NieR Automata has a really bad one, but it's used for a really effective jump scare
I stopped playing Destiny 2 at exactly that lame, overly forced, and ineffective moment right near the beginning of the game. If the moment gets "sold" by the storytelling, I can work with it, but so many games are such rubbish in how they build the moment around it that it's a total putoff.
And you were forced to take the back seat to watch Ellie take care of everything, even though you get the illusion that you still can fight because the control was never taken away.Yes that was an amazing use of it because you really didn't know if he would survive.
I think the only time I've enjoyed this trope is in Sleeping Dogs, where you are tortured within an inch of your life, limb around for four minutes, then immediately resume kicking ass.
Why do people keep saying this? There's nothing inherently bad about a style of combat that an entire game is built around.
Like what is the reasoning?
I want to play a game not give command and watch something happen. I want to be engrossed as the character Not feel like I'm coaching somebody else move by move. Responsive gameplay is fun for me.
What made the microwave hallway good though? It's a typical example of this, isn't it?
They won't have to with New Light. For now, they definitely need to stick with it.The worst part of that moment in Destiny 2 is that every new character you create has to get through that same mission again (unless they patched it out, haven't played for a while).
That's less of a one off mechanic like an injured walk and more like multiple genres of videogames that you personally don't enjoy.
My brains having trouble remembering, what was the scare? I'm only thinking of the one section just before A2.NieR Automata has a really bad one, but it's used for a really effective jump scare
Yeah this one sticks in my head as particularly rough. Started fine but I honestly felt like just turning off the game and taking a break from it by the time the horse section finished let alone around the hiding in bodies part.
ok... but "turn based" itself is both vague and not a mechanic. Game mechanics can be turn based.
SRPGs, JRPGS, CRPGS, TCGs etc are all completely different mechanics. You can say you dont like anything turn based, but that seems a bit redundant in a thread about something so specific and]
You are more than free to have a different opinion and enjoy games that involve less immersion by giving commands to a. Character instead of being the character. Nothing wrong with that. We allhave different tastes. I simply prefer being the character not ordering a character and then waiting for them to do my command.
It's emotionally effective on the majority of people who played that game and that's the only way it would work to that extent, not a cutscene, so I'm sorry it didn't work for you.Indeed. People defending that one baffle me. "It totally works here", no it doesn't, "it's meant to be excruciating", just give me a damn cut scene, don't make your game un-fun to play jesus christ
It's bad, but not as bad as "forced insta-fail stealth section"
Aside from obvious broken games, bugs, crashes etc.
Its not a cutscene so you cant skip it. You cant step away either since the game will just stop till you press the button. So essentially you are holding down W while the game vomits exposition or "cinematic scenes" on you.
Even games with bad gameplay, controls etc let you do something. Anything.
Why is this a thing?
every time i think about replaying this game i remember the intro and just can't bring myself to do it
I was about to say that I like injured cinematic walking and all that stuff . But you said it better than me.I feel like so many people here are either really impatient or just hate having story in games. "Why can't I skip cutscenes? Why do I have to walk around while people tell me the plot? Why do I have to do stealth suddenly? Why am I slow when I'm injured when I just want to run to whatever the next objective is?"
Maybe I'm getting old, but why would you play these games if you didn't care about what's going on in them, or that your character is reacting to injury or whatever? If the use of these tropes is bad, that doesn't mean that the trope itself is bad, just that it's badly written.
I think I agree with this. It's just super irritating to me when like... in Gears they'll be talking on a hands-free radio but seemingly can't use it unless they walk slow and shove a finger in their ear.Un-injured cinematic walk is a billion times worse. Let me choose to walk slowly
I feel like so many people here are either really impatient or just hate having story in games. "Why can't I skip cutscenes? Why do I have to walk around while people tell me the plot? Why do I have to do stealth suddenly? Why am I slow when I'm injured when I just want to run to whatever the next objective is?"
Maybe I'm getting old, but why would you play these games if you didn't care about what's going on in them, or that your character is reacting to injury or whatever? If the use of these tropes is bad, that doesn't mean that the trope itself is bad, just that it's badly written.
I remember when the game was released everyone was praising it, it was so jarring.
The worst part of that moment in Destiny 2 is that every new character you create has to get through that same mission again (unless they patched it out, haven't played for a while).
It's certainly my least favourite, tedious and drawn out.