They hired a new lead level designer and writer?
Is there context I'm missing here?
For level design, Mike was kind of handling that in addition to all of his other duties, and it was just too much on him.
For the writing, we had multiple writers originally, and I was going to unify the writing and final editing. But between my other duties running the company, doing marketing, PR and social media, and looking for our next project, it was just too risky.
Do indie games normally take 4 years to make?
Seems pretty crazy unless the team is extremely small or green.
I would not say it's uncommon for an indie game to take four years to make.
That said, we finished crowdfunding in December of 2015, and development really didn't begin in earnest until March 2016.
So in the end it's going to be much closer to three years than four.
Do they own the IP? Are they a private company? Are they small (say, <100 people)?
They're indie.
1. We don't own the IP, but it will revert to us if 505 Games doesn't sign a sequel within X amount of time.
2. We are a private company, completely owned by the company's staff.
3. We currently have 18 full-time employees, and use an army of contractors for the rest.
A move like this is a risk since they're taking on more debt to finish it which places the bar for success that much higher. And if they don't make this new deadline & the publisher refuses to add more funds, they could be in serious trouble.
We're not contributing that much to the development ourselves (<10%), and we have zero debt and aren't running up any with this extension.
Everything's covered by publisher recoup. So the only real sacrifice is that by increasing the budget we push out the recoup horizon, and thus future royalties.