I'm about 52ish hours into the game, and it always feels like there's no end in sight. I have one more Divine Beast to reach, and maybe I'll get there. I think the shrines all feel pretty rewarding and are intriguing to discover and conquer. I think Breath of the Wild asked a lot of me in terms of what I want open world design to be. I'm getting older, and suffering through combat in the beginning actually felt daunting. As I learned more about the combat mechanics, I found which weapons I enjoyed before they broke and which ones I couldn't seem to utilize well. I think the most ingenious thing about the weapon degradation system was that it has forced me to try everything I've found, which never happens. And I don't mind it, even if it raises the stakes when a weapon falls apart.
I've played and enjoyed a ton of open world games. What some players deride as window dressing, I heartily enjoy and live in. I think the most offputting thing for me regarding BotW is that my ability to explore never feels entirely on my terms. I hate to say this, and Anouma would probably berate me, but I wish there was an Easy mode option. I've spent so much time discovering new places, walking around, and even going out of my way to climb all the towers to uncover all of the map. But I can't seem to go where I want without stumbling and fumbling into combat. And I will say that I love the feeling that my Link is growing stronger as I explore and complete shrines, but I also am the type that wants to explore at will. Combat always feels like an obstruction in the way for me - the bosses I've conquered to unlock powers have felt like a good challenge, but I'm speaking to dynamic encounters in the open world.
And for all the basick, yet slay Horizon asides, I beat Horizon after 80ish hours on the Story setting. I loved the structured narrative, but the same feelings I have regarding combat apply. Every little bit I traverse on the map, I can't get far without encountering enemies from all directions. Yes, it's easier to use stealth and avoid the encounters, but the fact remains that the leveling system seems to revolve around destroying machines, or platforming challenges/collection. I think BotW narrative's structure is a good change of pace, I don't feel like I'm restricted to mission markers or quest objectives, but I'm free to really try to unlock new Story cutscenes as I go, and it seems like it's also easy to miss some of the narrative if you don't fully commit to it.
I enjoy open worlds of all types, Bethesda/Rockstar/Ubisoft etc. I think BotW genuinely makes some incredible choices with physics puzzles, useful weapons to master and fun places to explore. For all the hate that Ubisoft gets for the AC checklist of "?'s" littered on the map screen, in some ways I feel like I'm doing that with finding shrines without a map. I've been one to favor the rigidity of "Story" missions in a Rockstar game just to see what types of cinematic linear objectives can be accomplished in a more open environment. But I think BotW is a game that I'll spend years playing slowly, bit by bit. I think the art style is jaw dropping, and even with my frustrations of how combat is utilized in presenting a dynamic open world, I feel like it's a game that I have loved and will continue to appreciate.