The entire medium is not as good as one facet of another medium?
The entire medium is not as good as one facet of another medium?
Blizzard is GOAT. Prove me wrong.I say publisher because it feels like the teams and studios at SIE have the cutscenes in all the games looked at or worked on by a talented group of people who ensure that every game published by them are consistent in the high quality they are. The productions values in the cutscenes of games like God of War, Spider-Man, Horizon, and now Death Stranding are just phenomenal and really knock it out of the park with the angles, music, and just how convincing the performances and animations of the characters are.
I have played games like Crystal Dynamics' Tomb Raiders and have found that just the way the scenes are done (like the angles of the character's faces when talking or the distance from the backgrounds) and the flat, factory processed emotions of the characters have me unable to care about the dialogue or even what the cutscene is about. So it really is quite difficult to produce and deliver with them, but I think SIE have mastered it at this point.
Are there any other publishers or studios who have impressed you in the same way with the quality of the cutscenes?
I don't count Blizzard because that shit ain't real time, and how much is outsourced?
I think Blizzard are right up there with them. Ridiculous cinematics.Also, Blur are the best CGI studio in the business.
Fuckers got Deadpool made for fuck's sake. They made the leaked Deadpool test footage all 100% CGI. Shit looks real.
Uhh, video game cutscenes can be great yes, but that doesn't make them suddenly better than anything a movie can be. Hell, plenty of times losing control of the character is more irritating than it is fulfilling....yes?
The emotion you feel and experience with cutscenes is amplified tens of times over what can be achieved in movies because of the gameplay in-between the cutscenes.
But it is not the cutscenes that are doing the legwork. This is the same argument as being more invested in characters from novels because you spend more time with them. One can argue that video games by virtue of their gameplay are more immersive than movies, but not that their cutscenes alone can deliver the same emotional punches a movie can, since a movie is solely designed to convey those things and required nothing outside of its runtime to do it (ignoring the fact that their content is usually stronger)....yes?
The emotion you feel and experience with cutscenes is amplified tens of times over what can be achieved in movies because of the gameplay in-between the cutscenes.
Agree. The kings of cinematic action games. Lots of my favorite games are from Sony.Yes, Sony are the best at this. It's why their games are the best on the market.
...yes?
The emotion you feel and experience with cutscenes is amplified tens of times over what can be achieved in movies because of the gameplay in-between the cutscenes.
I suppose so, but even in SIE games the story is better told through gameplay over cutscenes. Imagine if that scene at the end of The Last of Us was only a cutscene. It wouldn't have a fraction of the impact.
PS: this is the actual best cutscene, nothing comes close
I would argue that how well a cutscene fits into the game counts towards quality so Blizzard is really low to me, also being the lapdogs of the Chinese government helps that.
You know, I feel we can simultaneously praise the work of artists working for studios under a company like Activision Blizzard, while also decrying their managements poorly made politically driven decision-making.
It's not a zero-sum game, you know.
Naughty Dog is home to the ICE Team, one of Sony's Worldwide Studios central technology groups. The term ICE originally stands for Initiative for a Common Engine which describes the original purpose of the group. The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools. The ICE Team also supports third party developers with a suite of engine components, and a graphics analysis, profiling, and debugging tool for the RSX. Both enable developers to get better performance out of PlayStation hardware.
Monolith Software and Nintendo is better than Sony's photorealistic uncanny valley shit
I was thinking this as well. Think Blizzard hasn't made anything great in years too.Also, Blur are the best CGI studio in the business.
Fuckers got Deadpool made for fuck's sake. They made the leaked Deadpool test footage all 100% CGI. Shit looks real.