Not sure how many people are playing Astral Chronicles here, but I found that
- I found the art style of very lovely. The chibi is cute with funny expression.
- The main story line is nothing out of ordinary, but there are many side quest lines ad many are hilarious.
- Instead of an stamina system you are simply given a limited amount of attempt for the daily dungeon(s). This is good since you only need to play one session a day instead of worrying about stamina overflow. However this also means your progression is time gated and you have less flexibility in choosing what you want to prioritize.
- 3% gacha rate for SSR, pity SSR if you summon 100 times without a SSR in the same banner only. You can also get SSR via shards which can be obtained as a drop, from store or after you max limit break someone else. Not the best but not too bad.
- The battle system is somewhat similar to King's Raid, however, you cannot really control your teammate so for example you cannot time your stun to interrupt an enemy.skill. The actual battle is also too busy with too may things going on at the same time so manual play is very inefficient. Unlike King's Raid though you can control the movement of your main character and make your team follow you, even when using auto battle.
- The main character can change class and equip other people's skill so it is flexible enough to fit in any team. However since you can only control her so she is probably best suited as a tank. Pulling trash away and positioning the boss is very important to keep your team alive.
- It has a fishing sub game, and the seafood you catch can be used in a Pokemon style battle.
- The amount of package you can buy is simply outrageous. it is so confusing it looks like a bastard of King's Raid and Langrisser
- There are too many ways to strengthen your characters - limit break with dupe, mastery point (talent), bond etc. This makes each character a very heavy investment.
- Equipment is also heavy RNG based - there are multiple equipment set, generally each character has an optimal set, except that each piece also has a set of random sub stats. So not only you need to collect 4 piece of equipment from the same set, but also hope that each of them carried good sub stats. Leveling up equipment also requires rare material.
Overall, I found the lack of stamina system is great since I do not have to constantly login to spend stamina. However the end game will probably be frustrating due to the heavy RNG based equipment system.
- I found the art style of very lovely. The chibi is cute with funny expression.
- The main story line is nothing out of ordinary, but there are many side quest lines ad many are hilarious.
- Instead of an stamina system you are simply given a limited amount of attempt for the daily dungeon(s). This is good since you only need to play one session a day instead of worrying about stamina overflow. However this also means your progression is time gated and you have less flexibility in choosing what you want to prioritize.
- 3% gacha rate for SSR, pity SSR if you summon 100 times without a SSR in the same banner only. You can also get SSR via shards which can be obtained as a drop, from store or after you max limit break someone else. Not the best but not too bad.
- The battle system is somewhat similar to King's Raid, however, you cannot really control your teammate so for example you cannot time your stun to interrupt an enemy.skill. The actual battle is also too busy with too may things going on at the same time so manual play is very inefficient. Unlike King's Raid though you can control the movement of your main character and make your team follow you, even when using auto battle.
- The main character can change class and equip other people's skill so it is flexible enough to fit in any team. However since you can only control her so she is probably best suited as a tank. Pulling trash away and positioning the boss is very important to keep your team alive.
- It has a fishing sub game, and the seafood you catch can be used in a Pokemon style battle.
- The amount of package you can buy is simply outrageous. it is so confusing it looks like a bastard of King's Raid and Langrisser
- There are too many ways to strengthen your characters - limit break with dupe, mastery point (talent), bond etc. This makes each character a very heavy investment.
- Equipment is also heavy RNG based - there are multiple equipment set, generally each character has an optimal set, except that each piece also has a set of random sub stats. So not only you need to collect 4 piece of equipment from the same set, but also hope that each of them carried good sub stats. Leveling up equipment also requires rare material.
Overall, I found the lack of stamina system is great since I do not have to constantly login to spend stamina. However the end game will probably be frustrating due to the heavy RNG based equipment system.