I've been thinking and, while the game certainly stands tall on its own, with the right strategy SSM could really spin this into the next big ARPG phenomenon.
The sense of exploration, looping level design and varied locales are just exquisite, secrets and environmental storytelling can be found in every nook and cranny and to be honest the combat is overall better than Soulsborne's already. I'm not sure that certain features such as a PvP component would work as well in the GoW context, singular protagonist and all, but then again the expertly crafted narrative could make up for that.
What do you think?
The sense of exploration, looping level design and varied locales are just exquisite, secrets and environmental storytelling can be found in every nook and cranny and to be honest the combat is overall better than Soulsborne's already. I'm not sure that certain features such as a PvP component would work as well in the GoW context, singular protagonist and all, but then again the expertly crafted narrative could make up for that.
What do you think?