I thought that too but the point I'm at in the story, both Dhar and Zebei aren't friends with Ajna and yet Dhar is the only one with a broken heart.
I thought that too but the point I'm at in the story, both Dhar and Zebei aren't friends with Ajna and yet Dhar is the only one with a broken heart.
I mean.... considering what happened...I thought that too but the point I'm at in the story, both Dhar and Zebei aren't friends with Ajna and yet Dhar is the only one with a broken heart.
Yeah, maybe Zebei doesn't actually hate Ajna. Still doesn't explain why Dhar's number goes lower into the negatives and it's weird that a party member's level is tied to the story.
Hold up. Usually pops up after a couple seconds.I played this game for a few hours, and it's fun as hell. Can anyone explain to me what the map is supposed to be? The game said that the map should appear when I look up, but when I do, nothing appears. Same if I go into the menu and try to open the map, nothing ever appears.
changed my name c:
They put the new codes up in the backer kit alreadySo i just have to wait for a new code, no need to contact them or anything?
I'm loving playing it (especially the combat), but man, talk about a silly story. At least it doesn't take itself too seriously and i appreciate that, also, Razmi is the best character.
YES SHE IS
Just FYI I played 7 hours today and the story is basically crazy nonsense lol. There is a litttttle intrigue going on but the writing is really uneven overall. Exploration has not gotten any better from the beginning. There is very little exploring to do as most areas are fairly linear. No puzzles either just pretty graphics and great combat. I'd say if the combat is good enough to carry the game for you then keep it but if you are expecting other aspects to improve, I haven't seen that happen at least in the 7 hours I've played.Just played it for like an hour and a half (rescued a prisoner). Thoughts so far: Story moves along too quickly for me to really care, seems unpolished in some parts effects wise, the music is a little generic. I do like the combat and map-into-combat mechanic they've got going on. Seems like you can mix attacks to create crazy combos or to open up the enemies. The resurrection mechanic seems to make it very easy to get through fights.
I've got mixed feelings, the mechanics/exploration are not stellar and the (so far) uninteresting story might not make me want to finish it. I'll play the 2 hours and see if i change my mind or else I'll refund :(
Game is fun but the characters are incredibly annoying.
I thought Ajna was bad until I met Razmi. Ended up force quitting the game during their first dialog exchange because I couldn't stand it. Turning voice acting off may help, but the writing will still be bad.
I believe it is, the stuff that got revoked was that content just the codes were wrong, you should be all good now.indeed... i have a roti preorder, an exclusive color backer preorder, is that everything? Thanks
Afaik, the block then attack is pre-battle only. Even if you block perfectly, you'll still lose health but significantly less if you time it properly.So, how exactly is blocking supposed to work in this? Whenever I do it, my characters go into the block animation, yet still end up losing a bunch of life anyway every time. You're also supposed to be able to hit LB at the last second to block, and then X after, but when I do that, nothing happens either. They just block, there's never any counter. This is while having a full meter to work with too.
Afaik, the block then attack is pre-battle only. Even if you block perfectly, you'll still lose health but significantly less if you time it properly.
2 hours in and the graphics and music are still top notch.
Exploration does seem pretty straight forward. I haven't found many secrets and a lot of inaccessible areas are walls that are glittering different colors.
Battles are fun, hectic, and pretty difficult for me.
I'm on PC and it's been mostly 60fps with a couple stuttering drops when more is going on in game. I've got a pretty good PC so it may just be a thing no matter what.
I wish there was a more traditional menu in place. Things are spread over a couple screens and unless you get access to morelater, it's pretty limited in what you can see. For example I don't see an item list anywhere while I was collecting items for a quest and could not check tosee my status on it - or maybe I can't find it!
Also that side quest was weird. After I collected the final item nothing happened and then a bit later I reached a point where a cutscene cane up and it was resolved but the resolution made it sound lije the collecting I had just done was actually pointless and not needed. It was just...weird and disjointed feeling.
a quest log would help greatly (and a real character menu where quests, items, stats etc are listed)
the game does teach you some things but not everything. They are throwing germs around I feel like I should no but don't since they have never been described in the game so I'm left scratching my head lol.
Again a menu lol. To list your moves and a glossary and story so Far section.
ok so most of my wall of text actually can be wrapped up with: tutorial could be better and I wish there was a normal centralized menu with all the usual things a menu contains.
oh and the map. You press up to view it but have to keep pressing up or it goes away. I dont see a way to move the map around or zoom and it doesn't show a massive area as is. Also there are lots of icons with no legend. Or maybe it's another thing I haven't figured out how to do?
I am having fun but there are some QOL issues for sure that I hope can be addressed. Things seem a bit haphazard as they are right now!
So what's the skinny on the difficulty? Destructoid review said that it is too easy, Steam forums say that it is pretty difficult. Maybe it's something that only reveals itself later on in the game?
There aren't voice and music volume controls in the Options? I don't have my final copy yet, but I thought those were in the Backer Preview.
There are, but it seems like the voice volume is different between cutscenes and battles for some reason. Specifically the end-of-battle voice lines are really quiet, even with voices cranked all the way up..
Oh weird.
Maybe the battle voices are counted as sound FX and not voices? Have you tried to see if adjusting those will help with the voices?
I like Kushi just for the down attack it's a strong single target thing. But otherwise yeah not sure how else to make use of the character well.Kushi:
I do not like using this character at all. Godspeed everyone else.
So you got excited for a game but waited until after it was out to try the demo? That's weird.The demo convinced me not to buy the game. What a swing and a miss. I was really looking forward to it, too.
So I just found a new party member by doing something I doubt many people would do and now I'm scared I missed out on others. In case anybody wants to know, in the Iron Kingdom stand in front of two wanted posters to the upper right of the map (soon after you're told to run from the cops) and wait.
So you got excited for a game but waited until after it was out to try the demo? That's weird.
I have no idea why that happens sometimes but that's supposed to be a follow up to her arrow attack that makes them explode. Usually you can do the arrow attack if you already did an up attack once and try and do it again.What's up with Ajna cheering or Taunting when you do down attack in the beginning of battle?
Maybe it's still early, but so far it's decent. Still I deep like I'd rather play Valkyrie Profile.
Writing also leaves a lot to be desired. Ajna is stupidly two-dimensional.
On that note wtf is there no character move guide for Ajna but every else has one?I have no idea why that happens sometimes but that's supposed to be a follow up to her arrow attack that makes them explode. Usually you can do the arrow attack if you already did an up attack once and try and do it again.
I wish there was a more detailed move list in general, surprised a fighting game dev doesn't have that.On that note wtf is there no character move guide for Ajna but every else has one?