- The over-reliance on the astral plane was too much. I love fighting, but I like fighting in a backdrop that I care about. The majority of the gameplay being spent in the astral plane made me sour on the whole game. I at least expected more variation inside the plane itself but no dice. I liked the puzzles, I liked thinking up of new ways of traversal but it was most of the time linear. At the end of the day it felt like too much platforming but the platforming was too gamey instead of feeling organic.
This actually killed the game for me. I bought it on day one and liked it but once I realized that you would return to the same damn place every time with the same general layout and looks (instead of fighting in the more interesting "real world"). I hate when assets and mechanics are reused this way, they cheapen the experience.
I also didn't like BOTW shrines cause they all looked the same.