People would sometimes claim that one of the reason why Japanese games' voices dialogue (such as FFX or Kingdom Hearts 3) was because the game was being developed with Japanese language structure in mind, and that could partly explain why voices were always so stilted. English voice direction would have to be shoe-Horned into a gamr
Built for Japanese acting.
So what happened here? The characters sound so great, banter sounds human, etc, even if it can be over-the-top in places. Is it because the game Is being built around English and a western audience first-and-foremost? Certainly Japanese dev see the shrinking console market there giving way to mobile gaming, compared to the alive-and-well console market here in the west like the US.
What are the factors that are making this game succeed in its voice production?
Built for Japanese acting.
So what happened here? The characters sound so great, banter sounds human, etc, even if it can be over-the-top in places. Is it because the game Is being built around English and a western audience first-and-foremost? Certainly Japanese dev see the shrinking console market there giving way to mobile gaming, compared to the alive-and-well console market here in the west like the US.
What are the factors that are making this game succeed in its voice production?