Nintendo made sure the Switch hit the ground running in its first year by making sure there was one first party nearly release every month. It was a sort of slow, but steady way to manually jump-start the Switch's success, especially since Nintendo made sure some of their biggest tent-poles, such as Zelda, Mario, Mario Kart, and Splatoon were out of the way as fast as possible. This year, they seem to be still sticking to that game a month strategy. However, considering the hybrid nature of the Nintendo Switch platform, I feel Nintendo might be playing this a bit too conservatively. Last year, one game a month made more sense, as it was not only a strong year for Nintendo Switch, but it was also a strong year for Nintendo 3DS as well. Hell, 2017 for the 3DS was way better than it had any right to be, Nintendo even released more 3DS games than Switch games last year. But now that 3DS development has significantly wound down for 2018, and the vast majority of Nintendo's developers now moving on to the Switch, simply one game a month isn't going to cut it anymore I don't feel. Nintendo has more than enough resources, staff, and developers under their belt to go beyond that. I feel they should be cramming each month with as many games as they can possibly put out (2-3 games, maybe 4 max). With no handheld/console dichotomy anymore, I feel there's no excuse.
If you're going to bring up HD development. Well if its a large scale AAA project, then yes, it'll take more time and money to make those. But I'm not arguing that Nintendo should be giving us BotW or Mario Odyssey scale releases every Friday, that's silly. What I am arguing though, is that they should be releasing more than just a major release every month. A big profile Switch release, plus one or two smaller releases a month should be a good structure. I feel Nintendo is being too conservative with their release schedule when they don't have to be. After about 2 or 3 more releases, the 3DS is done, so their slow and steady release strategy for the Switch might not be a viable long term plan. Sooner or later, Nintendo is going to have to turn up the volume. Maybe I'm being unrealistic, maybe it'll take another year for this to happen, and to be clear I'm not saying that Nintendo should be putting out a game a week, that's impossible. But I simply believe that Nintendo isn't utilizing the full potential of what they have at the moment. I think we should be getting a big game, plus a one or two 1-2 Switch/Snipperclips type releases to accompany it nearly each month. But what do you think about Nintendo's release strategy?
If you're going to bring up HD development. Well if its a large scale AAA project, then yes, it'll take more time and money to make those. But I'm not arguing that Nintendo should be giving us BotW or Mario Odyssey scale releases every Friday, that's silly. What I am arguing though, is that they should be releasing more than just a major release every month. A big profile Switch release, plus one or two smaller releases a month should be a good structure. I feel Nintendo is being too conservative with their release schedule when they don't have to be. After about 2 or 3 more releases, the 3DS is done, so their slow and steady release strategy for the Switch might not be a viable long term plan. Sooner or later, Nintendo is going to have to turn up the volume. Maybe I'm being unrealistic, maybe it'll take another year for this to happen, and to be clear I'm not saying that Nintendo should be putting out a game a week, that's impossible. But I simply believe that Nintendo isn't utilizing the full potential of what they have at the moment. I think we should be getting a big game, plus a one or two 1-2 Switch/Snipperclips type releases to accompany it nearly each month. But what do you think about Nintendo's release strategy?