better in some aspects, inferiors in others, it depends on how they build the game for it to be better or worse,
but having 1GB of ram and not 512MB is a nice thing.
Technically the thread title mentioned the games (360/PS3), but not what hardware they're running on, but I get now that's not the comparison you wanted to come from this. Sorry.
Since you think art style will confuse things and you want to be technical. We can use Skyrim to compare differences of last gen console against switch.They are some of the best looking switch games.
I'm fact I would say doom is technically most advanced switch game.
But this is beside the point, zelda, Mario, astral chain are all welcome in this discussion because they are also some of the technicaly advanced switch games.
Also this thread is about the technical aspects, because using art style would really confuse things.
If you want to discuss art make your own thread.
Which ones were best for you?I still have a PS3,and so far,games like The Last of Us,GTA V,God of War 3/Ascension,Uncharted 2/3 still looks better to me than everything I played on Switch yet,but of course Switch could run those games even better.I haven't really played anything on Switch that matches the best of PS3/360 so far.
I agree, really, it's hard to find anything,that looks bad.Next gen games will be mind blowing.Yeah I agree.
But I am no expert on the matter.
Graphics to me now just look pretty good on all platforms.
Since you think art style will confuse things and you want to be technical. We can use Skyrim to compare differences of last gen console against switch.
As in the game is developed with PS4/Zone in mind and later ported to PS3/X360? Straight up no. The GPU on both are ancient and incapable of doing a lot of modern rendering pipeline. To not talk about the RAM difference. Unlike Switch, a DOOM 16 version for PS3/X360 would be a demake, not a port.Can most PS4/Xbox One games be ported to 360/3 and if so what changes have to be made beyond visuals?
WiiU GPU is much more advanced than both PS3/X360. There's also the RAM which is bigger and others WiiU specifics. Zelda wouldn't be running on PS3/X360.
The Switch is able to do a lot more than PS3 ever dream of. PBR is a starter.I don't think the Switch can do any visual effects that the PS3 couldn't, but it can do pretty much all of them running at better framerate and resolutions.
It sucks that Retro still hasn't showed us what they can do with the Switch's hardware.
Yall do know WiiU had like 2 GB of ram with like 1+ dedicated to games
There is nothing stopping the PS3/360 from using PBR, several games did. PBR itself is not that performance intensive.The Switch is able to do a lot more than PS3 ever dream of. PBR is a starter.
That was never the point lol
There is nothing stopping the PS3/360 from using PBR, several games did. PBR itself is not that performance intensive.
This is some straight up "Wii sucks" circa 2006 topic quality, complete with cherry picked gifs.
Also, overselling the horrific variable resolution ("720p" in name only, usually more like 540 if that), aliasing, blurred textures, and other problems of the 360/PS3 era is laughable.
A few come to mind, Remember Me did PBR in UE3. MGS5. PBR is not very complicated at its most basic level.
If your going to post examples of graphical effects, then post them, rather then just say the games titles. Please.
Not a game, but there was also this tri-Ace demo:
This isn't really true, but it's also a handheld so the comparison itself is kind of flawed from the start.You are already getting flamed but I agree with you, I love my switch, but there is barely much difference between it and xbox360/ps3 in graphical fidelity.
I edited my post above to include a link to slides on the subject with numerous images.
You are already getting flamed but I agree with you, I love my switch, but there is barely much difference between it and xbox360/ps3 in graphical fidelity.
Thanks.
Never seen remember me, looks ahead of its time. Makes the current gen "leap" seem smaller
The PC version looks practically as good as some current gen games.
Not a game, but there was also this tri-Ace demo:
- Rendered in real-time on Xbox 360 / PlayStation 3
- Runs at 30Hz with 720p and is directly captured from the video output on the devkit
- Real-time lighting and shadowing used (no baked light maps)
- Key features are physically-based shading models, physically-based lighting and image-based global illumination
Yeah, it was super forward looking. Games like it are a great demonstration of how much graphical improvements are driven by advancements in tools and approaches on the developer side rather than exclusively hardware.
Not a game, but there was also this tri-Ace demo:
- Rendered in real-time on Xbox 360 / PlayStation 3
- Runs at 30Hz with 720p and is directly captured from the video output on the devkit
- Real-time lighting and shadowing used (no baked light maps)
- Key features are physically-based shading models, physically-based lighting and image-based global illumination
We can use any game on the platforms, they don't have to be the same game.
But skyrim is a good one.
Yeah... and WiiU can run games ps3 and 360 can't.
NoI'm sorry to say that, but is that a joke/bait thread?
The technologies used aren't even close.
Naw, the person is using Skyrim because it's a true apples to apples comparison. You can say "Halo 4 looks better than SMO" and not be disingenuous becuase you prefer the art style of Halo 4 over that of SMO.
A comparison of Skryim on a 360/PS4 is literally comparing the capabilities of each machine using the same base product, which you actually don't do in any of your original comparisons.
Unless the point of your post is actually saying "I prefer this art style over that art style," which is fine, but doesn't really serve much of a point. I think some SNES games are visually superior (in the sense that I prefer them) compared to some more modern games. They certainly aren't technically more impressive, I just prefer the art.
Oh ok. Didn't seem like it could to me.
Had more to do with the minimum effort funding and time put into the wiiu ports vs the increases performance and memory.
Yikes, it doesn't even look as good as BOTWThe Witcher 3 is the best looking Switch game so far for me,just the fact this port exist is unbelievable.
In terms of what? The graphic styles aren't even comparable
Persona 5 is unmistakably PS3 quality MGSV is impressI am not trying to say Switch is weaker than PS3/Xbox360 (of course not) ,my response was because you tried to downplay those ports,they did the best to run on Switch and it is one of the best looking games there.
I don't believe last gen could have The Witcher 3,but Doom maybe,we had Metal Gear Solid V,Persona 5 ports for last gen too.
Why wouldn't it? It's basically a Wii U game upscaled for switch. And Wii U is basically PS3/360 levels.
Yes, by a good margin.
Zelda wasn't 540p in handheld mode like TW3 is
ps3 or 360 could not run mario kart 8 or bayo 2 at the same res and framerate as wiiu. Let's be serious hereWhy wouldn't it? It's basically a Wii U game upscaled for switch. And Wii U is basically PS3/360 levels.