Uzumaki Goku

One Winged Slayer
Member
Oct 27, 2017
19,733
Like Shepard from Mass Effect, you choose Sam's face, gender, attributes, backstory etc. It would've really helped build on the belief that you were rebuilding the world with other players from the world with their own characters, but I guess Kojima just really wanted to have Norman Reedus be the star in his game. Man loves having Hollywood Talent in his games.... and Troy Baker.

But I think this would've been a better way to suck the player into the world... let it be customizable, let us create our own character, immerse the player into the world. This is something Death Stranding just doesn't quite deliver on.
 

Platy

Member
Oct 25, 2017
28,072
Brazil
"hey this is me!"
5 minutes into the game
"Oh I apparently hate being touched and have a mother?"
 

Z-Beat

One Winged Slayer
Member
Oct 25, 2017
31,986
It doesn't deliver on it because it didn't try to. Sam's not a character avatar. You can customize his appearance as far as clothing and gear. He's got a past n shit that isn't vague enough for a character creator.
 
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OP
Uzumaki Goku

Uzumaki Goku

One Winged Slayer
Member
Oct 27, 2017
19,733
"hey this is me!"
5 minutes into the game
"Oh I apparently hate being touched and have a mother?"

That's the thing, the game doesn't really deliver on an immersive world in my opinion since mostly you can't see other players.... having other players traveling across the world with you would've been a good way to add immersion into the game.
 

Mirage

Member
Oct 25, 2017
9,650
I feel like a custom character face would really stand out in a game full of characters modeled after actors.
 

Blent

Member
Oct 26, 2017
5,362
East Midlands, England, UK
I strongly disagree.

Sam is a defined character with his own personality, likes, dislikes and characteristics.

You can totally debate how GOOD of a character he is, but he absolutely does not suit being an avatar for the player.
 

Z-Beat

One Winged Slayer
Member
Oct 25, 2017
31,986
That's the thing, the game doesn't really deliver on an immersive world in my opinion since mostly you can't see other players.... having other players traveling across the world with you would've been a good way to add immersion into the game.
You're connecting an isolated world playing as a character who hates interacting with other people. It's supposed to feel empty. You find structures left behind by other people but not the people themselves. Could you imagine how small the game world would feel if you were running around with hundreds of other porters plowing through mules and giving you rides to places?
 

Gots

Member
Feb 20, 2019
1,341
Canada
Nah, having a created character with a noticeably lower quality face wouldn't have worked for many of the cutscenes
 

hydruxo

▲ Legend ▲
Member
Oct 25, 2017
20,658
The arc with
Sam / Lou / Cliff
is a huge part of the game and would not have worked if Sam was just a custom character. Also there are hours of cutscenes in the game and I think it would've looked super awkward if Sam was a custom character with randomized faces as opposed to Norman Reedus' acting and facial expressions.
 

Landford

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
4,678
Only if it's the Dark Souls character creator
 
Oct 27, 2017
43,139
He's a defined character with existing relationships. This wouldn't make sense. Just because you weren't immersed doesn't mean other people weren't
 

MrS

Banned
Oct 25, 2017
4,085
You are mistaken. The game wouldn't have worked if you could make your own character imho. You would be less immersed with a created character as it wouldn't have had anywhere near the number of unique animations that Sam has.
 

Z-Beat

One Winged Slayer
Member
Oct 25, 2017
31,986
On top of that if you were meant to believe that the character was you, it'd make those 4th wall interactions kinda weird
 

Xelan

One Winged Slayer
Avenger
Oct 27, 2017
765
I just wish you had the option to keep Sam's hair out of the ponytail.
 
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Yuntu

Prophet of Regret Corrupted by Vengeance
Member
Nov 7, 2019
10,972
Germany
Nah. Sam is a defined character that honestly is part of why the game works.
 

AgentLampshade

Sweet Commander
Member
Oct 25, 2017
14,436
A postgame option would've been nice. Kojima's done it before with MGSV. And imagine meeting Sam out there and stealing his stuff.
 

Deleted member 9100

User requested account closure
Banned
Oct 26, 2017
3,076
Absolutely not. Similar to MGS, it's very important that Sam is a very set character.

It also would have been very difficult with all the mocap that went into the game.
 
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Jul 24, 2018
10,545
I strongly disagree.

Sam is a defined character with his own personality, likes, dislikes and characteristics.

You can totally debate how GOOD of a character he is, but he absolutely does not suit being an avatar for the player.
The Boss in Saints Row, Commander Shepard, Robin and Corrin in Fire Emblem, all of them and many other customizable protagonists have pretty definitive characteristics and personalities. Being customizable doesn't automatically negate that.
 

Saturday

One Winged Slayer - Shinra Employee
The Fallen
Oct 27, 2017
6,664
The Boss in Saints Row, Commander Shepard, Robin and Corrin in Fire Emblem, all of them and many other customizable protagonists have pretty definitive characteristics and personalities. Being customizable doesn't automatically negate that.

This is a interesting line of thought, and the difference between these characters (avatars, silent characters, etc) are pretty emphasized on their differences in video games if you didnt know already.

So in this vein should every main character in a video game be customizable? What about games based off other media- should Aragorn from LOTR be customizable?
 

cowbanana

Member
Feb 2, 2018
14,202
a Socialist Utopia
Nah, I disagree. I like games with a strong story that revolves around a well defined characters as it can be a major strength of the story. Not every video game needs to have blank insert character as it rarely leads to the best stories.
 

lvl 99 Pixel

Member
Oct 25, 2017
45,109
One of the games strengths was the actor likeness mixed with the acting. Customization would have just taken away from that for me.
 
Oct 25, 2017
8,115
I think it would've been a worse game with a highly customized character. The story cut scenes wouldn't work the way they did. And Sam's backstory is a major plot device and a theme for the whole game, so players choosing their own backstory would've felt hollow.
 

Ænima

Member
Oct 27, 2017
3,513
Portugal
Death Stranding is not an RPG and Sam has a very defined personality and background. Reedus fits well in the character.
 
Jul 24, 2018
10,545
This is a interesting line of thought, and the difference between these characters (avatars, silent characters, etc) are pretty emphasized on their differences in video games if you didnt know already.

So in this vein should every main character in a video game be customizable? What about games based off other media- should Aragorn from LOTR be customizable?
My point was pretty much that not every character needs to be customizable and vice versa. I understand people's preference for one over the other but I think the argument against customizable protagonists being "they have no personality" is silly.
 

Rommaz

Member
Nov 27, 2017
6,270
Kitwe, Zambia.
I strongly disagree.

Sam is a defined character with his own personality, likes, dislikes and characteristics.

You can totally debate how GOOD of a character he is, but he absolutely does not suit being an avatar for the player.
I agree with this take. You can think he sucks or not but he is defo hes own guy and much of the story would have fallen flat if not
 

Gunny T Highway

Unshakable Resolve - One Winged Slayer
Member
Oct 27, 2017
17,217
Canada
Nah. Unlike Shepherd, Sam is too distinct of a character that he should not be customizable except clothing.
 

Saturday

One Winged Slayer - Shinra Employee
The Fallen
Oct 27, 2017
6,664
My point was pretty much that not every character needs to be customizable and vice versa. I understand people's preference for one over the other but I think the argument against customizable protagonists being "they have no personality" is silly.

Ah my bad, it read differently, but with that viewpoint in mind I think out of your examples commander shep is really the only good example of a custom protagonist having personality outside of player-based decisions.
 

Zacmortar

Banned
Oct 25, 2017
7,383
Okay but the game actually should have had a BB character creator where you customize bb's face
 
Jul 24, 2018
10,545
Ah my bad, it read differently, but with that viewpoint in mind I think out of your examples commander shep is really the only good example of a custom protagonist having personality outside of player-based decisions.
I dunno, I like the boss in Saints Row, and how his and her personality slightly differs depending on which voice you pick. I also like Robin more than Byleth who ironically is not customizable yet has the personality of a tree. Also I like Hawke in DA2 more than Shepard myself.
 

Zacmortar

Banned
Oct 25, 2017
7,383
Ah my bad, it read differently, but with that viewpoint in mind I think out of your examples commander shep is really the only good example of a custom protagonist having personality outside of player-based decisions.
The Boss from Saints Row 3 onward has a completely set in stone personality and character, while also having the most robust character creator last gen.
 

Saturday

One Winged Slayer - Shinra Employee
The Fallen
Oct 27, 2017
6,664
I dunno, I like the boss in Saints Row, and how his and her personality slightly differs depending on which voice you pick. I also like Robin more than Byleth who ironically is not customizable yet has the personality of a tree. Also I like Hawke in DA2 more than Shepard myself.
The Boss from Saints Row 3 onward has a completely set in stone personality and character, while also having the most robust character creator last gen.

Ya'll ain't wrong about the boss but I'm not sure it quite pertains to this thread where death stranding and mass effect both have serious plots in context and as such having a customizable character could undermine the coherency of those plots (though as mentioned it works in ME and DA's case, ymmv.)

And uh I dont really think much of Robin and Corrin, although they're both serviceable.
 
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Jul 24, 2018
10,545
Ya'll ain't wrong but I'm not sure it quite pertains to this thread where death stranding and mass effect both have serious plots in context and as such having a customizable character would put those plots in risk (and as mentioned it works in me's case)
If you have a protagonist who is customizable, then naturally the developers would write the character to compliment that so I don't think it's true that it would always compromise a serious story. You don't put things into a game with no care, thought or reason behind it. I'd argue for instance that the protagonist of Jedi Fallen Order could easily have been a woman, a person of colour, and it wouldn't have compromised the character's growth, as I don't think their gender, appearance etc would have changed much with the way he was written. I don't know about Norman Reedus's character though, haven't played Death Stranding, Kojima's writing is not for me but surely the character "Sam Porter" didn't need to look like Reedus himself? Having said that, I don't think any game character could be replaced with a customized character, I do think there are some who could have been customizable and it wouldn't have changed much. Just thought I'd point that out. Also Dragon Age 2 is a pretty serious story too, and I loved Hawke's growth, especially how it continued into Inquisition.
 

Rendering...

Member
Oct 30, 2017
19,089
Disagree. Sam is an established character with a specific history and presence in the world of Death Stranding. His appearance is an important part of his identity.

And for me, part of the strange allure of Death Stranding is how it's filled with familiar faces. I love that Sam looks like Norman Reedus. I love that Deadman is Guillermo Del Toro and Cliff is Hannibal Mads Mikkelsen.
 

slothrop

▲ Legend ▲
Member
Aug 28, 2019
3,990
USA
Immersion has to be the most overused criticism angle in gaming nowadays. An author's vision to have a defined character is not necessarily immersion breaking? I really don't see how it could be. Immersion is not self-insertion per se, but your ability to assume the perspective of the games systems for what they are and not fiddle around. For example, Tetris is immersive because you're just all in on thinking of those blocks falling while you play and don't need to think about the controls or the screen or the couch you're on or it's general "gamey-ness". Something like Skyrim, which has self insertion, can certainly break your immersion when you clip through a wall due to a bug or something and are thinking about the experience of the game qua it being a game.
 

Kyuuji

The Favonius Fox
Member
Nov 8, 2017
32,928
Wholeheartedly disagree, wouldn't have been anywhere close to as effective.