Compared to the version on high end PC and next gen console? Yeah.
This is totally different though. Gamecube and Wii were very similar in power and so were Wii U and Switch, so you can't really compare the result with Halo infinite where the new console will be several times more Powerful than previous and this fat more capable.
People are used to "generations" and can't comprehend that x86 architecture makes this so much easier to scale. The Scarlett will be the high end spec, one x is mid, and one s is low tier or minimum requirements. They will make a ridiculously gorgeous native 4k60fps all the bells and whistles version for the scarlett that will look "infinite"ly better than the one s version and everyone will be able to play together.ERA, for an enthusiast forum it's odd to see these results because Microsoft's strategy for Xbox is not that hard to ascertain :
As many platforms as possible, game pass, and crossplay between everything (yes even PC). Especially Halo. It is Xbox's flagship, so it needs to perfectly represent the ideals they have been striving for which are accessibility and scalability, while driving revenue through subscriptions and engagement. To do this they need momentum, and so they need sales and a bustling multiplayer community. Limiting the game to next gen Xbox only would have been totally counterproductive to their strategy and a massive mistake.
But that will be only limited to stuff like variable loadings with a pause screen or useless hub between 2 areas. 2 seconds of loading for PC + ssd pcie-4 (or Scarlett) and 15 to 30 seconds for PC (with ssd or HDD) and XB1.Again, you can build a game that has different features and capabilities based on configurations. I'm not talking about specifically load times. Look at NVIDA and Battlefield for instance. They can build the game to support RTX and all that hoopla.
Eh, its not really fixing the issue if it was made with X1X constraints, it is still a significantly slower CPU that holds back scale, scope, AI, physics, destruction etc. And slow HDD that requires loading masking scenes, basically the 2 major upgrades of next gen wont affect the games other than initial loading being faster and higher framerates.I'm not worried about them working within the constraints of, say, the One X. It's the base Xbox One that has been churning out nothing but issues for developers since launch that has me worried.
343 will hold it back more than the hardware will - they certainly aren't Bungie. If Infinite isn't good, I'm done with the series so it's put up or shut up time for that studio
No load times and no pop in of the top of my head.How are they going to take advantage of the SSD when the game has to run off the Xbone's 5400rpm hard drive?
Wtf even is this. Halo 5 runs at a LOCKED 60fps and looks incredible on the X.343 will hold it back more than the hardware will - they certainly aren't Bungie. If Infinite isn't good, I'm done with the series so it's put up or shut up time for that studio
Crossgen games aren't anything new. Better to have the game available to more people than the folks that just want to buy the new hardware, they stand to make more money that way.
So, the first 2 years of next-gen will be held back by current-gen because of the install base. Great.
This.the game has been in development for over 5 years come the launch of the game, holding it back another year isn't going to change the timing at which it came into the world, this is the nature of videogames and generational shifts.
There is absolutely no doubt that we will see games that are "next gen only" which ware also rooted in the technology of when they were made, not when they were released. It's always been the case that the 2nd and 3rd wave games long after launch are when you see the big improvements.
Even so, even if we just consider the faster CPU, then SSD and the capability for ray tracing , I would expect to a visual and an experiential change from the Xbox One to the Next gen machine version of Halo Infinite.
Even so, the big thing that this does is give the franchise the room to succeed with a much larger community base, Halo's online experience is enhanced significantly by having a larger player pool, something it suffered from with MCC and Halo5.
It's going to be on game pass across both machines , so as a Halo player I'm gonna have so many people to play with/against come Scarlett launch, way more than if it was limited to those earlier adopters
But gameplay can greatly benefit from more power?Nah, BOTW showed gameplay is more important than making a game all about power.
They would be stupid to limit the game to only one console. Make this game accessable to as many people as possible.
"What it won't have is the same level of depth and variety and simulation within the 'Nemesis system'.
"The story will be the same and the core gameplay will be the same, but [the 'Nemesis system' is] just so huge in terms of content, calculations and AI we'll just have to try and get as much of it in as we can."
It seems limited in comparison to the robust and colorful orc infrastructure that I've enjoy so much in the original game. I still had some great moments with my new batch of orcs, don't get me wrong. One threatened me with the delightfully silly line: "I'll kill you until you're so dead you can't be alive!" But between memorable moments like that, I ran into an unpleasant amount of repetition. Much like I mentioned when describing the scenery of the game, there are a lot of finer details missing in these new orcs. They all seem to have a smaller set of names, weapons, pieces of armor, and snappy orc taunts to draw from. The orcs in my PS4 and PC versions of Mordor got repetitive at a certain point too, for sure. But I only began to notice it then after playing for upwards of 20 hours or so. On my PS3, in comparison, I quickly found myself thinking: "Oh, great, another orc wearing that same suit of body armor just said he wants to kill me." I guess, on one level, that is what all the orcs in Mordor are doing, regardless of what version I'm playing. But the beauty of the original game came in the sheer amount of diversity it had to offer.
I wish this game was about you, the Master Chief and not all this group/team stuff that has been in the latest games.
Imagine discovering new World's 'alone'. Add some horror elements, a deep story (linked somehow to previous of the series), a new Xbox/Scarlet exclusive? System seller right there and would put MS right back in the mix.
Shame MS don't think along those lines, unlike the original...