- Mar 23, 2018
It strains the fuck out of my eyes and the lack of option to disable it contributes to p5's obnoxious style over substance
This is a ridiculous statement, are we really going to pretend that anything that has a style to it is just covering its lack of content? Like it doesnt have a well liked battle system and is still using menus for the main combat? I know its easy to shoot out catch phrases, but come on now
The same way we don't kick grandma to the curb when she rants about rap cars. Maybe the criticism reached Atlus and they'll do better next game.I'm not quite sure if this counts as derailing, but I am addressing it to the people in this thread who said they played and enjoyed P5.
Anyways, I'm surprised that so many people on this board purchased Persona 5. I don't think that the sexist and homophobic content is forgivable, or at least in the way that if you forgive one of your IRL friends for sexism or homophobia they will learn to be better after you forgive them and work with them. So why buy this game since it's not like you're trying to ne friendly by forgiving the sexist and homophobic elements?
Persona 5 uses it's aesthetic to cover for a lack of accessibility and QoL features even in the face of the ones they already added to the system, on top of adding new issues by adding borderline crucial new battle system elements and tying them to social links, hamstringing players into doing content they may not want to do in order to access those features.This is a ridiculous statement, are we really going to pretend that anything that has a style to it is just covering its lack of content? Like it doesnt have a well liked battle system and is still using menus for the main combat? I know its easy to shoot out catch phrases, but come on now
Is there a color mute setting you can use on your TV? I at least empathize with the colors being distracting and loud, but that can be addressed with a muting of the colors, no? I wish the game had a color blind mode, for what it’s worth.
Just looking online at what some people do. Some mess with the contrast, some mess with brightness settings and such. I’ll try next time I plan to play. I’d like to play for more than a couple of hours but it just seems like a chore right now with the fatigue.
Look into color muting. Contrast and brightness could help too but what you want most of all is to reduce the vividness of colors. So go into the visual settings and see what you can do about the colors specifically.Just looking online at what some people do. Some mess with the contrast, some mess with brightness settings and such. I’ll try next time I plan to play. I’d like to play for more than a couple of hours but it just seems like a chore right now with the fatigue.
I have a Vizio M60-C3. I’ll have to check the settings.
I want to start by saying that I love how it looks in pictures BUT, even after loving Persona 2, 3 and 4... I have been unable to purchase and play this game:
Because of the UI.
Its extremely intrusive, its way too unnecessary and it actively disrupts the rest of the user experience in my opinion. It hides things in the background, it takes 300% more space than it needs, its just ...overdone.
I’ll say this—I understand the issues you’re having, and I even understand your breakdown of all the UI and UX principles Persona 5 violates but that is principally the point. The game takes all your understanding of typography and legibility and throws it out the window and the end result to me (and to most people) is beautiful and stunning. Persona 5 is a triumph in UI in part because of its subversion of widely held understandings of what works and what doesn’t. I’m not even getting into USABILITY here, where P5’s smart mapping of most actions to a single button makes it far and away the best UI by default for JRPGs that otherwise see people fiddling endlessly with menus, but just in terms of how it looks, P5 achieves a singular clarity of vision that it follows through relentlessly with its UI as well to great effect.
Every part of P5 is in service to its core theme—aesthetic, art, soundtrack, gameplay, and yes, UI. I think how P5 manages to execute on a subversive UI and emerge so beautiful at the end is worth lauding, and while your issues with it are fair and valid, personally I think more games could stand to take some leaves out of P5’s book, rather than adhering to the sterile aesthetic of most AAA games, like Horizon or The Division.
I completely understand your point but in my particular case, it doesn't work.
Even if it it is, why do I have to press x so many times? It should just skip to the next menu by itself or something no?