Whatever the ladies like to see hot men wear, I'd be fine with more of on the male characters. I don't think anyone seriously thinks a banana hammock or what you posted there is sexy though. Ladies, feel free to chime in and tell me that's super hot though.Why are you under the impression that the banana hammock would not be allowed in a T rated game? Women wear the equivalent ALL THE TIME in T rated games.
So how happy would you be to see this type of design become the norm for male characters while female characters received the more traditional, full bodied armor sets?
Finally men can look "cool", too! By the way, I threw that together for you. Feel free to use it as your avatar. ;)
That's weird. One thing that I always noted when I watched Souls games is that they seemingly have the same armor for male and female characters and how visually boring that is. I remember noticing that years ago when I first saw Dark Souls on stream. A lot of times you couldn't even tell if the create-a-charcter was male or female. Granted the charcter spends a great deal of the me looking like dried jerky in that game so strong charcter designs aren't that important.
In any case, I'd consider going from the striking and cool visual design that monster Hunter has to a Souls-esque unified design system would be a definite downgrade.
You do realise the purpose of armour isn't titillation but protection in battle, right?
In any case, they could retain diversity to the female armour designs without making them impractical and illogical simply for objectification.
I don't see what is inherently wrong about the design. Just because she is exposing some skin does not automatically equate that she is being sexualized.
At some point these designs feel less motivated by libido and more out of a habit of "this is how women look."
Armor has tons of uses in Monster Hunter: increasing speed, keeping you cool or warm, making you less hungry, decreasing the amount of stamina you use, just to name a few.
None of these necessarily line up with the designs, so I don't think any argument based around practicality or logic really applies unless you just have problems with the designs in general. You're free to just dislike objectifying designs or wish they were more equally balanced between the sexes.
But the point is that the impracticality in question pertains to differences in gender, not the armour in and of itself. If the male versions had the same impractical elements, that would be one thing, but the discrepancies with the female versions are clearly for objectification and titillation instead. It would be highly disingenuous to pretend or claim otherwise. Infact your attempt at obfuscating this point in itself comes off as disingenuous.
If you're going to insist there has to be any logic behind the use and design of armor then you cant ignore the in-universe logic behind the use of each armor.You do realise the purpose of armour isn't titillation but protection in battle, right?
In any case, they could retain diversity to the female armour designs without making them impractical and illogical simply for objectification.
MH has too much variety in both male and female designs to be labeled straight up as korean mmo sexulization.
It's basically a boss rush game. The general loop is fight boss > get materials > refight boss until you have enough materials to forge weapons/armor > fight next boss.I know this is slightly off topic but can anybody explain to me what Monster Hunter is? I have never played it before and even after reading reviews I struggle to understand the concept but it looks really interesting to me.
Basically can someone explain it to me like I am 5 or point me in the direction of a review that doesn't assume I know about the series already?
It's basically a boss rush game. The general loop is fight boss > get materials > refight boss until you have enough materials to forge weapons/armor > fight next boss.
Not really. You have a central hub, then after choosing the boss you get transported to it's general area and get transported back once the hunt is over. Gameplay wise it's faster and much easier than Souls.
If you're going to insist there has to be any logic behind the use and design of armor then you cant ignore the in-universe logic behind the use of each armor.
As explained, each armor set derived from a monster often serves a purpose besides just physical protection. No one wants to have barrels all over their body while fighting in a lava cave. No one wants to be covered in metal alone while fighting in colder climates. The various designs also affect gameplay.
MH has too much variety in both male and female designs to be labeled straight up as korean mmo sexulization.
I don't think the male version designs are coming from a practicality standpoint in most cases. It's just rule of cool.
For example, look at the Anjanath armor example from the OP. The chest gives "Marathon Runner" which functions as you might expect. Explain how the male armor is a more practical example of that effect compared to the female one? If we're taking that stance, the male armor is what should be changed.
Ding ding ding, you got it. Honestly the Soulsborne series does it best: vast majority of armors are not gendered unless they have some kind of cultural significance, in which case it's used to make different designs, not just sexier ones. That's my big problem with MH, the designs never seem to be done for variety, they're done to be sexy.Is armor usually even gendered irl?
I feel like the only reason it's gendered in fiction is to have wwomenin various states of undress.
If they are trying to deliver sexy armor they are failing miserablyDing ding ding, you got it. Honestly the Soulsborne series does it best: vast majority of armors are not gendered unless they have some kind of cultural significance, in which case it's used to make different designs, not just sexier ones. That's my big problem with MH, the designs never seem to be done for variety, they're done to be sexy.
If you look at each set for men, then the same set for women, you'll notice the second set generally has been altered to show more skin (thigh windows, chest windows, stomach windows, full-on bikinis). This is regardless of the type of set you're dealing with. Just by swapping the gender of your character, for the same exact set, you get differences that can only be explained by sexualization. Trying to argue that it's a non-issue because not all armors are practical or designed to showcase their benefits is really strange. It's completely irrelevant to the complaint.Armor has tons of uses in Monster Hunter: increasing speed, keeping you cool or warm, making you less hungry, decreasing the amount of stamina you use, just to name a few.
None of these necessarily line up with the designs, so I don't think any argument based around practicality or logic really applies unless you just have problems with the designs in general. You're free to just dislike objectifying designs or wish they were more equally balanced between the sexes.
Given Anjanath is a thick hided beast akin to a Tyrannosaurus Rex, it makes sense the armour is thick, grandiose and bulbous. Perhaps his hide is super light despite looking bulky, but it should be the perk that is amended, not the male armour design (unless the monsters traits are infused in the armour itself, eg Anjanath's stamina). There's no good reason the female variant is essentially a bra with the entire midriff showing, whilst the male version is full on armour, besides the female variant being designed to be perve worthy.
Of course there's always going to be disingenuous actors such as yourself who obfuscate this, and pretend like this gender discrepancy isn't more widespread or somewhat of a trend across more than just one design.
If you look at each set for men, then the same set for women, you'll notice the second set generally has been altered to show more skin (thigh windows, chest windows, stomach windows, full-on bikinis). This is regardless of the type of set you're dealing with. Just by swapping the gender of your character, for the same exact set, you get differences that can only be explained by sexualization. Trying to argue that it's a non-issue because not all armors are practical or designed to showcase their benefits is really strange. It's completely irrelevant to the complaint.