Kickstarter and crowdfunding in general had a pretty crazy impact this gen, between further raising the tidal wave of indie games which flooded over the industry and contributing to some of the gen's most controversial stories. Entire studios like Obsidian were able to stay afloat, and some of the generations best (and arguably worst) games have come out of it.
For a few years, Id say 2013-2016, it seemed every other forgotten franchise or genre was getting a chance at revival due to crowdfunding, but the past couple of years have seemed to lack that presence.
This is probably due to one too many projects falling through or resulting in stinkers after this period of full development cycles being completed, but crowdfunding in general doesnt seem to have the same place it once did for much of the current gen.
With game streaming and corporate acquisition becoming more widespread, what role does crowdfunding have going into the next generation?
For a few years, Id say 2013-2016, it seemed every other forgotten franchise or genre was getting a chance at revival due to crowdfunding, but the past couple of years have seemed to lack that presence.
This is probably due to one too many projects falling through or resulting in stinkers after this period of full development cycles being completed, but crowdfunding in general doesnt seem to have the same place it once did for much of the current gen.
With game streaming and corporate acquisition becoming more widespread, what role does crowdfunding have going into the next generation?