Why wouldn't it be a 1:1 comparison? In the end, the digital storefront accessed by console is still the same backend, with it being clicked by people and you wanting to know if the PR you have been doing has been effective and which one is the one that attracted more people to focus on that.nintendo being 1. nintendo and 2. "new"ish to a digital storefront, not surprised.
Curious what MS and sony provide. Also metrics from a digital storefront on a personal computer vs metrics on a digital storefront (mainly) accessed only via console cant be a 1:1 comparison right?
Why wouldn't it be a 1:1 comparison? In the end, the digital storefront accessed by console is still the same backend, with it being clicked by people and you wanting to know if the PR you have been doing has been effective and which one is the one that attracted more people to focus on that.
EShop, even on Switch alone, is years old now and he's saying it has no tools compared to Steam. If you say you're gonna make an appealing and competitive platform when there's existing competition, you aren't gonna get away with missing tons of features and saying "it's still new for us"nintendo being 1. nintendo and 2. "new"ish to a digital storefront, not surprised.
Curious what MS and sony provide. Also metrics from a digital storefront on a personal computer vs metrics on a digital storefront (mainly) accessed only via console cant be a 1:1 comparison right?
Why are those typical metrics not the right ones or dont exist?Because typical metrics, IE time on page, bounce rate, origin source, even ways to convert, are either not the right metrics or don't exist.
EShop, even on Switch alone, is years old now and he's saying it has no tools compared to Steam. If you say you're gonna make an appealing and competitive platform when there's existing competition, you aren't gonna get away with missing tons of features and saying "it's still new for us"
See: Google Stadia. Build your features before you screw people over. You know what the clients are expecting by now in 2020.
Im honestly surprised to see people praise the Switch as a haven for Indies when consistenlty I've seen developers have ridiculous sales of 90% and above to just couple of cents just so they can guarantee eyes at the top of the page.
Not all do especially established indies but it is more prominent than Ive seen on Steam.
Im honestly surprised to see people praise the Switch as a haven for Indies when consistenlty I've seen developers have ridiculous sales of 90% and above to just couple of cents just so they can guarantee eyes at the top of the page.
Not all do especially established indies but it is more prominent on Switch than Ive seen on Steam.
I wonder how other PC storefronts are on that sense, which is a comparison that would make more sense.
Honestly, I'm not surprised Switch is behind the curve on that front, Nintendo is what it is in the online space.
I dunno about this, I've read that Valve is basically robbing people and stealing their livelihood.So when people say that Valve are greedy for taking 30%, I always think... really? Have you seen the tools they provide? Have you seen the traffic they guarantee to your store page?
Yeah, reading down thread, and the impression I get is that Steam has the consensus best analytics package. I suppose you can argue that the consoles have two page types, one for browsers and another for consoles (vs Steam being strictly browser based), but that doesn't excuse giving devs absolutely zero analytics.From what we know no store comes close to Steam backend features.
I dunno about this, I've read that Valve is basically robbing people and stealing their livelihood.
And I'm sure your average forum user knows more about development than this guy
I don't understand how much of a difference it makes if they give you statistics or not, if any?
Nintendo should definitely provide this information, but it's not that your game is going to sell better if you have access to them. First, your game has to be good, fairly priced and a good port.
Game has a 71 Metacritic score, it's 25€ and I can find at least 5 games I'm more interested in that release on the eShop THIS WEEK (Aviary Attorney, Kentucky Route Zero, Sisters Royale: Five Sisters Under Fire, Skellboy, Coffee Talk), all cheaper than this one.
I would not blame lack of statistics if sales prove to be poor.
I get the dev wasn't speaking specifically about sales, but sales are of the utmost importance, aren't they?With proper data you can plan far ahead and even do something before launch to improve things if they are bad because you will have data to know if it worked or not.
I get the dev wasn't speaking specifically about sales, but sales are of the utmost importance, aren't they?
What I'm saying is that statistics don't guarantee sales, period. You do your best, market the game properly, tell fans you have support planned. What if those data were bad and the devs thought it's not worth the effort and abandoned support completely?
Same. Just added it to my wishlist, lol.I hadn't heard of this game before, but it seems to be Papers, Please but for British pubs? Sounds good to me!
Slightly continuing off topic but I just pulled the trigger on the Steam version the other day and have been enjoying it loads (being a Brit who voted to Remain, I'm loving the jabs and satire), now I find out a Switch version is coming out on Brexit Day? I'mma nab that!I hadn't heard of this game before, but it seems to be Papers, Please but for British pubs? Sounds good to me!
Statistics help you with marketing and figuring out if your approach is effective.I get the dev wasn't speaking specifically about sales, but sales are of the utmost importance, aren't they?
What I'm saying is that statistics don't guarantee sales, period. You do your best, market the game properly, tell fans you have support planned. What if those data were bad and the devs thought it's not worth the effort and abandoned support completely?
Just as with the likes of Epic, being new is not really a good excuse in this day and age.
Nintendo have been selling games digitally since 2006.nintendo being 1. nintendo and 2. "new"ish to a digital storefront, not surprised.
It's been like 14 years.nintendo being 1. nintendo and 2. "new"ish to a digital storefront, not surprised
Everyone has(or should have) criticisms of Steam/Valve ( lack of moderation on the forums first and foremost for me) I guess it's hard to shake the tech libertarian mindset. Like you said no other storefront offers comparable features and none of other platform holders combined do as much consumer facing stuff or just general overall improvements(almost everything to do with VR) as Valve does.Yeah, other storefronts have a lot of catching up to do even if I have criticisms for Steam.
Im honestly surprised to see people praise the Switch as a haven for Indies when consistenlty I've seen developers have ridiculous sales of 90% and above to just couple of cents just so they can guarantee eyes at the top of the page.
Not all do especially established indies but it is more prominent on Switch than Ive seen on Steam.
...Also created a handful of GOATs? Or did I just miss sarcasm?Meanwhile, Nintendo produced a handful of GOATs, what has valve done? Priorities, how do they work?
So you think the developers are the same people who work on the storefront???Meanwhile, Nintendo produced a handful of GOATs, what has valve done? Priorities, how do they work?
Meanwhile, Nintendo produced a handful of GOATs, what has valve done? Priorities, how do they work?
Please be joking.Meanwhile, Nintendo produced a handful of GOATs, what has valve done? Priorities, how do they work?
Nintendo is also a far bigger company than Valve.So you think the developers are the same people who work on the storefront???
You make it sound like they can't do all of these things at the same time, which is nonsense.