So first thing i'd like to say is overall i liked the game, quite a bit actually, but i do have some issues with the game. First lets discuss the good.
Amazing setting. The world and design are second to none. The technical achievement is something to behold. That sense of wonder, that you can explore any corner when ever you want is a great piece of game design. The combat is fun, even though its a bit thin. I think the shrines are brilliant. I saw this as an early criticism i thought it was the right decision to make them bit sized rather than the huge dungeon. Getting around the world feels great. I personally loved climbing.
Now for the bad. The credits have just rolled and i'm left with the feeling, is that it? The game ends on a wet fart with a totally brain dead final boss and an utterly rubbish conclusion to the story. Which is fine, you know what you're getting into story wise with a zelda game. The divine beasts, although look great, are dull missions with utterly poor bosses that are all so similar i couldn't distinguish anything between them. The powers you get from beating each divine beat leave you incredibly OP. The one you get from beating the camel one is so OP it nearly breaks the game. After i got all four beasts the game just stopped being a challenge. At this point i had seen all the puzzle types and i was able to figure them out really quickly.
I'm just left bewildered that this is the game that got some many accolades last year. I just don't see it doing anything really differently, its just a zelda game built on some tired gameplay mechanics. I mean towers?? come on. I had no idea they were in the game and my eye balls hit the back of my skull when i realised this was how you unlocked the map. This game didn't really make me smile or made me fell like i achieved anything, it just washed over me.
Oh and weapon degradation is totally pointless.
Amazing setting. The world and design are second to none. The technical achievement is something to behold. That sense of wonder, that you can explore any corner when ever you want is a great piece of game design. The combat is fun, even though its a bit thin. I think the shrines are brilliant. I saw this as an early criticism i thought it was the right decision to make them bit sized rather than the huge dungeon. Getting around the world feels great. I personally loved climbing.
Now for the bad. The credits have just rolled and i'm left with the feeling, is that it? The game ends on a wet fart with a totally brain dead final boss and an utterly rubbish conclusion to the story. Which is fine, you know what you're getting into story wise with a zelda game. The divine beasts, although look great, are dull missions with utterly poor bosses that are all so similar i couldn't distinguish anything between them. The powers you get from beating each divine beat leave you incredibly OP. The one you get from beating the camel one is so OP it nearly breaks the game. After i got all four beasts the game just stopped being a challenge. At this point i had seen all the puzzle types and i was able to figure them out really quickly.
I'm just left bewildered that this is the game that got some many accolades last year. I just don't see it doing anything really differently, its just a zelda game built on some tired gameplay mechanics. I mean towers?? come on. I had no idea they were in the game and my eye balls hit the back of my skull when i realised this was how you unlocked the map. This game didn't really make me smile or made me fell like i achieved anything, it just washed over me.
Oh and weapon degradation is totally pointless.