Now before you go "lol no", think about it for a second.
I am just to finish my second playthrough and this time I went FULL rambo/psycho almost never using stealth and just flying around murdering everyone.
Now for the points why I think there are similarities between two:
1)HM3 mock title screen in HM2 was actually set in post apocalyptic world.
2)Combat in TLoU2 is extremely frantic and tense once you disregard stealth and just dodge/circling around while blowing and smashing everything around. From super brutal meele finishers to gun combat, it does feel like HM at its core, with most enemies dying in one hit.
3)Restart system. It is absolutely wonderful where you can restart whole encounter/checkpoint in seconds, giving you that "I want to perfect this" mindset.
4)General disregard for life and brutality in the world. Just like in HM, life has little to no meaning and everything is "kill or be killed". Plus dealing with psychological trauma of that.
5)Actual Hotline Miami easter egg in the game, which is unavoidable.
After this playthrough I genuinely think Naughty Dog could make a 3D Hotline Miami game/remake, which I thought was a bullshit notion. Just needs that synth OST.
The game gained MASSIVELY in my eyes gameplay wise now. I almost feel like this is how it should have been played rather than with stealth.
I am just to finish my second playthrough and this time I went FULL rambo/psycho almost never using stealth and just flying around murdering everyone.
Now for the points why I think there are similarities between two:
1)HM3 mock title screen in HM2 was actually set in post apocalyptic world.
2)Combat in TLoU2 is extremely frantic and tense once you disregard stealth and just dodge/circling around while blowing and smashing everything around. From super brutal meele finishers to gun combat, it does feel like HM at its core, with most enemies dying in one hit.
3)Restart system. It is absolutely wonderful where you can restart whole encounter/checkpoint in seconds, giving you that "I want to perfect this" mindset.
4)General disregard for life and brutality in the world. Just like in HM, life has little to no meaning and everything is "kill or be killed". Plus dealing with psychological trauma of that.
5)Actual Hotline Miami easter egg in the game, which is unavoidable.
After this playthrough I genuinely think Naughty Dog could make a 3D Hotline Miami game/remake, which I thought was a bullshit notion. Just needs that synth OST.
The game gained MASSIVELY in my eyes gameplay wise now. I almost feel like this is how it should have been played rather than with stealth.