as an example on how to do story telling. I haven't player Gears 4 because i don't have an xbox one but with Gears 1-2-3 the focus was on the brutal and funny gameplay, for what i've seen of gears 4 it didn't give me the impression of a game that have changed in that regard.
Well recived and praised are different thing dude.
TLoU was praised because of the way that the story was told, and the stellar work of the cast, the same for God of War 2018 but it wasn't ever used as an example on how to do story telling. I haven't player Gears 4 because i don't have an xbox one but with Gears 1-2-3 the focus was on the brutal and funny gameplay, for what i've seen of gears 4 it didn't give me the impression of a game that have changed in that regard.
Agreed, cant see anything that makes me think they are doing anything dramatically different.
Much more emphasis on drama compared to just mindless fighting when Gears 4 was shown.
They've sidelined the main male character and might be making him an antagonist in favour of the others.
A more intimate and personal journey storyline compared to just facing another boring threat.
Seems to have a few more slower, quiet moments.
Not really what I want from a Gears of war game, the Doom reboot is a better source of inspiration. Gears story is never going to be a big pull but the combat is. Problem is this is the 6th entry in the series and it needs a refresh much like what i.d accomplished.