Introducing GiftBot! Want to run a giveaway on ResetEra? GiftBot is our gift to you! (on hiatus)

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Mad

Member
Oct 25, 2017
639
The month cooldown is uh.. whatever.. but I remember the giftbot/modbot at the other place for things that were like 24 hour cooldown, 48 hour cooldown, 1 week cooldown, (It might of had 1 month I don't remember that one) but it also had the must contribute X amount of posts to a thread requirement for certain communities for giveaways there was also the options for the giver tag requiring people to have given away like 5 things, then mega giver for like 10 or 15 then super giver for 25 or 50 before you can enter into the giveaway. There was also being able to blacklist people yourself from giveaways.

Just ideas that you guys probably already know about
 

alr1ght

Member
Oct 25, 2017
4,867
A month cooldown seems super excessive. I think the old modbot was a day or so. It just means people will avoid the bundle junk and they'll sit unclaimed.
 

DBT85

Member
Oct 26, 2017
7,719
A month cooldown seems super excessive. I think the old modbot was a day or so. It just means people will avoid the bundle junk and they'll sit unclaimed.
Maybe people will just be grateful for a free game and only actually go for things they want rather than just applying for anything and everything because it's free?
 

Illusionary

Member
Oct 25, 2017
880
Manchester, UK
Currently, the cooldown is 1 month.
A month cooldown seems super excessive. I think the old modbot was a day or so. It just means people will avoid the bundle junk and they'll sit unclaimed.
Now, take this with a grain of salt as I'm impacted by this after receiving an invalid key, but I'm inclined to agree that a month block does feel a bit excessive. As a suggestion to consider, either alongside or separately from the overall cooldown length, a potential modification could be to combine the cooldown rule with a condition around "pay it forward" giveaways - that is, if a winner holds their own giveaway, that could reduce the cooldown length.

Also, a rule similar to the old "garbage dump" rule from ModBot, which removes all restrictions at the option of the giver.
 

alr1ght

Member
Oct 25, 2017
4,867
Maybe people will just be grateful for a free game and only actually go for things they want rather than just applying for anything and everything because it's free?
Lots of people dump keys they don't want/aren't worth anything. A month is just excessive unless there's something like a garbage dump rule like the old country.
 

Auto

Member
Oct 25, 2017
764
I like the month cooldown. Maybe people will finally enter for games they really want.
 

NeoRaider

Member
Feb 7, 2018
2,807
I like the month cooldown. Maybe people will finally enter for games they really want.
It's just not ok, no matter what.
I mean, most of the keys ppl are gifting are from bundles and free giveaways.

Also many ppl making giveaways are not even sure are their keys working, are they already used, did they expire... what if you "win" a key that is already used, or doesn't work for any of the reasons mentioned above (btw. this happens all the time)?? You are blocked from winning anything for one month.
 

Auto

Member
Oct 25, 2017
764
"Most of the keys ppl are gifting are from bundles and free giveaways"

So? If a game is good then it's true value doesn't matter.

You sound like someone who just hoards games and never plays them.
 

deltaplus

Member
Oct 24, 2017
339
On mobile, so forgive the short message.

In the rare event you get a key that is invalid, feel free to reach out to me and we'll make sure it does not trigger the cooldown period.

We'll be adding a garbage dump feature for gifters to opt into as well in the near future.
 
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Auto

Member
Oct 25, 2017
764
"Also many ppl making giveaways are not even sure are their keys working, are they already used, did they expire... what if you "win" a key that is already used, or doesn't work for any of the reasons mentioned above (btw. this happens all the time)?? You are blocked from winning anything for one month."

Winning a key that is already used is pretty rare. You are reaching.
 
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sauce

Member
Oct 25, 2017
323
"Also many ppl making giveaways are not even sure are their keys working, are they already used, did they expire... what if you "win" a key that is already used, or doesn't work for any of the reasons mentioned above (btw. this happens all the time)?? You are blocked from winning anything for one month."

Winning a key that is already used is pretty rare. You are reaching.
The people you're talking to are people I've seen make giveaways all the time here and at the old site in the steam community. It happens often enough because humble has a bug that frequently unmarks redeemed keys. With the deals you get on PC, sometimes you just have a lot of keys (e.g. you buy a humble bundle for 1 game you're interested and give away the spares you aren't interested in or already own).

Anyway, I'm of the opinion that the week cooldown like on the old site is more fair than a month, honestly. I think the way that one worked was if you had won 3-4 games in a week, you were put on a cooldown for a week.
 

ASaiyan

Banned
Oct 25, 2017
7,228
One month seems like a long time for a win cooldown. I totally understand the intention though.

Maybe consider shortening it to a week, or 10 days? That's my suggestion anyway.
Cross-posting my thoughts from the main giveaway thread. I understand the intention behind a cooldown, and I think it is a good idea, but a month seems a bit too long. A week, or maybe 10 days would be my suggestion. Seems like I'm not alone in this opinion. But, as always, thanks for maintaining this awesome forum bot and keeping it updated!
 

AMD

Member
Oct 27, 2017
107
Obviously it won't be a high priority, but is there any chance that the person dishing out the codes (or whatever) could define their own cool-down period when they set up the giveaway, even if it is within a set of predetermined parameters?
 

Geedorah

Member
Oct 27, 2017
17
On mobile, so forgive the short message.

In the rare event you get a key that is invalid, feel free to reach out to me and we'll make sure it does not trigger the cooldown period.

We'll be adding a garbage dump feature for gifters to opt into as well in the near future.
Well damn, what if I won code that was already used? Get 1 month cooldown... OOF!
Been answered, looks like there will be leniency if you reach out to the team. That said, I concur that 1month is too long, and support the idea of either a couple days or the best idea yet which is the option for the giver to set the CD.
 

deltaplus

Member
Oct 24, 2017
339
Thanks everyone for the feedback regarding the cooldown period!

We've heard your concerns and will be discussing possible reductions to the cooldown period and other solutions. I'll keep y'all updated!

Again, thanks everyone for the feedback! Keep suggestions and feedback coming. Giftbot exists for the community so it really does help!
 

pantsattack

Member
Oct 25, 2017
1,565
I think two weeks might be OK for a cooldown. It should be less if there is a "no lurkers" rule.
With cooldowns that long there should absolutely be a "garbage" rule. Keys are 30 for $1 in some bundles; it'd be dumb to get timed out for that.
 

clay_ghost

Member
Oct 25, 2017
2,129
Obviously it won't be a high priority, but is there any chance that the person dishing out the codes (or whatever) could define their own cool-down period when they set up the giveaway, even if it is within a set of predetermined parameters?
This will be cool if I have duplicate keys from IndieGala that I want to give out but the games ain't that good. Won't want to lock them outside of a few days. Lol.
 

Catshade

Member
Oct 26, 2017
448
I don't mind the cooldown as long as we can turn it off ourselves. One month cooldown for winning Assassin's Creed Origins or Shenmue I+II is fair, but the same cooldown will make it harder for people who just want to give humble/indie gala/fanatical $1-tier bundle leftovers to anyone with a passing interest.
 

Baz

Banned
Oct 25, 2017
669
St. Helens
The silence is deafening.
I didn’t see that; new page sorry.

Yeah I suppose it can be seen as scummy but games are being given away on a forum we’re all part of. It seems like a bad idea to just cordon off certain threads as communities and you’re only welcome if you’re local.

Plus just because it’s in a thread I’ve not posted in, doesn’t mean I don’t read it. Like I read the hip-hop thread every day but must have like five posts total in those OT. I read more than I post so it seems unfair for mods to decide who is and who isn’t in the community. Same goes for the monthly steam threads - surely everyone who plays PC games reads that thread and therefore sees the giveaways, despite rarely contributing.

I’m in an anime era discord but have zero posts in any corresponding threads because my interest isn’t as strong anymore but I enjoy the community.

Besides if I see GiftBot has posted a giveaway for a game I really want (eg Hearts Of Iron IV) I’ll be entering that even if it’s in the African American LGBT Hate OT.
 
Oct 27, 2017
148
Posted this in the Free to a good home thread, might as well post it in here.
I don't think all giftbot's old features were exceptionally useful, mainly they just made the format for setting up a giveaway confusing for newcomers. If all the old features come back, I would want giftbot to get a "giveaway creation wizard" that walked you through setting up a giveaway by asking easy/readable questions like "how long do you want the giveaway to be, default is 24 hours", "do you want people to be able to enter for multiple games", "can anyone enter the giveaway" > (if no) > "is it for givers only" > (if answered no) > "do you want the site-wide blacklist or enter a manual blacklist"

If there isn't an easier method, I think the only things that need to be in are these:
- Normal giveaways
- Flash giveaways
- Free for alls (allowed to enter for multiple games)
- Large dumps of unwanted games

How recent would your past giveaway have to be to get into a pay-it-forward giveaway anyway? What if I gave away one Bad Rats key half a year ago?
 

Ja-

The Fallen
Oct 30, 2017
789
A lot of the modbot features were optional and not required. If you're new to the bot you can just use the very basic options of adding your keys and thats it. But the options are good for those that do bigger giveaways and want to reward others that giveaway to the community.

Pay it forward makes it so that you have to giveaway a game after you won to be able to enter a giveaway using this option. I don't know if it had a duration with modbot.
 

AMD

Member
Oct 27, 2017
107
The pay it forward system is one of those principles that sounds great in theory. Unfortunately what happened in practice at Ye Olde Place was that people just gave away any old rubbish via modbot in order to maintain their eligibility for giveaways with actual value.

Then you have the problem that only giveaways hosted via giftbot are counted as meeting the criterion. For example, somebody who generously gives away a code for Monster Hunter: World on release day via PM / posing a riddle / asking somebody to upload a particular picture or guess a favourite character or whatever might be barred from entering a giveaway. A chancer who raffled a Bad Rats key via giftbot won't. That's... not great.
 

TripaSeca

Member
Oct 27, 2017
1,577
São Paulo
So here are my 2 cents about cooldown.
If i have a 1 month intelligibility, I'll most certainly avoid less flashy giveaways. This cooldown will drastically reduce participation in less appealing giveaways and may discourage them altogether.
So what I propose is that the gift bearer establishes the cool down period as a variable when he invokes giftbot.
Then you'd have 1 day, 1 week, 15 days and 1 month cool downs.
This way we would have them more in line with the kind of gift being distributed.
 

Vipu

Banned
Oct 26, 2017
2,276
Actually 1 month sounds fine, for every single item, at least then people who really want that game will get it and not same people getting all the "lesser" games to rot in their account + other games once a month too.
 

oni-link

Member
Oct 25, 2017
6,364
UK
What if you win a key you can't win again for a week, then if you win again it goes to two weeks, then a month, and then it resets to a week again
 

charlieman999

Member
Oct 29, 2017
505
Spain
So here are my 2 cents about cooldown.
If i have a 1 month intelligibility, I'll most certainly avoid less flashy giveaways. This cooldown will drastically reduce participation in less appealing giveaways and may discourage them altogether.
So what I propose is that the gift bearer establishes the cool down period as a variable when he invokes giftbot.
Then you'd have 1 day, 1 week, 15 days and 1 month cool downs.
This way we would have them more in line with the kind of gift being distributed.
I agree with this, let the person making the giveaway choose the cooldown period
 

Clowns

Member
Oct 25, 2017
4,022
Something I would like added, is giftbot sending a notification when your cooldown period has ended.
 

nivorae

Banned
Oct 30, 2017
1,350
I want to do a giveaway as i was working through my Steam account and found out i still have a gift copy of a game in my inventory since 2015. However this copy cannot be converted to a key apparently meaning i would have to mail the gift to someone. Would it still be able to run a giveaway this way or not? I can verify the legibility further in PM if necessary.
 

Illusionary

Member
Oct 25, 2017
880
Manchester, UK
I want to do a giveaway as i was working through my Steam account and found out i still have a gift copy of a game in my inventory since 2015. However this copy cannot be converted to a key apparently meaning i would have to mail the gift to someone. Would it still be able to run a giveaway this way or not? I can verify the legibility further in PM if necessary.
You could set it up with a 'dummy' key, and ask the winner to contact you with an email address (or Steam friend request) to receive the game.
 

oni-link

Member
Oct 25, 2017
6,364
UK
I think the cool down should be short but extend each time you win a key, that way people who win and enter often will soon be throttled and unable to win anything while pushing those who rarely enter to the front of the queue

If you win a key you can't win again for 3 days, your next win means you can't win again for 6 days, and this keeps going till it hits 33 days, and then after that cool down it should reset.

However if you don't enter for a key 5 days after any cool down ends, it should reset anyway
 

Parsnip

Member
Oct 25, 2017
3,048
Finland
I think the cool down should be short but extend each time you win a key, that way people who win and enter often will soon be throttled and unable to win anything while pushing those who rarely enter to the front of the queue

If you win a key you can't win again for 3 days, your next win means you can't win again for 6 days, and this keeps going till it hits 33 days, and then after that cool down it should reset.

However if you don't enter for a key 5 days after any cool down ends, it should reset anyway
This sounds similar to how modbot cooldown worked.
I don't remember the exact times and method, but it was something like, if you have won twice in the last 24 hours you would get couple days of cooldown, if you then ended up winning again shortly after the cooldown you might get a week and so on. No idea if it had a ceiling or not. Maybe JaseC remembers since I'm sure he had to explain it to people time and time again in the old steam community. Thinking about it, I imagine admins and mods have talked about how to expand the feature set so maybe he has already brought this up.
 

Illusionary

Member
Oct 25, 2017
880
Manchester, UK
This sounds similar to how modbot cooldown worked.
I don't remember the exact times and method, but it was something like, if you have won twice in the last 24 hours you would get couple days of cooldown, if you then ended up winning again shortly after the cooldown you might get a week and so on. No idea if it had a ceiling or not. Maybe JaseC remembers since I'm sure he had to explain it to people time and time again in the old steam community. Thinking about it, I imagine admins and mods have talked about how to expand the feature set so maybe he has already brought this up.
IIRC, the cooldown on Modbot was entirely at the discretion of the person creating the giveaway, with the default being none. The following options were available:

NOWINNERSDAILY
This makes it so that people who have won within the last day are not eligible.
NOWINNERSMONTHLY
This makes it so that people who have won within a month are not eligible.
NOWINNERSWEEKLY
This makes it so that people who have won within a week are not eligible.
See here for reference.
 

Parsnip

Member
Oct 25, 2017
3,048
Finland
IIRC, the cooldown on Modbot was entirely at the discretion of the person creating the giveaway, with the default being none. The following options were available:



See here for reference.
I'm talking about the separate throttle that was in place to prevent abuse. It's mentioned in the FAQ further down the page.
"throttle" that prevents you from winning games back to back to back to back. You need to wait a little while between wins. The throttle starts around 15 minutes between wins, and ramps up based on the number of wins you've had in the last week. This means that if you just won something, you will need to wait a minimum of 15 minutes to win again.
But it doesn't go into details on how fast the ramp up is and how high it goes. Which is what I thought Jase might know.
 

GetDigitized

Member
Oct 25, 2017
276
Is there an option to only allow members with a certain number of posts to enter? Just want to avoid the chance of somebody with multiple accounts entering.
 

JaseC

Member
Oct 25, 2017
3,966
Western Australia
This sounds similar to how modbot cooldown worked.
I don't remember the exact times and method, but it was something like, if you have won twice in the last 24 hours you would get couple days of cooldown, if you then ended up winning again shortly after the cooldown you might get a week and so on. No idea if it had a ceiling or not. Maybe JaseC remembers since I'm sure he had to explain it to people time and time again in the old steam community. Thinking about it, I imagine admins and mods have talked about how to expand the feature set so maybe he has already brought this up.
While Stump did give a few notable members of the SteamGAF community modesque access to ModBot for giveaway purposes, we weren't privy to the particular details that govern the cooldown system. All I can say is that claiming a game would impose a 15-minute cooldown and the time would increase on some sort of exponential scale from there.
 
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