I once saw in an anime podcast that the anime industry has a problem not dissimilar to the mobile gaming industry's in which only a very small portion of their audience will actually buy the DVD/Blu-Ray releases of the anime (in which they tend to make most of their production costs back) and limited editions figures and such. I suspect that the same audience is also interested in games that follow these same tropes and that's one of the reasons why it is so pervasive.
My belief is that if anime becomes more mainstream and popular with western audiences, outside of a handful of shows, that western sensibilities will start to influence Japanese games and anime more and more and over time we will hopefully see less of these depictions of underage or child-like characters. Sadly though, I doubt that this will impact smaller niche titles much unless Japan passes some law against it, but at this point that seems even more far-fetched to me.
Personally, I would like the anime industry to thrive so that we can return to the golden years of the 90's when a lot of the most popular classics were released but I fear that if the industry keeps resorting to these tropes and focused on appealing to their specialized niches, those classic 90's animes might end up being as great as anime will ever be.
Those guys saw it wrongly. Aside from the fact that BD/DVD are almost irrelevant for decades and that anime is pretty much funded by external companies to promote their actual industries, anime for ages makes money with merchandise, goods, toys, mobile, games, manga, light novel, soundtrack, streaming and other sources of monetization that the production committee have, which of course, depends on what companies are funding the anime. For example, if Hakusensha and Koei Tecmo are funding Berserk in a committee, the interest of the first is for the manga to get more sales and of the second is for people to buy their musou (which is what happened in 2016, with the Berserk adaptation).
About your third point, your "golden age of anime"is a pretty big lie because unlike now, we didn't get all anime, only a few handful. But at that same time you had the same sexualization of minors already in manga and anime, after all. This didn't begin yesterday, this began in the 70s with Go Nagai and the first ecchi title in Shonen Jump which then influenced others to follow up in manga and then adaptations happened and the influence of all of those works came into anime be it on adaptation or people infuenced with anime originals. Titles like Ranma 1/2 and Urusei Yatsura by Rumiko Takahashi which were the first romcom harem manga were released on the 80s after all, and they had pant shots, naked girls and bare boobs on the pages of Shounen Sunday with minors. Same thing for Dragon Ball where in the 80s you had Kame and Bulma, with Bulma showing her tits out there while having 16 so uh, a minor. So yeah, this very golden age you talk about had many of those things in manga and in their anime adaptations/originals as this is something that exists for over 40 years already.
"My belief is that if anime becomes more mainstream and popular with western audiences, outside of a handful of shows, that western sensibilities will start to influence"
That won't happen because anime is a medium that is largely based on manga, light novels and games (less in games, excluding mobile) which are primarily japanese first and then licensed overseas by other companies and publishers. If anime was a medium with the majority of it's works being original, that could make sense but original is like 10% in comparison to adaptation of works that focus on japanese
More than 80% of anime being shown each cour are niche, with barely any of them selling more than 5,000 Blurays. It is very much the merchandise that help these properties to continue, and in that sense western fans are lacking in that front. You only need to look at gacha games where we are lucky to even put 10% of revenue. You are right about stream sells being a new source of revenue, but unless it changes the two biggest markets are China and Taiwan, who very much like fanservice shows. At best you can expect streaming sites like Netflix cultivating a niche of new shows aimed specifically for adults, instead of the market changing.
More than 80% of anime in each season is niche? I take you're talking about the own anime and not their original work, right? Because there's a difference in being mainstream in Japan like Precure or Pokémon are or being popular, like Attack on Titan or Yuri on Ice are, for example. In the same way that a manga can sell like 500k and their anime bomb.
Aside from that, like you even say, anime don't have just one source of revenue so just judging it for BD/DVD which is a market that goes down already for over 10 years due to physical media being down all around isn't a good measure. Of course, it's the only one we get for anime but the companies have their own with their different types of monetization, which in today it's even more important with streaming in and outside of Japan, merchandise and other monetization.
But you're right, spending on the west is quite less than it is there. Not only because manga, LN and many markets are much smaller in comparison in other countries but because overall because this don't happen as much as your example with gacha where there's such a huge difference between west and japanese/asians spending. In the case of anime, streaming is pretty much what people mostly spend, if they aren't pirating of course.
Possession of child pornography wasn't illegal until 2014. Actual production of it was illegal, yes. I apologize for not specifying what I meant.
Manga and anime have continued to produce material by claiming freedom of speech.
Yeah, production and distribution was banned in 1999 but possession of child pornography was only banned in 2014. It's why drug laws are viewed in general in a more vile way as it's much older, much like the cp law still isn't strong in it's punishment.
And the claiming at the time wasn't that but that fictional characters aren't real children, that the law is about real ones and that this would be censorship of the artists. Something similar was said when United Nations tried it in 2016 and it was refused. I would post the response but the translation from Yamada comes from a certain garbage subreddit.
The problem is ancient in anime, but the recent (10 years) explosion of Moe blob garbage is either a symptom or cause for this nonsense. The cute girls doing cute things crap and the obsession with girly innocence has been completely compromised as fetish bait.
Those things you talk about exist on manga since the creation of Manga Time Kirara magazines by Houbunsha in the beginning of the 2000s and then anime adaptations of them came and got popular with K-on. But to put them on the same boat of others that actually have sexualization is quite absurd when the vast majority of those aren't sexualized at all. In fact, what you're calling "moe" here (which exists since the 80s) and CGDCT have almost nothing on such thing be it on their manga or anime adaptation.
Damn, talk about selling yourself to the point of losing your soul. Is that really what Otaku culture is like?
It's not. As I said on this post, people just put too much on BD/DVD because it's the only number they can see in anime when companies for almost 10 years don't use just it. The only companies who really care about BD are distributors funding an anime and even for them, they have streaming to make up for it in Japan and overseas in Asia and West. Not only that but manga, light novels, merchandise, soundtracks, live events and overall goods which are different methods of monetization.
You want to learn more? Read about production committee and what they are and how anime numbers are for Japan and overseas with results by the Association of Japanese Animation with monetization directly related to anime. Both are great texts for that.
just to give you a bit of taste
https://blog.sakugabooru.com/2017/05/02/what-is-an-animes-production-committee/
https://blog.sakugabooru.com/2017/01/02/anime-financials-2016/
It's the same reason the majority of Japanese-developed mobile gacha games tend to court the waifu demographic as their primary sales target: the super-hardcore otaku are the people with the most disposable income and the most desire to actually use it.
Super hardcore otaku is quite a euphemism considering that otaku is pretty much a word for that already.
And the same waifu thing exist on the contrary with the hundreds of otome and idol mobile games focused on female audience (which much like the ones with "waifu" that have many girls, they also have a male public here).
Not once did Nia strike me as a child.
Japan has a huge issue with youth in general. It's as if life just stops once you're an adult.
Nia is a child in a way as she has the appearance of a girl of 15-16 years. People call teenagers as a child after all.
She wasn't (and it's in the OP)
When she was revealed, I was like "Noooooo, not a stupid Loli in my DQ !!!!" but in the end she is a great character who avoids all the traps attached to the Loli thing.
loli is a sexualized girl below 13 years old. Veronica isn't one in any way as she's not sexualized.
And a character being older and having a child appearance don't make it automatically loli as well. Just when there's sexualization.
big tiddies, otaku shit and same dumb tropes every time is why i grown out of anime and most nipponese games
Thankfully there is still some good things like My Hero Academia and The Promised Neverland
Unlike what you implied with your comment, otaku shit don't mean people (men, which is what you all think otaku are) liking sexual stuff, fanservice and whatsoever. It literally just means people that are into media, so otaku for manga and anime in this case. There's hundreds of inocent series out there without nothing to complain about and the buyers and consumers are otaku. You watch Precure and you're a teenager? Otaku. You're a women or a men in that age and do the same, much like buying merchandise? Otaku. Literally your act of consuming makes you as one in Japan regardless if you consider to be one or not. That was the reason for why some people had fear in the past to admit they were otaku of some kind (militar, games, manga, train, etcetera) but that changed in the 2010s as this just became accepted just like nerd is now. Even more because the stigma of otaku only ever was born due to an incident on the 80s that changed public perception and then created a generalization for all.
Also, Both of those series are literally "otaku shit" as well as both are bought by otaku in large margin in different ages as you can see by the reports that shueisha does every year from the demographics of their magazines, which is true for pretty much every entertainment media or products of japan going from music to manga.
Along that both are from shonen jump which is the bigger manga magazine of the country and more mainstream, the same magazine that have many manga with sexualization of minors (all of them in all demography with the exception of josei have anyway, but it's just a example), including the own Boku no Hero you refer that have a 15 yo girl with tits out in her uniform with no necessity but to just give fanservice.
You want some graphics? Here some graphics about all the manga magazines published by Shueisha and their demogprahic both for male and female magazines
With much more information on job, school and such there as well:
http://www.mangamag.fr/actualite/ac...pre-publication-de-manga-de-shueisha-en-2018/
I've visited Japan a few times and I get NHK where I live and I have a few thoughts
1. I have been uncomfortable in Japan a few times. Even opening Famitsu I sometimes see renders from games that I'm not sure would be legal as images in the U.K. (where I'm from). I have also been shocked that reputable stores in Japan have floors devoted to fan service stuff that makes me really uncomfortable. Some of the posters, too, are icky.
2. I believe gaming (excluding Nintendo for some reason) and anime (excepting a few breakout franchises) has become increasingly niche and insular. Just look at declining software sales. The latest FF struggled to pass a million. I believe a lot of Japanese players find this stuff icky and have been increasingly turned off by it, and turned their back on games. Japanese publishers need to avoid 'fan service' for their own survival.
3. You could write a library of books about Japan's increasingly low birthrate and how a work culture has destroyed traditional relationships and led to electronic replacements.
Obviously everything I have said is massively generalised.
I really hope they sort it out. It's not ok, and I dread to think of the PR nightmare of the tabloid front pages when they find out there's underage girl groping games on the eShop.
That has nothing to do with it, at all. It's the dominance of mobile in the country that made many people be out of consoles, along that PS4 isn't a console that attend to what the japanese audience wants. Nintendo was able to maintain an audience in the country due to the Switch being what jp want, which is a small and portable console. Handheld always sold more in japan than consoles and that has been even more true on the last decade with the console losing their market, which is what happened with PS4 since there was no adaptation to their desires, unlike with Switch where the handheld aspect of the console helped it's popularity since Nintendo adapted it to japan.
About low birth rate, this is an issue that most countries have to work on and it's a problem all around the world. United States, South Korea, Germany, Australia and many other countries have a similar problem dealing with birth rates that are getting lower.
A lot of the trashy games and anime/manga that have this kind of stuff are very niche in society at large, but as was mentioned earlier a lot of this is also the result of creators increasingly doubling down on that niche to increasingly trashy results.
But in the larger scope it's part of a general issue involving the fetishization of youth, particularly in women, which has also manifested in things like the idol industry, the old derogatory term "Christmas cake" for unmarried women over 25, or the practice of older men paying younger women or adolescent girls to date them.
I'm curious for what manga series you consider that have this to compared them to their actual sales in the market. lol
Anime has always been niche, but the outpour of fanservice and moe shows hasn't turn off any grand quantity of fans. If anything anime is the biggest it ever has continuing the upward trend of the last couple of years.
As for console game sales, that has more to do with mobile gaming cemented its spot, and becoming a million dollar business in Japan. Casuals moved over to there as it is typically less time consuming, while being a small package of the real thing. Also the waifu and husbando market has moved over to there, with most otaku franchises having their own gacha game.
https://www.serkantoto.com/2016/08/17/japans-mobile-game-market-size/
Anime has always been niche... based in what? TV ratings? BD/DVD? How do you rate popularity of anime since the 60s until now? For the first case, that's literally untrue due to Touch, Dr. Slump and many series that had record audience, for the second case, even in the past for the 90s and beginning of the 2000s, that wasn't the unique monetization of the companies be it with toys or other products.
I can see it, as neither battle harems and CGDCT are as dominating as it was in the mid two thousand to early tens. Plus, the fujoshi has shown that they are a new market with money to spend and because of it we have seen a tidal wave of shows targeted to them. Shows like Gin Tama, Jojo, Osumatsu-Bros, Tiger and Bunny, and many sports anime wouldn't have happen without them.
Fujoshi isn't the same thing as female otaku. All fujoshi are otaku but not all otaku are fujoshi. There's a difference there.
Also, those totally would happen without them. All of those had successful manga (except Tiger and Bunny) with pretty big numbers before the anime adaptation as in most cases since manga in many times are already big without it and gains more public without. Maybe there's an argument about more seasons being made due to them being one of the motives, but not the original.
And Idol (male) anime which are adaptations of mobile franchises like Idolmaster Side M and Idolize are something much more dedicated to them than the series you mentioned which are for both publics.
We have nearly 2 decades of weekly and yearly sales data for the video game market in Japan.
This website has compiled Famitsu data from 1995 to today :
https://sites.google.com/site/gamedatalibrary/
Similar data probably exist for anime and manga.
None of this data prove anything though. There's so much more factors for it than just the crazy motive that person said. Even more when gaming has always been an otaku thing since the beginning in Japan, much like the other entertainment we keep mentioning like anime and manga.
As far as manga, the data is even more unreliable as there's digital sales since the 2010s and the print media not only in the country but in the world is going down, even if the numbers still are very high for a comic book market considering that the best-selling series have over 1 million per year with only physical sales.
Same for anime which we only have BD numbers which are going down since 2005 at least due to physical media going down everywhere, and it's the only number we get from dozens of monetizations companies make so that is unreliable as well to dictate what is and what isn't when we don't even know the full numbers of each series.
Stacey Dooley did a great documentary on Joshi Kosei
Link here to the related article.
Not sure if it is available on the BBC iplayer currently though.
Joshikousei is just the term for highschool girl so using it alone don't mean anything. What you mean here is JK business which is basically highschool girl prostitution which happens from the lower of being paid to just be together and to the higher to literally have sex or engage in sexual activities. It goes from highschool girls on 15-17 that: works alone, works in group or works for some kind of place like the cafe mentioned in the article.
Also, the manga on those images are hentai manga if that wasn't clear. Those aren't published by major publishers of print media in Japan like Shueisha, Kodansha, Kadokawa, etctera but very smaller ones that basically only publish hentai content.
I'm not sure this shows anime being more popular. Just that it's got better at extracting money from it's got a lot better at extracting money from its viewers.
This is kinda of what I'm saying. Instead of getting more people to watch, they've been trying to make sure each viewer contributes more yen with merch, soundtracks, figurines etc.
Also there's been some expansion overseas.
... Yes? This is literally the objective of all the companies funding anime: Making people spend money on their own industries with cross media which is... anime. This graphic that he posted don't even show the spend, boost or related things.
Why do you think that 90% of the works on anime are adaptations? Not only because the other markets have more offer of works but because publishers want to boost their sales in their successful (or even not) manga or whatever it is and other companies who go into contact and wants to use those series to have their own money, be it Aniplex distributing an anime, Fuji TV wanting a series for their noitaminA block, NHK wanting an anime for their timeslot or Bandai Namco Entertainment wanting to promote a game. That's how it works and that's what's been doing for decades now with huge, big or mid-size companies funding and contracting studios for it, which is working for them as they see it as crossmedia for their own industries. Same can be said about originals as well which have the same kind of thinking.
In a way, the anime industry is no different than the gaming industry, which what you just said is pretty similar when you compare it to MTX, Season Pass, DLC and such, with the difference that it's more a crossmedia thing in anime since it's a media very focused on that due to how it works and the companies involved. Those companies funding it need something on their receiveing end after all, and that's on their industry per se.
So this was kinda my point. I pointed to overseas growth being a thing.
What I'm talking about is games and anime in Japan that feature these type of characters becoming increasingly insular. Notice a lot of the stuff that gets adapted (like the atila movie) strip out any possible grossness, and the shows that do well overseas tend to be (there's never a hard rule for these things) the less 'fan servicey' ones.
But if you can't make it big overseas, and you're aiming for the internal Japanese market then many companies have decided to double down on the gross stuff.
It needs to be stamped out, but it needs a few things
1) people to not buy games when they're gross. Fans need to take a stance not to 'look past' the elements that are terrible.
2) the Japanese government should intervene and ban this stuff, and make a clear distinction that characters that could reasonably judged to look underage should not be sexualised (this is different from being in relationships. The film Moonrise Kingdom shows a developing child relationship, but it does not sexualise the children). I don't think that's going to happen, though, for a variety of reasons. I suppose the best we can hope for is for games with these elements to be refused ratings from the ratings board.
3) it doesn't help that Japanese publishers are acting in bad faith here. Trying to tiptoe up to the line and making 1000 year old dragon excuses. It's disgusting.
Japan, Taiwan and South Korea are the biggest markets of anime outside of Japan. Look at the most popular series on the countries and you will see if your theory is true or not. Hell, even in the west it already would be broken by a large margin in all different kinds of series. There's market for both cases in the west and we see that with streaming.
As an example, a show called The Rising of the Shield Hero which is based on a Light Novel was adapted in january of this year and it has a bad reputation out there due to it's content. This was an anime that a Crunchyroll producer chose between the options that Kadokawa (the LN and manga publisher) had on their entire offer of works and then, Kadokawa invested the most on the committee and Crunchyroll was the second one. In the end, we can see that they had the intended effect as it's one of the most popular series on this year, up there as one of the most watched series on the service. In an AMA, a Kadokawa producer also confirmed that the series was doing very well in the west and above their expectations. And then in Japan, the manga and light novels of the series had boosts due to the anime adaptation and the overall sales changed from 4 million to 6 million in 2 months due to backlog sales.
https://www.reddit.com/r/anime/comments/aozaw0/ama_with_shield_hero_producer_junichiro_tamura/
https://www.animenewsnetwork.com/in...lebrating-6.2-million-copies-in-print/.145820
I'd blame Shonen manga for the root of all this. Ever since making teens (high teens as the maximum age) as main characters of manga and it became popular, it just got stuck. Until late 70's it really wasn't like that, but after 80's and so forth anything don't follow that template just stopped selling, with a few exceptions. Gaming industry just followed what manga industry did.
This is so wrong that it hurts. Shonen manga as a demography literally exists since the 60s and you already had many characters on teenage age or earlier. Aside from this, there's many examples of manga with adults that are successful in all four demography in different ways. Without not even counting the fact that in Josei almost all the characters are adults and in seinen the same happens much more.