Unexpected. Awesome.Out now on Apple Arcade:
We'll also be bringing INMOST to Nintendo Switch and Steam very soon. More updates on that in the future, until then please let us know what you think!
apple is picking up some good games, and thankfully their exclusivity windows aren't that long.
controller. The weird thing about it is the game is a slower paced game, so it involves a lot of climbing animation, pick up animation etc.
controller. The weird thing about it is the game is a slower paced game, so it involves a lot of climbing animation, pick up animation etc.
But once i got used to it, it was perfectly fine.
Finished the game, clocking in at around 3 hours+
What a game, holy shit. This game messed me up, cried throughout the ending.
The music, the visual are fantastic.
Gameplay is pretty basic but it's a VERY cinematic experience.
Easily one of my favorite experience/game this year.
Hey folks, we're incredibly excited about INMOST coming to Steam, Humble, GOG and Nintendo Switch, and thought we'd share a quick development update!
Due to some super exciting secrets we can't give you a release date, but rest assured INMOST is content complete and will be available this Summer!
Andriy and Alexey of Hidden Layer Games have been working really hard this year to polish the gameplay; adding beautiful new locations, puzzles and story, and bringing INMOST to PC and Nintendo Switch. We're also bringing all these updates to Apple Arcade, and hope all of the players who've enjoyed the game there will enjoy this enhanced experience!
So, without further ado, let's take a look at some of the improvements made by Alexey and Andriy!
The biggest and most important update yet… you can now pet the cat!
- New locations and puzzles which help to bring out the story
- New NPCs with additional dialogue, quests and story
- New and improved enemies
- New intro sequence and in-game cutscenes
- New music tracks and sound effects
- New visual and sound weather effects depending on the state of the world
- 100+ new lines of dialogue
- Improved design of existing locations
- Optimized in-game physics and improved overall performance
- Improved localization
- Additional animation effects for the knight's attacks
- Improved gamepad support, especially in UI navigation. Added in-game hints for gamepad buttons
- Improved touch control scheme for Apple Arcade
- Fixed general small bugs and issues
Sounds like they could be planning a shadow drop in a Direct...i wonder what the secret is that they can't reveal the release date because of it. not much left from summer...
Just dated for Friday on Steam as well:Coming to Switch on August 21 (ths Friday)! Just announced at the end of the Nintendo Indie World presentation.