Weekend Era warning - this is just MY opinion!
How I judge a game: first and foremost, GAMEPLAY is king, story comes second. Example: gameplay rocks but the story is dumb as hell, I skip cutscenes sometimes but still love the game (like FF7 Remake or Bayonetta). Opposite holds true, if the gameplay is bad but the story is awesome, I'll probably try but usually skip the game.
For Kojima, MGS2 left a sour taste in my mouth. It was insane and weird but it didn't offend my story senses like MGS3. I was excited to play the next chapter, got the game on release.
Start the game and LITERALLY seconds after Snake lands in a tree (I think, I forget the details), we get expository dialogue vomit and the rush of playing a new game is gone. You sit there for 10 minutes in a Codec call and learn about some life or history lesson or something. It gets worse as the game goes on.
I knew then Kojima only surrounded himself with "yes" men/women and had no idea how to put exposition into dialogue so he didn't do it, he just had the characters puke up paragraphs of history or life lessons. It probably made him feel smarter? The dialogue in the finale with Big Boss was grueling.
MG4, some neat cutscenes in a game featuring some really sexist shit hidden by mountains of exposition. Like 3 hours of actual gameplay.
MGS5, probably the BEST gameplay of the series and my favorite MGS (minus the character of Quiet, what a joke) because I think by the end, he was more hands off. It benefited the game.
Death Stranding...literally jugs of exposition with almost no dialogue. One of the most unbearable games I've ever played. Gameplay was interesting but hardly there in comparison to the amount of exposition that came out of every single characters mouth. Almost non-stop.
Please be gentle Era, I just had to get this out of my system.
How I judge a game: first and foremost, GAMEPLAY is king, story comes second. Example: gameplay rocks but the story is dumb as hell, I skip cutscenes sometimes but still love the game (like FF7 Remake or Bayonetta). Opposite holds true, if the gameplay is bad but the story is awesome, I'll probably try but usually skip the game.
For Kojima, MGS2 left a sour taste in my mouth. It was insane and weird but it didn't offend my story senses like MGS3. I was excited to play the next chapter, got the game on release.
Start the game and LITERALLY seconds after Snake lands in a tree (I think, I forget the details), we get expository dialogue vomit and the rush of playing a new game is gone. You sit there for 10 minutes in a Codec call and learn about some life or history lesson or something. It gets worse as the game goes on.
I knew then Kojima only surrounded himself with "yes" men/women and had no idea how to put exposition into dialogue so he didn't do it, he just had the characters puke up paragraphs of history or life lessons. It probably made him feel smarter? The dialogue in the finale with Big Boss was grueling.
MG4, some neat cutscenes in a game featuring some really sexist shit hidden by mountains of exposition. Like 3 hours of actual gameplay.
MGS5, probably the BEST gameplay of the series and my favorite MGS (minus the character of Quiet, what a joke) because I think by the end, he was more hands off. It benefited the game.
Death Stranding...literally jugs of exposition with almost no dialogue. One of the most unbearable games I've ever played. Gameplay was interesting but hardly there in comparison to the amount of exposition that came out of every single characters mouth. Almost non-stop.
Please be gentle Era, I just had to get this out of my system.