Amen.People who don't look at options before or during the game are weirdos and I will have no backtalk about this.
Quality games coverage yet again.
Amen.People who don't look at options before or during the game are weirdos and I will have no backtalk about this.
(In)Competence in games journalism.I can't wait to see this spiral out into more "ethics in games journalism" non-sense. (Pls don't do this by the way).
What game was that from?One of the many reasons why I don't even follow IGN anymore or read their reviews.
They lost me with the "too much water" complaint.
Can someone screen cap the options menu? It sounds like a mess so I can't blame him
Also bonus image of on-screen prompt during the initial minutes of the game, while claptrap explains the options to you.
Have you ever played any game in the Borderlands series?Yeah, that's awkward
Although the gimping of the movement in the game by default so people don't puke isn't really a good sign for the game imo
Look at all the options. I don't know if we should honestly expect reviewers to spend untold time going through the options menu. A game should just work without tinkering. This is a console vr headset. If it was pc that would be another story since that is more expected on that front. But on the console front? Nope. People just want to play their games without tinkering. This is too much. Way too many control options from the screens posted. There really needs to be some type of tutorial where you can choose your control options IN-GAME, not having to wade through these messy options screens, especially if changing the controls is as much of a game changer as some of you say....then why have a review of Boarderlands 2 VR at all?
Never mind that you came in here to call a screen you never have even seen before, "a mess." Be less transparent.
The clap trap screen should be more informative. Okay...so I can change my movement mode. It should mention how you can sprint, strafe, jump etc. by going into the options menu. Just stating you can change your movement mode is way too general. Needs specifics!This is just inexcusable then, lmao.
Like....How did you get to actually playing the game and miss this.....
Look at all the options. I don't know if we should honestly expect reviewers to spend untold time going through the options menu. A game should just work without tinkering. This is a console vr headset. If it was pc that would be another story since that is more expected on that front. But on the console front? Nope. People just want to play their games without tinkering. This is too much. Way too many control options from the screens posted. There really needs to be some type of tutorial where you can choose your control options IN-GAME, not having to wade through these messy options screens, especially if changing the controls is as much of a game changer as some of you say.
The clap trap screen should be more informative. Okay...so I can change my movement mode. It should mention how you can sprint, strafe, jump etc. by going into the options menu. Just stating you can change your movement mode is way too general. Needs specifics!
People who don't look at options before or during the game are weirdos and I will have no backtalk about this.
Look at all the options. I don't know if we should honestly expect reviewers to spend untold time going through the options menu. A game should just work without tinkering. This is a console vr headset. If it was pc that would be another story since that is more expected on that front. But on the console front? Nope. People just want to play their games without tinkering. This is too much. Way too many control options from the screens posted. There really needs to be some type of tutorial where you can choose your control options IN-GAME, not having to wade through these messy options screens, especially if changing the controls is as much of a game changer as some of you say.
Lmao, untold time. Literally took me 10:seconds to figure that out if you play VR games. Lots of hot air there.
Nice console wars! Good job. And I do have interest. Are these threads only open to those that own the game? Go awayGive it up mate. We all know you're still pissed that Labo didn't eclipse PSVR but you need to get over it and stop coming into threads you have no interest in.
It's obviously not a o important for them to be a respected source for vr since we already know that vr related content does not get many clicks. They're more focused on content ppl gonna click
And I do have interest. Are these threads only open to those that own the game? Go away
This goes for literally every game I play for the first time. Always, ALWAYS check all options before you start a new game. It's a ritual for me.People who don't look at options before or during the game are weirdos and I will have no backtalk about this.
The only reasonable explanation I can think of for this mishap is that IGN hired Braaier to write the review.
Damn you, Alex.I heard somebody on Giant Beastcast do that today with ashen talking about the AI. He never mentioned you can turn it off.
It always annoys me when prominent websites, streamers, podcasts etc misinforms people. I know they dont mean to, but I usually always look at the options, especially if a mechanic bothers me.
Enabling all comfort settings by default is the standard in VR games.Yeah, that's awkward
Although the gimping of the movement in the game by default so people don't puke isn't really a good sign for the game imo
I heard somebody on Giant Beastcast do that today with ashen talking about the AI. He never mentioned you can turn it off.
It always annoys me when prominent websites, streamers, podcasts etc misinforms people. I know they dont mean to, but I usually always look at the options, especially if a mechanic bothers me.
Haven't played it, but I never understood how this is taken as completely unreasonable criticism. Seems like she thought it had negative effect on traversal.https://www.ign.com/articles/2014/11/18/pokemon-alpha-sapphire-and-omega-ruby-review
You also have to navigate many bodies of water, since much of the late-game involves the HMs Surf and Dive to get from place to place. Diving was really neat back in 2002 when it was new, but I found it incredibly tedious in Alpha and Omega — an obvious example of how superfluous some HMs are.
The water itself is absolutely gorgeous with the new graphics and details, though. One of my favorite parts of the entire adventure was splashing through puddles that reflected the starry skies at night, and even diving was made better by seeing a school of Luvdisc swimming by. Building my Super Secret Base on the rainy Route 119 had an extra-comfy, drinking-tea-on-a-rainy-day feel. Everything in Hoenn, water or not, is either delightfully cute or strikingly beautiful, and I enjoyed seeing the entire region anew — despite the tediousness associated with navigating all that pretty water.
Still, a few of its flaws are even more glaring in 3D, especially the excess water Pokémon and often dull navigation of their habitats
Lmao, untold time. Literally took me 10:seconds to figure that out if you play VR games. Lots of hot air there.
Haha fuckin spot on.
Ah thanks! I knew I'd heard it before but couldn't remember the game.Haven't played it, but I never understood how this is taken as completely unreasonable criticism. Seems like she thought it had negative effect on traversal.
Um...? Digital Foundry would go through all the options...
Yeah I feel like Borderlands 2 VR, after having tried it, still deserves a poor rating (maybe 4/10 5/10) because it is a bare bones unplayable mess. When the Vita version of a game has more going for it than yours, that's when you should know yours in trouble.
I frigger with the settings and indeed you can get it moving much quicker. Of course the trade off is much worse performance, which is the biggest cause of motion sickness in VR.
With safety settings on default, the game performs pretty good. Sadly the second you set the options to allow better agility you notice 2 massive issues. First is how hanky and terrible this game is when moving faster than a snails pace, and second, they dropped the difficulty down a lot. There is no need to increase player speed as the game can be played easily on default settings. And difficulty doesn't adjust when you adjust controls.
Sad that ignore missed those options but as they ruin the already terrible game with janky, motion sickness inducing performance issues, and effectively need the game, IGN was still pretty close to spot on in their review. Terrible port, and new champion holder of "Worst Version of BL2" award. Previously owned by the Vita port which performs much better than the VR port and is more content complete.
Ugh, that's not good. I don't think it's mandatory to write about settings/options in a review, but reviewer should absolutely go through them. Really sloppy work.