For those that have played it how is the difficulty and level of hitscan? is it closer to duke 3d or approaching borderline unfair like blood?
There's a limit on how many pieces of media you can link in a post, so it's screen grab.
Rock Paper Shotgun reviewed it in a review that's bound to go down in history with IGN's God Hand and PCGamer's Dragon Age 2 reviews.
Rock Paper Shotgun reviewed it in a review that's bound to go down in history with IGN's God Hand and PCGamer's Dragon Age 2 reviews.
Rock Paper Shotgun reviewed it in a review that's bound to go down in history with IGN's God Hand and PCGamer's Dragon Age 2 reviews.
That's a pretty piss poor review.Rock Paper Shotgun reviewed it in a review that's bound to go down in history with IGN's God Hand and PCGamer's Dragon Age 2 reviews.
Rock Paper Shotgun reviewed it in a review that's bound to go down in history with IGN's God Hand and PCGamer's Dragon Age 2 reviews.
Rock Paper Shotgun reviewed it in a review that's bound to go down in history with IGN's God Hand and PCGamer's Dragon Age 2 reviews.
I'd say it's emblematic to the storytelling axiom that mainstream gaming's been riding for the last two or so decades. Aka. spectacle gaming.It's actually refreshing and interesting to read a perspective like that RPS review.
I've played enough Doom WADs to know I won't get lost in whatever big interconnected environments Ion Fury has. I'm ready and excited.
It's perfectly legitimate to go back and reevaluate old design conventions with a critical eye. But this review doesn't really do that, it's more like reviewing a Japanese restaurant on the basis of not knowing how to use chopsticks.
On the other hand superficial reviews abound on the internet and it doesn't make sense that negative ones get dogpiled more than positive ones. He was upfront about this just being his personal experience and that's fine, not every article is going to be an analytic deepdive.
I'd say it's emblematic to the storytelling axiom that mainstream gaming's been riding for the last two or so decades. Aka. spectacle gaming.
Eh, it's not nearly that bad. I just mainly don't understand how he missed the map button and why he had so much trouble with navigation, or why he's kind of blaming that on the devs though. Tab is a very common "pull up the map" key regardless of genre. If you're not that familiar with old-school FPS then you should probably check the keybinds and make an effort to paying attention to your surroundings.Rock Paper Shotgun reviewed it in a review that's bound to go down in history with IGN's God Hand and PCGamer's Dragon Age 2 reviews.
Not directly related to your point, but I don't really like old Build engine games very much and yet I loved what I played of Ion Fury.Why even bother writing a review of something where every deliberate design choice makes you recoil and you continuously reiterate your complete lack of interest in what the game is trying to do.
Could have just said "I don't like build games" and left it at that.
Not directly related to your point, but I don't really like old Build engine games very much and yet I loved what I played of Ion Fury.
Rock Paper Shotgun reviewed it in a review that's bound to go down in history with IGN's God Hand and PCGamer's Dragon Age 2 reviews.
Uhh... as a minimum, I expect you to go to settings, controls, and look the keys and possible actions there.
I'd say it's emblematic to the storytelling axiom that mainstream gaming's been riding for the last two or so decades. Aka. spectacle gaming.
I hardly called it degeneracy. I'm not about to talk down Half Life like that. I came from a time when fucking golf simulators were a graphics benchmark. This skew from the analytical (By rightful hardware design) to responsive is THE defining representation everything essential with the PC experience. With the rise of western prominence in the console space, to the obvious loss to the PC market at the time, the rise of indies would go on to define the open platform's best promise. I do enjoy the market we have today. In reverence to both East and West. But I assuredly say this not the case all the time, and I feel my definitions would mean very little who started gaming later than I have.I don't see how this is true; deep and mechanics-driven genres like roguelikes (and lites) and deckbuilders and TBSes and whathaveyou get fairly extensive and positive coverage compared to the past, especially on PC and indie oriented sites like RPS. The stranglehold of "cinematic" ended like five years ago.
However, many games of all types do a much better job of tutorializing and teaching players to read their design language than they used to. Ion Fury uses a design language that is foreign to this reviewer and (allegedly) makes no effort to explain it, which is a legitimate complaint to have about a game.
Not that I'm saying this is a great review, but it's also not exactly a herald of the degeneracy of youth culture.
Civvie's video review is up for his Patreons and will be made public tomorrow. Happy to see he loves the game!
Even alongside other recent, excellent retro FPSes, Ion Fury reminds us of how much this period of PC gaming has to offer. It's surely the best thing that's ever happened in the Build Engine, and although limitations of enemy and weapon design reveal themselves over time, the swift movement and sleek maps make Ion Fury a worthy indulgence in the past.
Am I missing out on anything big by playing on Software renderer? I just need the nostalgia over OpenGL.
I suspect the RPS people probably thought giving the review to the young guy would give them some more unique insight compared to an older reviewer just gushing over it because he grew up with Doom and Build engine games but this is still a big yikes.Rock Paper Shotgun reviewed it in a review that's bound to go down in history with IGN's God Hand and PCGamer's Dragon Age 2 reviews.
Think we're SoL until tomorrow at Noon EST.