- Nov 6, 2017
I does not bother me all that much when its done right(tlou) but yeah MGSV intro was terrible
I was prepared for Kojima shenanigans, I like them. But the intro of this game is, really, a big fucking non sense. I ended not finishing the game (as a big MGS fan) and kindda hate it (baring its amazing TPS gameplay). So, in a way, that was a good intro.
Actually the first few hours was the highlight for me , after that it was all downhill , lol
Trust your force. Head for the Garden of Madness!I think it's not as bad as when the game makes your character slow walk when taking a call. That shit is the worst because there is no in-world excuse as to why you have to walk so slow while taking a call. At least when I'm injured and slow-walking, I get it - I'm injured.
RDR2 was painful in this regard, the amount of forced walking around camps and dialogues was a frustrating experience, especially when the game is already suffering from bad pacing and you feel like you're snoozing your way to see if the game picks up the pace or not!
Because he was indeed injured. What I think OP's referring to is when the player characters walks like they're injured but aren't, e.g. RDR2 does this all the time.
Not only that, but even from Gears 1 you could press a button and Marcus would say "yeah yeah I get the idea" and cut the conversation short so you could get back to the actual gameplay. In 2006.Yep just as annoying as slow walk and talk shit.
Gears of War started it and Naughty Dog took the ball and ran with it.
At least Gears learned and now allows you to “jog” during these sequences.
It absolutely killed the pacing in Uncharted 4 (among other things)
They also dropped the number of them in the game overall, so it just happens less. It's amazing what being able to jog does for perception though.