One artistic decision I disagree with, and I want to tread lightly here, is the change of Lara's look from the 2013 game to this one. She's less curvy, her physique being more lean with a bit less curves than before. I would never bring this up in the majority of games, but since it's Lara Croft, having some of that look is an aspect to some degree. And that you can still take the character seriously and empathize even if they do have glamorous looks and dimensions etc, that's positive, since you don't judge a book by it's cover. Everything should be represented, and Lara could be a positive representation of a pretty and curvy woman. But I get that the current devs want to avoid all that.
I think the 2013 game's model was a good compromise, but in this one they just kind of went a little further and I wonder if they are just worried of being linked to the old series. That they want to downplay her curves and avoid the whole topic. Even though that is a natural thing that shouldn't be controversial. Hopefully this isn't too much for me to mention my take on that.
Another thing is the game having a special edition that's 10 dollars more with an extra outfit, and a really expensive Croft edition with four extra outfits. The fighting games have been doing this for a while, costume DLC like this just feels like such a bad deal. If the player is interested in the game for 60 dollars and wants a few outfits, including them in the game may boost sales to that portion of the audience. Most aren't going to pay 90 dollars. In general I like games that feel like a good deal, with options to please varying fans.
And I read the rules again to see if this is okay, my bad if this is not a subject we want to discuss.
So, that was a long post about aesthetic details in this Tomb Raider game. Also, hopefully the game is good and fun.