- Oct 25, 2017
Witcher 3 was ported to the Switch. Halo Infinite being downported to the XB1 won’t be that big of an issue.
Nintendo didn't market power as the Switch's gimmick, though, so BOTW being pretty much identical wasn't an issue as it was now running on a handheld. With the difference in power between Scarlett and One, it'll definitely show how they had to build it with the One in mind.I mean, rewind this back a few years and you'd probably see "Should Nintendo be developing The Legend of Zelda: Breath of the Wild for the Wii U?" That turned out ok, despite being developed for two platforms.
I know the scenario isn't exactly the same, but I'm not particularly worried at this point. But, we haven't really seen much of it in action so far to know the broader implications to Microsoft's decision...
Also, most wouldn't argue that a high-end looking PC game is being held back because it also offers lower-end graphics options. I think that's probably the closest comparison - Microsoft will clearly be wanting to show how much better Halo: Infinite looks on Scarlett in the run up to launch.
The Elder Scrolls 6 will use next gen hardware to create a world that wasn't possible on the current hardware. This is not about the graphics.
One of OP's points is that the new power would open up possibilities for gameplay changes.
I would be very suprised if ESO 6 did that. My money is on a better looking skyrim or oblivion type game. It will run on Gamebryo and be full of bugs at launch.
I do not think you are correct in assuming that making a version of Halo Infinite for the Xbox One is hindering the version of Halo Infinite that will be available on PC and Scarlett.
i mean, it has to, its coming to xbox one lol, you know as a full physical and digital game,not just streaming lol
I don't agree, since WiiU and Switch are almost equal in power. Xbone and Scarlet are not.
Another post mentioned this too. Yeah, gotta agree. It should show they still support their soon to be last gen console well.