And I accept your challenge! I will reply to your PM once I'm ready. Gonna play this in the background when that happens:
And I accept your challenge! I will reply to your PM once I'm ready. Gonna play this in the background when that happens:
Since this thread is tied pretty closely to the anime I think this question is appropriate here:
I've been rewatching the original Yugioh series, and I was wondering if I should skip the three(?) filler arcs. In the early 2000s I only watched up to the end of Battle City and some episodes here and there from the final two seasons, so that will mostly be new to me. During this current rewatch I skipped the filler arc in the middle of Battle City because I just wanted to get back to BC but should I go back to it? What about the first arc of season 4, with the proto-5Ds motorcyclists?
Since this thread is tied pretty closely to the anime I think this question is appropriate here:
I've been rewatching the original Yugioh series, and I was wondering if I should skip the three(?) filler arcs. In the early 2000s I only watched up to the end of Battle City and some episodes here and there from the final two seasons, so that will mostly be new to me. During this current rewatch I skipped the filler arc in the middle of Battle City because I just wanted to get back to BC but should I go back to it? What about the first arc of season 4, with the proto-5Ds motorcyclists?
I'd say most of the original filler is still leaps and bounds above GX which is literally composed of entirely filler until at least season 2I suppose it would depend entirely on if you like the characters or not, if you just want more Yugioh to watch. I personally liked the filler but if you are in a rush I'd just move on to GX.
I'd say most of the original filler is still leaps and bounds above GX which is literally composed of entirely filler until at least season 2
There's some really dumb good shit in the fillers.
Like Joey getting in a battle suit for a fist fight duel.
Thank you both. I'm gonna watch all the filler of the original series. I really like all the characters. I wasn't planning on watching GX or anything after that. I never watched anything after the original series. I was just turned off (and still kinda am) by the idea of Yugi and friends not being involved anymore.I suppose it would depend entirely on if you like the characters or not, if you just want more Yugioh to watch. I personally liked the filler but if you are in a rush I'd just move on to GX.
Thank you both. I'm gonna watch all the filler of the original series. I really like all the characters. I wasn't planning on watching GX or anything after that. I never watched anything after the original series. I was just turned off (and still kinda am) by the idea of Yugi and friends not being involved anymore.
Dragoon of Red-Eyes
DARK/Spellcaster - Fusion - Effect/8/3000/2500
"Dark Magician" + "Red-Eyes B. Dragon" or 1 Dragon Effect Monster
Neither player can target this card with effects, also it cannot be destroyed by card effects.
During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. You can use this effect a number of times per turn, up to the number of Normal Monsters used as Fusion Material for this card's Summon.
Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK
it actually honestly does for once lol
Worth also noting that it synergizes ridiculously well with another recently announced OCG card from a different set, the new predaplant link (which is also insane and will almost certainly see competitive use and could very well hit the ban list at some point).Well even the Dark Magician is getting his Halloween costume by finally fusing with Red-Eyes B. Dragon.
Worth also noting that it synergizes ridiculously well with another recently announced OCG card from a different set, the new predaplant link (which is also insane and will almost certainly see competitive use and could very well hit the ban list at some point).
The link in question for those curious
It's also insane for the new Dark Magician Red Eyes Fusion in particular because it can dump red eyes fusion to summon this card without having to worry about the restriction Red Eyes Fusion normally has of being the only summon that turn. So while you still need to end your turn with the summon, you can summon a bunch of other monsters (including the predaplant link of course) before and then use it at the end. It can also copy Super Poly, albeit without the benefit of being impossible to negate
I just think this particular combo is pretty absurd. Like, it might actually be used in meta decks that can afford two garnets (Dark Magician and Red Eyes Fusion) and happen to have at least one effect dragon monster (which is super easy to do, there are tons of really good generic effect dragons (Including the very competitive hand trap Phantazmay) since you can turn any two effect monsters on the field into the predaplant link and use its effect to copy Red Eyes Fusion and summon Dragon of Red Eyes, which is an omni negate with a great protection effect and the ability to pop monsters on your turn. Like, most of the new support from the legendary duelist pack (which neither of these two cards are actually from) is honestly not that great from what I've seen, but these two are fantasticStop. Or I'll end up reviewing all these new protagonist support cards when they come out in January.
The theme seems to be allies more than rivals so I'm hoping for a Sharktopia and I've seen a Superheavy Performapals or a more likely Performageperformapal.Also I wonder what the other mashups in that expansion are. Yugi and Joey got "Dragoon of Red-Eyes". Jaden and Yubel got "Neos Kiegler", and Yusei and Bruno got "Shooting Star Dragon- Expansion T.G."
Maybe GaGaGalaxy-Eyes? D/D/D Performapal?
Looove Ghostrick. Both great designs and a really fun playstyle. For whatever reason, they gave the archetype to Bonz in Duel Links, so I didn't realize it was a Gen 4 archetype! Those Xyz cards seem like a good time.I decided to do this one a little earlier than expected, because my next week is PACKED and because I totally forgot about 1 extra card that totally deserves a spot, so, our next spooooky card is.....!!
Ghostrick Witch
Generation 4: ZEXAL
User: None
Artwork:
You just can't have a Yu-Gi-Oh! Halloween without the Ghostrick cards! These little creatures are the embodiments of Halloween! While I chose "Ghostrick Witch" as the face of the archetype (mostly because I heavily associate witches with Halloween) this review will cover all about this incredible monsters!
As you can see, Witch and her friends are adorable, light hearted versions of many Halloween all-stars like ghosts, jack-o-lanterns, frankenstein, werewolves and mummies. They even include some well known urban tales such as Bloody Mary, and add a sprinkle of spooky Japanese and Chinese Folklore to make this Halloween Deck simply perfect.
In terms of design, Witch stands out as my all time favorite, but to be honest, they're all bloody brilliant. They all have this innocence injected into otherwise creepy and unnerving creatures that makes them feel unique, like I'm watching characters from a Halloween cartoon from back when I was a kid. This is the kind of fantastic card design that TCG exclusive cards can reach by not having to be the face of marketing, allowing the designers to have fun and in turn give us one fantastic set of monsters to collect. One thing that I'd like to point out is that all these cards share a common, beautiful background, which sets them apart from the usual "Generic Explosion background" seen in most anime based cards and makes the whole deck feel cohesive. 10/10 designs for me.
In terms of gameplay, Ghostricks are the masters of jump scares! They just love scaring so much that they must enter the field hidden. Thatps why all of them state " "Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position". meaning that you must set them in face down defense position. Ghostrick effects usually work around setting cards face down, but they are heavily tied to their level.
Level 1 Ghostricks usually scare your opponent right from the hand, just like "Specter" above, who will enter the field face down from your hand if your opponent destroys another monster.
Level 2 Ghostricks stall by setting your opponent's cards face down, making them unusable for effects or summons, just like our cute little Witch
Level 3 Ghostricks have much more varied effects, from burning to milling cards, to searching. These are the ones that give a Ghostrick deck the most variety.
Ghostricks are not without their own set of Powerful spells and traps, that let them make the best of the face down defense position cards on the field.
Ghostrick Mansion and Museum show us the ghostricks having fun together, and they also stall your opponent like there's no tomorrow, protecting your face down defense position monsters from being attacked and allowing you to attack directly should you manage to place all of your opponents monsters face down.
As for the traps "Ghostrick Scare" is the "Fuck you" card of the deck, as it switches all your monsters from face down defense position to face up attack position, triggering their effects, while also switching the same number of monsters your opponent controls from face-up to face down. "Ghostrick Night" not only shows us that american ghosts are hilariously scared of japanese ghosts,but it also locks the opponent out of flipping the cards you make them switch to face down while also shielding you from attacks the moment it is destroyed.
Not scary enough for ya? No problem this is Gen 4, so that means....Xyz Monsters!
"Alucard" and "Socuteboss" will protect your own face down cards. Alucard will then take care of destroying any face down cards your opponent has, while Socuteboss and Dullahan will take care of any nasty face up monsters...and Socuteboss will also make the zone they were in unusable!
The last Xyz monster makes the best of the Ghostricks ability to stall by giving them a win condition.
While Angel of Mischief has some GREAT searching effect at the cost of the Xyz material cards beneath her, you might want to leave those materials on while you stall your opponent to death.
Once per turn, you may place 1 Ghostrick card beneath Angel of Mischief, if she reaches 10 cards beneath her, you automatically win the duel.
As you can see, Ghostricks have all the tricks to exasperate your opponent.
Amazing designs coupled with some unique gameplay, these cards are just an adorable bunch.While time and a lack of support (particularly the lack of Link monsters) made Ghostricks lose steam in both power and popularity, they're an incredibly fun deck to play with and a very frustrating one to play against, one thing's for sure, they're perfect for Halloween.
I decided to play through Gen 1-3 Story Modes before really tackling the new stuff, and because I get easily distracted, I'm not done yet. I'd love to share my experiences once I get to Gen 4, though! The taste of Xyz that I got through trying the draft deck feature was already really enjoyable.
I decided to play through Gen 1-3 Story Modes before really tackling the new stuff, and because I get easily distracted, I'm not done yet. I'd love to share my experiences once I get to Gen 4, though! The taste of Xyz that I got through trying the draft deck feature was already really enjoyable.
Man, definitely continue to appreciate this thread, and especially love seeing the crazy support and love given to old stuff that I never knew it got. I swear, if you ever are looking to hop back in with a theme, I would love to just see a laying out of references and the like across cards.
Like I think my favorite one personally was when I found old Marauding Captain apparently got into marmiting at some point!
This is great, thanks! Love stuff like this!
That last one; I'm pretty sure that's inspired by Flandre from Touhou.Last spooky card before our Halloween champion arrives! This one goes to my pal Vito
Vampire Lord
Generation 1 & 2: Duel Monsters & GX
Users: Seto Kaiba, Camula
Artwork:
While this card was first used by Seto Kaiba in the Virtual World Arc, that arc was trash so let's talk about GX instead!
After being trusted with the keys to the sacred beasts, Jaden and his friends are relentlessly attacked by a group known only as the "Shadow Raiders", a group of duelists loyal to Kagemaru, who will do anything to get him the keys to the power of the sacred beasts. Among them, there's Camula, master of vampires.
Camula is an actual vampire herself, she is one of the few survivors of a genocide of the vampire race that took place in Medieval Europe. Camula wishes to obtain the power of the beasts to revive her people, and she has the power to turn everyone who loses to her into dolls. Man GX was weird...
Camula is by far the most well known Shadow Raider, as she acts as sort of mid-level boss for Jaden and Co,, defeating both of the team's heavy hitters (Crowler and Zane) and turning them to dolls. She overwhelmed her opponents with her ace card "Vampire Lord", a level 5, zombie effect monster that can take out cards from the opponent's deck...She is even able to go further beyond and evolve lord into the almighty "Vampire Genesis"
Vampire lord has a pretty badass design, a bishonen anime vampire with a huge claw that works as both his cape and his wings. I like how he's snapping his fingers as if calling a swarm of vampires to attack his enemies, his shit-eating grin makes the design work perfectly. I also love the blood red background, even if it lacks the impact to make Lord pop out a bit more.
Lord's gameplay is, by modern standards, dogshit. This cards requires 1 tribute to be summoned and it has a mediocre 2000 ATK, it has an effect that allows you to choose a card type (Monster, Spell, or Trap) and have your opponent choose one card of the desired type in their deck and send it to the grave,this happens every time Lord inflicts battle damage. So in an era where every card can have an effect that triggers in the graveyard no matter if it's a spell, trap or monster you are pretty much setting up your opponent's strategy for them. Lord has a much better second effect, allowing it to return to the field after being destroyed with a card effect. However, given how easy it is to get rid of monsters without destroying them these days, you'll probably never get to trigger that effect.
While Vampire Lord remains pretty useless, Camula's deck has received tons of really cool support, creating the "Vampire" deck theme filled with anime waifus and husbandos
Konami even managed to sneak in a reference to their other hit franchise "Castlevania" with those last two! And those are just the tip of the iceberg, there's vampires for days. And there's incredible spell and trap support too.
And no support is complete without some Extra Deck Support, in this case, Vampires got both Xyz and Link monsters
All that support unfortunately ends up making "Lord" even more obsolete, as these vampires have a much more consistent playstyle, they can swarm the field, attack your opponent's cards and revive them as their servants.
Probably one of the coolest zombie decks out there! And while not very competitive, it has lots of fans.
Sadly, Lord is left out of this Halloween Vampire party as there's much better options than him.
It's threadmarked. 😉
Was hoping that Abyss Actors are covered since I felt that they technically fit the Halloween theme, so it's disappointing to know that they weren't covered.
Thank you for reading.