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Alandring

Banned
Feb 2, 2018
1,841
Switzerland
But Switch is one of the fastest selling consoles in the US and EU. So they should put their games on Switch.
Yeah I forgot the Switch was a flop outside Japan. Makes perfect sense for Japanese devs to give it not a single major game in three years.
It isn't a flop, but it isn't the same market. People buy a PlayStation 4 or a Xbox One for third party (AAA) games, and a Switch for Nintendo games. Mortal Kombat XI has been released the same day on all consoles in the US, but it did more sales on Xbox One and on PlayStation 4 than on Switch.

It doesn't mean an AAA shouldn't be on Switch. Even if it does 10% of its sales on Switch, it means more sales. But it's just a matter of cost. It isn't easy to port an AAA on Switch, so it isn't necessarily profitable.

Publishers aren't bad guys who hate Nintendo for no reason. They just want to be as profitable as possible. So they look to all the sales datas they have (and they have access to much more sales data than us) and port their games if they think it would be profitable. They can be wrong, but even if we only use the data we have access to, it's easy to understand why they do it.

It is a factor though. We know digital sales for many games are pretty high. Even on Nintendo platforms we have witnessed a growth in digital sales. We know, for example, that some digital only 3DS games have sold more than 200k or 300k units. We know, via Nintendo shipments, that even big games like Splatoon and Smash had a sizable digital ratio. Also, we can safely estimate that at least 5-10%, on average, of total sales of packaged come from digital channels. We can't measure how much digital has eated BUT we can safely assume that a portion of physical sales migrated over digital channels.
Yeah, that's true. I hope digital will be include, but without Nintendo (they don't share their digital datas with NPD/GSD).
 

sfortunato

Member
Oct 25, 2017
6,725
Italy
It isn't a flop, but it isn't the same market. People buy a PlayStation 4 or a Xbox One for third party (AAA) games, and a Switch for Nintendo games. Mortal Kombat XI has been released the same day on all consoles in the US, but it did more sales on Xbox One and on PlayStation 4 than on Switch.

It doesn't mean third party games that are released on other platforms can't sell well on Switch. In fact, many of them did. You can't measure success on whether a game has sold more on Switch or more on PS4/XB1. Mortal Kombat XI can still sell well on Switch even if it sells less than on PS4/XB1.

It's not me arguing that but Western publishers (and those who haven't been benevolent towards Nintendo before Switch):

Bethesda's Pete Hines Says Switch Game Releases Have Been A Huge Success

Take-Two Says Its Switch Releases Have Been "Successful", More Games To Come

It doesn't mean an AAA shouldn't be on Switch. Even if it does 10% of its sales on Switch, it means more sales. But it's just a matter of cost. It isn't easy to port an AAA on Switch, so it isn't necessarily profitable.

True but your point is based on the fact that Mortal Kombat XI sold less on Switch than on PS4/XB1.

Publishers aren't bad guys who hate Nintendo for no reason. They just want to be as profitable as possible. So they look to all the sales datas they have (and they have access to much more sales data than us) and port their games if they think it would be profitable. They can be wrong, but even if we only use the data we have access to, it's easy to understand why they do it.

Publishers make bad decisions all the time. Some of those decisions are pretty baffling. On Nintendo platforms this is much more evident because Nintendo business strategy is less aligned to publishers' needs and also more herratic.
 

Alandring

Banned
Feb 2, 2018
1,841
Switzerland
It doesn't mean third party games that are released on other platforms can't sell well on Switch. In fact, many of them did. You can't measure success on whether a game has sold more on Switch or more on PS4/XB1. Mortal Kombat XI can still sell well on Switch even if it sells less than on PS4/XB1.

Take-Two Says Its Switch Releases Have Been "Successful", More Games To Come
Absolutely, I think Mortal Kombat XI is profitable on Switch, so the port makes sense. But it's easier to port a game like that than something like Monster Hunter: World. It doesn't mean it's impossible, but if it's more difficult, which means it costs more and needs to sell more to be profitable.

And look at their list of upcoming games:
  • Ancestors: The Humankind Odyssey (PC, PlayStation 4, Xbox One).
  • Borderlands 3 (PC, PlayStation 4, Xbox One, Stadia).
  • NBA 2K20 (PC, PlayStation 4, Xbox One, Switch, Stadia).
  • The Outer Worlds (PC, PlayStation 4, Xbox One).

They plan to release more games on Stadia than on Switch (even if I think Borderlands 3 will be available on Switch one day, since Borderlands 2 is available on PlayStation Vita & on PlayStation VR).

Bethesda is the only major third party publishers which release almost all its upcoming AAA on Switch. Maybe it's the only publisher which understand the true potential of the Switch, or maybe all the others publishers have good reasons to don't release their games on Switch.

Publishers make bad decisions all the time. Some of those decisions are pretty baffling. On Nintendo platforms this is much more evident because Nintendo business strategy is less aligned to publishers' needs and also more herratic.
The next months will be really interesting to see, with Wolfenstein: Youngblood, The Witcher 3, Doom Eternal and Gods & Monsters. We'll see if those AAA do well on Switch, if their publishers continue to support the console in the future and how the others major publishers will react to the sales of these games.
 

Mpl90

Member
Oct 25, 2017
3,215
More detailed stats for Switch entries in Top 100 (ranked per LTDs, with first week / LTD ratios added)

[NSW] Super Smash Bros. Ultimate # <FTG> (Nintendo) {2018.12.07} (¥7.200) - 1.238.358 / 3.158.604 (39,21%)*
[NSW] New Super Mario Bros. U Deluxe <New Super Mario Bros. U \ New Super Luigi U> <ACT> (Nintendo) {2019.01.11} (¥5.980) - 185.855 / 650.447 (28,57%)*
[NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 280.229 / 2.364.659 (11,85%)*
[NSW] Super Mario Odyssey # <ACT> (Nintendo) {2017.10.27} (¥5.980) - 511.625 / 1.984.294 (25,78%)*
[NSW] Pokemon: Let's Go, Pikachu! / Let's Go, Eevee! # <RPG> (Pokemon Co.) {2018.11.16} (¥5.980) - 664.198 / 1.577.403 (42,11%)*
[NSW] The Legend of Zelda: Breath of the Wild # <ADV> (Nintendo) {2017.03.03} (¥6.980) - 193.060 / 1.358.809 (14,21%)*
[NSW] Super Mario Party # <ETC> (Nintendo) {2018.10.05} (¥5.980) - 126.275 / 1.057.114 (11,94%)*
[NSW] Minecraft # <ADV> (Microsoft Game Studios) {2018.06.21} (¥3.600) - 66.050 / 830.685 (7,95%)*
[NSW] Kirby Star Allies <ACT> (Nintendo) {2018.03.16} (¥5.980) - 223.811 / 735.862 (30,41%)*
[NSW] 1-2-Switch <ETC> (Nintendo) {2017.03.03} (¥4.980) - 82.392 / 456.724 (18,04%)
[NSW] Arms <FTG> (Nintendo) {2017.06.16} (¥5.980) - 122.007 / 434.862 (28,06%)
[NSW] Mario Tennis Aces <SPT> (Nintendo) {2018.06.22} (¥5.980) - 122.070 / 421.737 (28,94%)
[NSW] Taiko no Tatsujin: Drum 'n' Fun! <ACT> (Bandai Namco Games) {2018.07.19} (¥6.100) - 66.908 / 348.796 (19,18%)*
[NSW] Super Mario Maker 2 # <ACT> (Nintendo) {2019.06.28} (¥5.980) - 196.153 / 334.077 (58,71%)*
[NSW] Pokken Tournament DX <FTG> (Pokemon Co.) {2017.09.22} (¥5.980) - 51.960 / 310.946 (16,71%)
[NSW] Nintendo Labo Toy-Con 01: Variety Kit <EDU> (Nintendo) {2018.04.20} (¥6.980) - 93.118 / 250.368 (37,19%)
[NSW] Xenoblade Chronicles 2 # <RPG> (Nintendo) {2017.12.01} (¥7.980) - 97.274 / 233.879 (41,59%)
[NSW] Yo-kai Watch 4: We Are Looking Up at the Same Sky <RPG> (Level 5) {2019.06.20} (¥5.980) - 150.721 / 222.791 (67,65%)*
[NSW] Captain Toad: Treasure Tracker <ADV> (Nintendo) {2018.07.13} (¥3.980) - 40.443 / 183.585 (22,03%)
[NSW] Dragon Quest Builders 2 <ADV> (Square Enix) {2018.12.20} (¥7.800) - 127.404 / 275.146 (46,30%)
[NSW] Yoshi's Crafted World <ACT> (Nintendo) {2019.03.29} (¥5.980) - 50.007 / 156.195 (32,02%)
[NSW] Super Dragon Ball Heroes: World Mission <TBL> (Bandai Namco Games) {2019.04.04} (¥6.800) - 70.990 / 125.308 (56,65%)
[NSW] Jikkyou Powerful Pro Baseball <SPT> (Konami) {2019.06.27} (¥6.980) - 75.505 / 105.598 (71,50%)*
[NSW] Dragon Ball FighterZ <FTG> (Bandai Namco Games) {2018.09.27} (¥6.800) - 22.498 / 92.697 (24,27%)
[NSW] FIFA 19 # <SPT> (Electronic Arts) {2018.09.28} (¥5.800) - 16.275 / 89.875 (18,11%)
[NSW] Doraemon: Story of Seasons <SLG> (Bandai Namco Games) {2019.06.13} (¥6.100) - 42.230 / 75.199 (56,16%)*
[NSW] Go Vacation <ETC> (Bandai Namco Games) {2018.12.27} (¥4.980) - 13.041 / 72.469 (17,99%)
[NSW] Nintendo Labo Toy-Con 04: VR Kit # <EDU> (Nintendo) {2019.04.12} (¥7.980) - 26.634 / 64.516 (41,28%)
[NSW] Super Robot Wars T # <SLG> (Bandai Namco Games) {2019.03.20} (¥8.600) - 38.218 / 51.101 (74,79%)
[NSW] Super Run For Money Tousouchuu & Sentouchuu Double Pack <Super Run For Money Tousouchuu Atsumare! Saikyou no Tousou Monotachi \ Super Battle For Money Sentouchuu: Kyuukyoku no Shinobu to Battle Player Choujou Kessen!> <ACT> (Bandai Namco Games) {2018.11.29} (¥5.300) - 4.211 / 47.831 (8,80%)
[NSW] Sumikko Gurashi: Atsumare! Sumikko Town <ETC> (Nippon Columbia) {2018.10.04} (¥5.800) - 5.260 / 47.609 (11,05%)
[NSW] Chocobo's Mystery Dungeon: Every Buddy! <RPG> (Square Enix) {2019.03.20} (¥4.800) - 27.490 / 46.360 (59,30%)
[NSW] Fitness Boxing <HOB> (Imagineer) {2018.12.20} (¥5.800) - ? / 42.198 (?)
[NSW] Final Fantasy X/X-2 HD Remaster <Final Fantasy X \ Final Fantasy X-2> <RPG> (Square Enix) {2019.04.11} (¥6.800) - 16.839 / 41.674 (40,41%)
[NSW] Tales of Vesperia: Definitive Edition # <RPG> (Bandai Namco Games) {2019.01.11} (¥5.700) - 25.310 / 40.918 (61,86%)
[NSW] Final Fantasy XII: The Zodiac Age <RPG> (Square Enix) {2019.04.25} (¥5.800) - 20.366 / 39.974 (50,95%)
[NSW] Katamari Damacy Reroll <ACT> (Bandai Namco Games) {2018.12.20} (¥3.200) - 10.248 / 34.471 (29,73%)
[NSW] Beyblade Burst: Battle Zero <RPG> (FuRyu) {2018.10.25} (¥6.980) - 5.261 / 34.380 (15,30%)**
[NSW] Billion Road <TBL> (Bandai Namco Games) {2018.11.29} (¥5.700) - 3.651 / 34.312 (10,64%)**
[NSW] Super Bomberman R [Smile Price Collection] <ACT> (Konami) {2018.11.29} (¥2.760) - ? / 33.108 (?)
[NSW] Monster Hunter Generations Ultimate [Best Price] <ACT> (Capcom) {2018.11.15} (¥3.990) - ? / 31.293 (?)
[NSW] Sword Art Online: Hollow Realization - Deluxe Edition <Sword Art Online: Hollow Realization \ Sword Art Online: Hollow Realization - Abyss of the Shrine Maiden: Chapter I> <RPG> (Bandai Namco Games) {2019.04.25} (¥5.700) - 17.618 / 29.782 (59,16%)
[NSW] Zoids Wild: King of Blast <ACT> (Takara Tomy) {2019.02.28} (¥5.980) - 10.656 / 24.895 (42,80%)
[NSW] Dragon's Dogma: Dark Arisen # <ACT> (Capcom) {2019.04.25} (¥3.990) - 10.207 / 20.043 (50,92%)
[NSW] Atelier Lulua: The Scion of Arland # <RPG> (Koei Tecmo) {2019.03.20} (¥7.800) - 10.591 / 17.208 (61,55%)
[NSW] Doraemon: Nobita no Getsumen Tansaki <ADV> (FuRyu) {2019.02.28} (¥5.980) - 4.591 / 15.868 (28,93%)

*updated as of Week 28, 2019
**games heavily helped by bargain bins
 

Aleh

Member
Oct 27, 2017
16,266
Xenoblade 2 has better legs than 1-2 Switch, Arms and Pokkén. Amazing.
 

Momo

Member
Oct 25, 2017
2,049
How much more copies will Xenoblade 2 sell for the rest of the year? 30k for a total of 50k in 2019? Is that realistic?
 

Kerotan

Banned
Oct 31, 2018
3,951
Well would you look at that! Kingdom hearts in top spot. 1m in Japan guaranteed between future physical sales and digital.
 

Braaier

Banned
Oct 29, 2017
13,237
I'm surprised to see the Ps4 has as many games in the top 100 as the Switch. In the media create threads it is always like 70-90% Switch titles in the top 10.

No doubt by the end of the year there will be more Switch games in the top 100 than PS4 games
 

Richter1887

Banned
Oct 27, 2017
39,143
Can't freak the Deac!
Happy Days Gone did well, same goes to Ace fricking Combat 7 and REmake 2.

Excellent games.
 

D.Lo

Member
Oct 25, 2017
4,346
Sydney
I guess so. That last MC thread with pages upon pages with the same roundabout argument is what finally got on my nerves lol
Same with Sony frog guy, same circular arguments over and over. "Japan sales are great despite being way down" "doesn't matter if Japan sales are poor because of the west, smart move to skip the Switch" "With digital it's probably over a million" etc etc.
 

Mpl90

Member
Oct 25, 2017
3,215
*looks at latest posts*

Two advices:
1) the ignore list is your friend
2) try to not engage in conversations where you can clearly see the other side won't change their mind and will keep on reiterating the same points: time is precious, and engaging with them "validates" them, thus the cycle will never end.
 

Braaier

Banned
Oct 29, 2017
13,237
Same with Sony frog guy, same circular arguments over and over. "Japan sales are great despite being way down" "doesn't matter if Japan sales are poor because of the west, smart move to skip the Switch" "With digital it's probably over a million" etc etc.
LOL, you gotta admire his positivity though.

Crazy that half of the Top 10 are Nintendo games that didn't come out this year.

Well the PS4 is on its last legs in Japan and the Switch had a bad first half of the year in terms of releases so it's not entirely surprising. Things will certainly change in the second half with all the Nintendo games releasing.
 

Rob2K19

Banned
Oct 27, 2017
1,646
You know why I'm here.

Tensaiya Nomura

Tetsuya_Nomura


e3-TL6JfS6fUEsfe


01. [PS4] Kingdom Hearts III # <RPG> (Square Enix) {2019.01.25} (¥8.800) - 838.927 / NEW

36. [PS4] Kingdom Hearts HD I.5 + II.5 ReMIX <Kingdom Hearts HD I.5 ReMIX <Kingdom Hearts \ Kingdom Hearts Re:Chain of Memories> \ Kingdom Hearts HD II.5 ReMIX <Kingdom Hearts II \ Kingdom Hearts II: Final Mix+ \ Kingdom Hearts: Birth by Sleep>> <RPG> (Square Enix) {2017.03.09} (¥6.800) - 57.576 / 288.550

85. [PS4] Kingdom Hearts HD II.8 Final Chapter Prologue <Kingdom Hearts: Dream Drop Distance HD \ Kingdom Hearts χ: Back Cover \ Kingdom Hearts 0.2: Birth by Sleep - A Fragmentary Passage> <RPG> (Square Enix) {2017.01.12} (¥6.800) - 19.631 / 224.738

ALL HAIL NOMURA! THE ONE TRUE TENSAI!
 

MysticGon

One Winged Slayer
Member
Oct 31, 2017
7,285
Full year should give us 3 million sellers then. A repeat year for Smash and then Pokemon and MM2. Not the best it's decent.
 

IronTed

One Winged Slayer
Member
Jun 6, 2019
1,435
Some comparisons to last year

2018 #100 [PS4] BlazBlue: Cross Tag Battle # <FTG> (Arc System Works) {2018.05.31} (¥5.800) – 19.369 / NEW
2019 #100 [PS4] Langrisser I & II <Langrisser \ Langrisser II> # <SLG> (Kadokawa Games) {2019.04.18} (¥6.800) - 15.254 / NEW

The threshold for the top 100 has declined by about 4k.

2018 #10 [NSW] Donkey Kong Country: Tropical Freeze <ACT> (Nintendo) {2018.05.03} (¥5.980) – 179.179 / NEW
2019 #10 [NSW] Splatoon 2 # <ACT> (Nintendo) {2017.07.21} (¥5.980) - 224.791 / 3.099.211

Whereas the threshold for the top 10 rose by about 45k.

100k sellers:
2018 23
2019 23

200k sellers:
2018 9
2019 11

500k sellers:
2018 3
2019 3

Million sellers:
2018 1
2019 0

Number of games in the top 100:
2019/2018
PS4 47 (47)
NSW 47 (31)
3DS 6 (14)
PSV 0 (8)

Number of games in the top 10:
2019/2018
PS4 3 (2)
NSW 7 (7)
3DS 0 (1)
 
Last edited:

sfortunato

Member
Oct 25, 2017
6,725
Italy
Absolutely, I think Mortal Kombat XI is profitable on Switch, so the port makes sense. But it's easier to port a game like that than something like Monster Hunter: World. It doesn't mean it's impossible, but if it's more difficult, which means it costs more and needs to sell more to be profitable.

Some games are easier to port, some games aren't: news at 11. Your point was that third party games aren't selling well on Switch because they tend to sell less than PS4 and XB1 counterparts which is non-sense as proven by developers themselves.

And look at their list of upcoming games:
  • Ancestors: The Humankind Odyssey (PC, PlayStation 4, Xbox One).
  • Borderlands 3 (PC, PlayStation 4, Xbox One, Stadia).
  • NBA 2K20 (PC, PlayStation 4, Xbox One, Switch, Stadia).
  • The Outer Worlds (PC, PlayStation 4, Xbox One).

They plan to release more games on Stadia than on Switch (even if I think Borderlands 3 will be available on Switch one day, since Borderlands 2 is available on PlayStation Vita & on PlayStation VR).

Bethesda is the only major third party publishers which release almost all its upcoming AAA on Switch. Maybe it's the only publisher which understand the true potential of the Switch, or maybe all the others publishers have good reasons to don't release their games on Switch.

?

Arguing that third party games aren't selling well on Switch because they tend to sell less than PS4 and XB1 counterparts has nothing to do with what you wrote.

The next months will be really interesting to see, with Wolfenstein: Youngblood, The Witcher 3, Doom Eternal and Gods & Monsters. We'll see if those AAA do well on Switch, if their publishers continue to support the console in the future and how the others major publishers will react to the sales of these games.

Audience is there as software sales have shown.
 

JJConrad

Member
Nov 3, 2017
671
[NSW] Dragon Ball FighterZ <FTG> (Bandai Namco Games) {2018.09.27} (¥6.800) - 27.698 / 92.697

I like that very much. PS4 version from Gamesdatalibrary:
Dragon Ball FighterZ [All Versions] -
59.465 / 125.333
That's with Famitsu Digital Guesses. Retail only is 105,875.
Famitsu first half 2019 top 100 cut off at 15.254 units.
Famitsu first half 2009 top 100 cut off at 57.586 units.
Even compared to last year, the cutoff is notably down.
Surprised BotW has considerably stronger legs than Odyssey
It's not surprising anymore. Last year, the two games were ended up being close in Japan. This year we've been seeing BotW over Odyssey consistently in Japan, Europe and US.
Nintendo's 2019 heavy hitters are all on 2nd half.
Things will change a little by the end of the year.
Last year didn't change that much. Nintendo's game kept rising as 3rd parties shuffled around... but Nintendo only has so many games.
Full year should give us 3 million sellers then. A repeat year for Smash and then Pokemon and MM2. Not the best it's decent.
I wouldn't rule out Luigi's Mansion or NSMBUDX. Both are expected to crawl over a million eventually, but increased hardware sales could carry them over soon than expected.
 

Alandring

Banned
Feb 2, 2018
1,841
Switzerland
Some games are easier to port, some games aren't: news at 11. Your point was that third party games aren't selling well on Switch because they tend to sell less than PS4 and XB1 counterparts which is non-sense as proven by developers themselves.

Arguing that third party games aren't selling well on Switch because they tend to sell less than PS4 and XB1 counterparts has nothing to do with what you wrote.
I absolutely don't believe in comments like that, because usually it's just PR bullshit. It's their work to find something to show how successful every game is. For example, Ubisoft said that the Q1 of their fiscal year 2019-2020 was "Higher-than-expected performance, led notably by Assassin's Creed® Odyssey, Rainbow Six® Siege, and Player Recurring Investment." They also said that The Division 2 is "the industry's biggest hit since the beginning of the year".

Everything seems positive, but if you look at real numbers, it isn't. Sales are down by 17.6% and The Division 2 is much less successful than the first game.

This is how it works. They always find something to hide when real numbers are bad. It has "the best digital ratio", "the bigger player investment" and when they can't even say that, it did "better than expected" (and as they never said what they expected, it can't be wrong).

PR is just bullshit 95% of the time, really. Often, there is absolutely nothing that you can really use. So this is what we should use:

  1. Numbers. Of course, they're rare, even more when a game bombed. But every number we get is very useful, because we're in the dark.
  2. Rankings. Without numbers, they aren't always useful, but if you use every ranking you have, if you compare them correctly, you can make some deductions.
  3. The future of the franchise.

For example, Bethesda has decided to release Wolfenstein: Youngblood and Doom Eternal after Wolfenstein 2 and Doom, because it proves that they were happy with sales of those games and that they think they can make profits with those Switch versions. It's the same for FIFA and NBA 2K: if EA and Take-Two continue to do a Switch version of those games, it's because the previous entry are profitable. This is why I quoted the upcoming line-up of Take-Two. If they are really happy with their sales, why don't they release more Switch games? Why expansions of Civilization VI aren't announced for the Switch?

Audience is there as software sales have shown.
No, they don't. You can say "as some PR has said", but we have no proof that AAA games do well on Switch.
 

Mpl90

Member
Oct 25, 2017
3,215
Nor do we have proof that the companies are lying when they say their games are doing well on the Switch.

I'll quote my advices from the other page, since we've entered the "PR bullshit" zone from what I've seen.

Two advices:
1) the ignore list is your friend
2) try to not engage in conversations where you can clearly see the other side won't change their mind and will keep on reiterating the same points: time is precious, and engaging with them "validates" them, thus the cycle will never end.
 

HaremKing

Banned
Dec 20, 2018
2,416
A third of those PS4 third-party sales are between Kingdom Hearts 3 and Resident Evil 2, so....
Indeed. Those were games that had potential to flop and they did not, as KH2 came out like 15 years ago and there were like 7 or 8 games and various multimedia in between that and KH3, so fans could have easily just gotten disinterested as apparently they did with Yokai Watch.
 

Hero

One Winged Slayer
Banned
Oct 25, 2017
6,728
Indeed. Those were games that had potential to flop and they did not, as KH2 came out like 15 years ago and there were like 7 or 8 games and various multimedia in between that and KH3, so fans could have easily just gotten disinterested as apparently they did with Yokai Watch.

Kingdom Hearts is one of the most reliable third party franchises in Japan. This reality where KH3 had "potential" flop isn't the one we are currently in.
 

Gotdatmoney

Member
Oct 28, 2017
14,487
Indeed. Those were games that had potential to flop and they did not, as KH2 came out like 15 years ago and there were like 7 or 8 games and various multimedia in between that and KH3, so fans could have easily just gotten disinterested as apparently they did with Yokai Watch.

Level 5 sure knows how to drive a franchise into the ground.
 

Lelouch0612

Member
Oct 25, 2017
21,200
What? That isn't true. It hit 1 mill in three weeks, and that's without some of the digital totals. Don't know what reason you have to downplay its success.

First, you should read your source more carefully. Those numbers are using physical sales as of January 22nd, 2017 (8 weeks after the launch of the game) + the first three weeks of "estimaded digital sales" from Famitsu.

Initial shipment for FFXV was 1,07m according to Media Create. At the end of 2017, so more than a year, the game was still not there with 1.00m units sold according to Media Create despite huge discounts that cut the price as deep as 8 times the initial price.

The game bombed hard in Japan and retailers ate the loss.
 

Nanashrew

Banned
Oct 25, 2017
6,328
Should also be noted that the unfortunate thing is that Famitsu digital estimates are unreliable. Famitsu doesn't have access to digital numbers at all. They estimate through polls and their reader base and whatever other method they use. And they're always off by quite a bit. In Japan, no company gives out digital information to the likes of Famitsu, Dengeki, or Media Create like what is currently done over here with NPD.
 

Terraforce

One Winged Slayer
The Fallen
Oct 27, 2017
18,910
First, you should read your source more carefully. Those numbers are using physical sales as of January 22nd, 2017 (8 weeks after the launch of the game) + the first three weeks of "estimaded digital sales" from Famitsu.

Initial shipment for FFXV was 1,07m according to Media Create. At the end of 2017, so more than a year, the game was still not there with 1.00m units sold according to Media Create despite huge discounts that cut the price as deep as 8 times the initial price.

The game bombed hard in Japan and retailers ate the loss.
Sounds as if Media Create is the discrepancy here? By all accounts Famitsu had it over a million (the same publication this thread is kinda based on)
 

HaremKing

Banned
Dec 20, 2018
2,416
Kingdom Hearts is one of the most reliable third party franchises in Japan. This reality where KH3 had "potential" flop isn't the one we are currently in.
I mean, I can quote to you Game Data Library stats of the games that directly preceeded KH3. There was in no way a given that KH3 would have sales nearly matching the other two numbered (without decimals or fractions) titles of the series, especially when you consider the decline of the Playstation home console in Japan.
 

IronTed

One Winged Slayer
Member
Jun 6, 2019
1,435
At week 3 FFXV was at 815k on MC and 825k on Famitsu, no where near 1 million.
 

Lelouch0612

Member
Oct 25, 2017
21,200
Sounds as if Media Create is the discrepancy here? By all accounts Famitsu had it over a million (the same publication this thread is kinda based on)
Last known number on Famitsu was 995k as of July 23rd, 2017. It only made it until that point because retailers were doing everything to get rid of their copies.
 

Alandring

Banned
Feb 2, 2018
1,841
Switzerland
Nor do we have proof that the companies are lying when they say their games are doing well on the Switch.
It depends what you consider as "well", but we have some things like that:


We also have monthly digital ranking for eShop sales and monthly ranking for physical Switch games, so even if we don't have precise numbers, we aren't in the dark.
 

Hero

One Winged Slayer
Banned
Oct 25, 2017
6,728
I mean, I can quote to you Game Data Library stats of the games that directly preceeded KH3. There was in no way a given that KH3 would have sales nearly matching the other two numbered (without decimals or fractions) titles of the series, especially when you consider the decline of the Playstation home console in Japan.

The handheld non-numbered KH games that still managed to sell 300,000+ copies? KH is a known quantity and the fact that you are arguing that it had a chance to bomb is mind-boggling.