Thank you, HadesGigas, for the original thread.
Indivisible is a RPG by Lab Zero, the makers of the hit fighting game Skullgirls! It ran a Fixed Funding campaign in Indiegogo a while ago, hitting their $1.5 million goal. In this thread we will keep up with the updates to the game as they get ready for release.
The game will get a physical retail release at launch, but only in a Standard Edition.
You can still preorder and donate towards the game through BackerKit. That is also the only way to get the physical Collectors Edition
https://www.indiegogo.com/projects/indivisible-an-rpg-by-lab-zero-and-505-games#/
Campaign Video
Anime Expo 2017 Sizzle Reel
Steam
Windows Download
Mac Download
Linux Download
NA PS4
EU PS4
Soundtrack:
For Indivisible, Lab Zero has once again partnered with a legendary Japanese game music composer: Hiroki Kikuta.
If you don't recognize the name, Kikuta-san is responsible for the amazing soundtracks to Secret of Mana, Seiken Densetsu III (Secret of Mana 2), Soukaigi, and Koudelka, among others.
Samples:
https://www.youtube.com/watch?v=jKcx0oWbdbA
https://www.youtube.com/watch?v=zcAOihikWqA
https://www.youtube.com/watch?v=BwvkYP-ejCs
Opening:
Thanks to reaching one of the Campaign Stretch goals, Indivisible will have an animated intro with a dream collaboration by none other than famed Studio Trigger (Little Witch Academia, Kill la Kill) and Titmouse.
Some Pre Production art from Trigger
Here is an illustration by the great Yoh Yoshinari
Images and Concept Art:
Budget:
The total budget for Indivisible is $3,500,000.
If we raise our goal of $1,500,000 or more, 505 Games will provide the remaining $2,000,000 we need to complete the game. So, effectively, up to the initial goal your contribution is worth more than double.
And the more we raise beyond the initial goal, the better the game gets and the better the publishing arrangement with 505 gets for Lab Zero.
To be clear, this is not a campaign to "gauge interest" – Indivisible's budget represents a more equitable funding split, where your support directly influences not only the game, but also the post-release benefits Lab Zero receives.
Indivisible will not happen if we don't hit our goal. But should the campaign succeed, Lab Zero will have a better outcome than we would've gotten through a more traditional publishing deal – that's the risk we took, and we feel it's a worthwhile tradeoff.
Additionally, this represents the complete budget for our entire vision of Indivisible. If we are lucky enough to be in that situation, we will not be adding additional gameplay content to the core game as stretch goals As such, all additional content funded through stretch goals will be released in post-release updates.
Rewards:
For extra info, you can always visit the following:
Official Site
Twitter page
Youtube page
Indivisible is a RPG by Lab Zero, the makers of the hit fighting game Skullgirls! It ran a Fixed Funding campaign in Indiegogo a while ago, hitting their $1.5 million goal. In this thread we will keep up with the updates to the game as they get ready for release.
The game will get a physical retail release at launch, but only in a Standard Edition.
You can still preorder and donate towards the game through BackerKit. That is also the only way to get the physical Collectors Edition
Yes, if you back it via the BackerKit pre-order store now, you'll get access to the Backer Preview!
Any tier that includes the game, i.e. $30 or above.
https://indivisible-rpg-from-the-creators-of-skullgirls.backerkit.com/hosted_preorders
Note that the Collector's Edition is exclusive to the campaign. While there will be a physical retail release, it will only be the standard edition.
https://www.indiegogo.com/projects/indivisible-an-rpg-by-lab-zero-and-505-games#/
Campaign Video
Anime Expo 2017 Sizzle Reel
Steam
Windows Download
Mac Download
Linux Download
NA PS4
EU PS4
Lab Zero is proud to announce that we're partnering with 505 Games to develop a new action/RPG, currently titled Indivisible.
Indivisible is inspired by classics like Valkyrie Profile and Super Metroid, but with the unique character, world, and gameplay depth Lab Zero is known for.
Indivisible will be released on Nintendo Switch PlayStation 4, Xbox One, and Steam Windows / Mac / Linux. The final product will support the English, French, Italian, German, Spanish, Japanese and Russian languages.
Indivisible is a side-scrolling RPG in the vein of Valkyrie Profile, spanning a huge fantasy world inspired by our own world's various cultures and mythologies.
Players will navigate beautiful environments using a variety of different traversal abilities, and engage monsters in fast-paced combat.
Soundtrack:
For Indivisible, Lab Zero has once again partnered with a legendary Japanese game music composer: Hiroki Kikuta.
If you don't recognize the name, Kikuta-san is responsible for the amazing soundtracks to Secret of Mana, Seiken Densetsu III (Secret of Mana 2), Soukaigi, and Koudelka, among others.
Samples:
https://www.youtube.com/watch?v=jKcx0oWbdbA
https://www.youtube.com/watch?v=zcAOihikWqA
https://www.youtube.com/watch?v=BwvkYP-ejCs
Opening:
Thanks to reaching one of the Campaign Stretch goals, Indivisible will have an animated intro with a dream collaboration by none other than famed Studio Trigger (Little Witch Academia, Kill la Kill) and Titmouse.
Some Pre Production art from Trigger
Here is an illustration by the great Yoh Yoshinari
Images and Concept Art:
Budget:
The total budget for Indivisible is $3,500,000.
If we raise our goal of $1,500,000 or more, 505 Games will provide the remaining $2,000,000 we need to complete the game. So, effectively, up to the initial goal your contribution is worth more than double.
And the more we raise beyond the initial goal, the better the game gets and the better the publishing arrangement with 505 gets for Lab Zero.
To be clear, this is not a campaign to "gauge interest" – Indivisible's budget represents a more equitable funding split, where your support directly influences not only the game, but also the post-release benefits Lab Zero receives.
Indivisible will not happen if we don't hit our goal. But should the campaign succeed, Lab Zero will have a better outcome than we would've gotten through a more traditional publishing deal – that's the risk we took, and we feel it's a worthwhile tradeoff.
Additionally, this represents the complete budget for our entire vision of Indivisible. If we are lucky enough to be in that situation, we will not be adding additional gameplay content to the core game as stretch goals As such, all additional content funded through stretch goals will be released in post-release updates.
Rewards:
For extra info, you can always visit the following:
Official Site
Twitter page
Youtube page
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