Thanks !Nope, 2 and 3 are separate victory conditions with their separate indicators in the squad selection screen. The only thing that "supersedes" is that a gold medal for completion on Hard will supersede silver and bronze medals from easier modes.
I recently got back into doing chaos roll runs on hard (random starting pilot too) and goddamn this game is still excellent.
Still my GOTY even after playing so many other amazing games this year.
The desert continent has my favorite environmental interactions. The combos are so satisfying.
That's cool! I have a similar amount of hours and haven't seen that before either.Put about 100 hours into the game and I think this is the first time I've seen so many bonus objective rewards on a single map.
This game is so hard. I've lost like 31 out of 32 timelines in Normal.
Is that normal? Or am I bad at the game.my one victory was only a 2 island , .because I wanted to see the credits at least once! It wasn't too tough .but the step up to 3 victory is tough!
Beat the game for the first time (short 3 Island Run) and I'm so hooked on this game!
Wound up beating it with Blitzkrieg - which I initially hated, but glad I stuck with them as they turned into my favorite squad so far.
Just opened up the Steel Judoka and am having a much harder time figuring them out - might go back to the Rift Walkers and beat it with them first.
I know I'm lttp on this, but wow - this game is amazing!
I personally consider the Steel Judoka the weakest squad in the game by a pretty large margin, so much so that I considered asking the devs to rebalance them back in the PC days. The Sumo Mech is far, far too situational even with upgrades, Gravity Mech ends up being a poor man's Swap Mech except in a few cases, and Siege Mech often can't be used without pushing things into other delicate things.
Basically all of them are situational and worse at their "gimmick" than other mechs, their gimmick kind of being what the entire game is about. It almost feels like they were one of the first squads designed, then the devs realized this mechanic is way too fun, and made it the core mechanic of the rest of the game.
Laser Mech + Charge Mech + Nano Mech = unstoppable destruction.
New to the game. On Switch.
Can I mix and match mech combos like that? I've only unlocked three different squad types. Still prefer the starting squad.
I suck at this game. Still can't beat first island. Corp HQ battle gets me
So I basically played all day, switching to easy to unlock some squads. I beat all islands and the boss on easy. I've now unlocked the Frozen squad and working my way through normal. Game is pure crack.Try playing on Easy until you get the hang of the basics. The game is so much easier when you allow yourself the time to learn everything properly. Even as an FTL veteran, I benefitted so much from starting on Easy, and it's a great way to get some achievements which you can use to purchase other squads.
So I basically played all day, switching to easy to unlock some squads. I beat all islands and the boss on easy. I've now unlocked the Frozen squad and working my way through normal. Game is pure crack.
It depends on the enemy. Flying enemies can move several spaces in a turn and cross gaps/water but ground-based ones can't go as far. You can mouse over or highlight enemy units at any time (even before you've placed your own units on the board) to see their movement range. Also, your main priority in a run is to protect the buildings at all costs.jumped in due to the Giant Bomb GOTY talk. Having some difficulty but want to make sure I'm understanding the way to play it correctly. The board is very small, and the enemy have large move sets. So each turn they can almost be anywhere. So should I not worry too much about that, and instead focus on killing/bumping away from targets the enemies? So treat each turn more 'reactive'?
And is it resonable to turn the difficulty down to easy to try different things out? I've managed to get halfway through the final island after two normal islands, but thats all so far.
jumped in due to the Giant Bomb GOTY talk. Having some difficulty but want to make sure I'm understanding the way to play it correctly. The board is very small, and the enemy have large move sets. So each turn they can almost be anywhere. So should I not worry too much about that, and instead focus on killing/bumping away from targets the enemies? So treat each turn more 'reactive'?
And is it resonable to turn the difficulty down to easy to try different things out? I've managed to get halfway through the final island after two normal islands, but thats all so far.
thanks, will try that. Any way to see their firing ranges? Had the lobbers attacking for a while before I realised they could fire pretty much the entire length of the map. Playing on switch and L button only shows basic info
Nothing at all carries through except 1 pilot? I boosted the DEF which said it was permanent but do they mean only in that timeline?
On my first try, how many islands is recommended before attempting the final island? I've completed two islands now and I have the option to do the final island now, just thinking in terms of unlocking stuff or carrying it over to the next run.
Are the squads you unlock more powerful than the initial ones or just a different style?
I'm on normal if that matters. I see suggestions above to play a bit on easy so might try that too.
On my first try, how many islands is recommended before attempting the final island? I've completed two islands now and I have the option to do the final island now, just thinking in terms of unlocking stuff or carrying it over to the next run.
Are the squads you unlock more powerful than the initial ones or just a different style?
I'm on normal if that matters. I see suggestions above to play a bit on easy so might try that too.
For most squads, I think the ideal time to tackle the final island is as soon as you've acquired all of the worthwhile upgrades on your initial equipment. Usually that can be done after 3.On my first try, how many islands is recommended before attempting the final island? I've completed two islands now and I have the option to do the final island now, just thinking in terms of unlocking stuff or carrying it over to the next run.
Are the squads you unlock more powerful than the initial ones or just a different style?
I'm on normal if that matters. I see suggestions above to play a bit on easy so might try that too.
I think my first win was a 2 island. Just be sure you Max out your power grid before taking on the final mission, it helps out alot!
Personally:
1- I would go for a four-island run if only to unlock the other islands and have full choice of what order to tackle them.
2- I find 3-island runs to be the easiest. This is when it feels you're most ahead of the curve; by the end of island 3 you're typically maxed out on everything important.
3- Yes, playing on Easy first is recommended, although if you completed the first two islands on your first run you're doing pretty good. :)
For most squads, I think the ideal time to tackle the final island is as soon as you've acquired all of the worthwhile upgrades on your initial equipment. Usually that can be done after 3.
Thanks all. I always find these games hard because I tend to just quit when it looks like I'm going to lose but I need to get in the mind set that it's part of the process here.
Having said that, I went for a two island victory and actually managed to win. I only had three electricity going in too because I spent all my rep on cores. This was my second run rather than first, had no idea what I was doing on the first run. I think I'll switch down to easy for one run and try for more islands.
I LOVE the feeling of a plan coming together in this, getting the Vek to kill each other by strategically moving them around, etc. What a fun game this is.
You're actually doing pretty great. A win on a second game on normal is nothing to sneeze on. :)
Spending all the rep you can on cores is actually the dominant strategy, so good call there. Upgrades are extremely powerful and will allow you to protect more buildings, and hence prevent more grid loss too.
Also I forgot, but you asked earlier if other squads are more powerful. As you guessed, they're really different flavors, although like in FTL they're so different that everyone has their own ideas about which are the most powerful and which are the least. The first squad is probably the most straightforward one to use.
You should now have enough achievements to unlock the second squad, which can be one of the best. I would recommend to get the weapon range upgrade on its Prime mech. Leaping over two tiles makes a world of difference.