I'd argue otherwise. It makes you more attentive and gain a better mental map of the environment. It makes you pay attention to room layouts and landmarks and central areas as you explore.
The problem with that is that the world is pretty bland in terms of colour (and I'm not saying variety is the problem, Greenpath looks nothing like Dirtmouth looks nothing like Crystal Peaks, etc), everything looks dark and surrounded with black shadows. So when you're exploring around, it's pretty easy to lose the "mental map" because of how similar everything looks within an area.
But what if serving to get them lost is the whole point? I think it's a great compromise between having no map at all like Dark Souls (which is great in 3D but Salt & Sanctuary shows is pretty miserable in 2D) and just having your eyes glued to the map the whole time while you explore instead of taking in the world.
In Hollow Knight, you get tastes of exploring blind like when you go into a new area or when you stray far into uncharted territories without finding a bench, but then you claim that territory as your own after the initial push and it becomes more familiar and easy to navigate.
I don't think you need to glue your eyes in on the map. The advantage of having a map early is to track where you are and where the open gaps are that you need to explore. Maybe this is how I got used with metroidvanias, but it was a rough transition when I first started the game.