I flip flop between yes and no but I'm no game designer. Recent SSD talk makes me think, damn they could really flex in interesting ways but what those would be, I don't know because does an SSD make those possible over a HDD and what they are doing, does it even need the extra capabilties. Then you look at the the audience they are trying to sell to, that's a lot of Xbox One owners to ignore but you could argue supporting varying levels of PC performance is just as mush a hinderance as Xbox One so you possibly have a narrow Scarlett base and a narrow PC base against a bigger base overall if you were to raise the bar beyond this gen. I just don't know, 343 know. There is so many questions, how would lobbies and level loading go, would you split levels, wait longer for players to join, have forced door wait section, tunnels to hide loading when it wouldn't be needed as much on Scarlett, do enemies get cut down, is AI worse because of last gen, are scenarios less, are encounters less. Again, I'm no game designer but I do flip flop between, great, more Halo for everyone then oh no, they are going to butcher this. It's impressive what game developers do on these consoles, no doubt but you often see the seams breaking and compromises to make it work even though at a glance things look and play good, time isn't kind as you start to notice. We just don't what they have in mind for the game play and multiplayer.