What do you think will happen in 2-3 years time that would make players choose Epic Store over Steam or other alternatives? What exactly is there to lock people into EGS rather than tolerate it for exclusives and nothing else?
At least he's honest. Not "Concerned" about revenue split or "COMPETITION".
Epic is taking the arcum's razor approach: titles drive active users more than any specific feature, so money put towards that will drive the business health goals better than any feature developed. It works, and likely is working for them pretty well for that god metric internally. This isn't me advocating the approach, but I am saying that it's probably working better than expected for them, because it's a pretty reliable strategy towards that particular success criteria.
Thanks for this post. If they can somehow leverage Unreal Engine that is a potential _massive_ advantage. Any thoughts on how they could do this?
Personal thoughts (not Riot's obv), and I am not a developer, but there's a lot to be done here with the advantage that's just now starting to be seen by developers. The biggest by far is the platform-agnostic capabilities of the engine being matched with feature-complete PC integration development, meaning that if you are building X game for PS/XBox/Switch/Mobile?, the UE/EGS hooks (think things like friends lists, QA automation for your code, microtransaction capability, controlling/managing user entitlements) mean that the title is almost parity developed for EGS without too much additional work. This is what Valve did with Steamworks originally btw, and it was a killer advantage for them. The fact that your Unreal Engine royalties also go down if you go EGS is pretty significant to many AA/big indie developers, too. Finally, Unreal Engine's tech stack I'm told has been pretty adaptable from revision to revision, so if you have an older game built with UE, there's a good chance you can modernize/HD' it up for an EGS release much easier than any other PC storefront - but I don't think this is as much as an advantage as others do, simply because of how many of the publishers with back catalogs don't struggle for development challenges here (it's purely opportunity cost vs. tech challenge).
When I look at EGS's development roadmap, most of the eggs seem to be focused on this basket, and in terms of business strategy (not player satisfaction strategy!) it seems like a smart play. But, as I alluded in my other post, I think they'll need to eventually put way more investment into player-facing features towards advocacy than developer comfort. We shall see!
What?
The revenue split is about money.
What do you think they are implying otherwise?
My Guess is they will give up long before that.My guess is eventually they'll figure this part out, and that's when it'll be exciting - but time will tell.
I personally miss Paragon, it had to die so Fortnite BR could have more devs. Fortnite Save The World still isn't f2p and I've been waiting to try that for so long. I was going to buy the early access but it was supposed to go free only a few months later during the time.Kills me they'll spend this much money on a store but not on Unreal. This amount of cash would've let you market Unreal east.
Basic economy says something very clear: Cost doesnt define price. So your and Tim claim are basically bullshit.Your own link shows him talking about the future when more developers who are doing better thanks to a higher revenue split compete for users. This is reiterated in his recent tweets:
"If the Epic strategy either succeeds in building a second major storefront for PC games with an 88/12 revenue split, or even just leads other stores to significantly improve their terms, the result will be a major wave of reinvestment in game development and a lowering of costs.
Will the resulting 18% increase in developer and publisher revenue benefit gamers? Such gains are generally split among (1) reinvestment, (2) profit, and (3) price reduction. The more games are competing with each other, the more likely the proceeds are to go to (1) and (3).
So I believe this approach passes the test of ultimately benefitting gamers after game storefronts have rebalanced and developers have reinvested more of their fruits of their labor into creation rather than taxation."
That all makes sense imo. Your gnomes comparison is disingenuous.
It seems more like they're paying to deny consumer choice than spending it on improving their store
No, you're wrong. This is referring to developers breaking even with fewer units sold. It's transparently obvious that competition has driven down prices in games thus far. We went down to $1 on mobile then to free, and AAA games have been $60 since 2006, which would be $77.50 inflation adjusted.Basic economy says something very clear: Cost doesnt define price. So your and Tim claim are basically bullshit.
No, you're wrong. This is referring to developers breaking even with fewer units sold. It's transparently obvious that competition has driven down prices in games thus far. We went down to $1 on mobile then to free, and AAA games have been $60 since 2006, which would be $77.50 inflation adjusted.
No one but Epic really knows that timeline, but that's a ton of time to make platform changes, read & develop for market viability, and find better niches.
I think claiming they don't have a "well thought out plan" is a bit bullish - I think they have quite a few plans, they just haven't made it known publicly, because there's zero advantage and full risk to that.
Their launch strategy is their product strategy: launch with meaningful benefit to developers, and focus on having better titles vs a better platform, because it is not possible nor fiscally effective to launch a totally feature complete competitor to something that's been around for a decade with the biggest userbase in the world. In this analogy: think how Facebook when it launched had far less user-facing functionality than MySpace and the rest of the social networks at the time. it was focused on a specific audience & that user groups desired feature set, vs competing across all fronts.
Epic is taking the arcum's razor approach: titles drive active users more than any specific feature, so money put towards that will drive the business health goals better than any feature developed. It works, and likely is working for them pretty well for that god metric internally. This isn't me advocating the approach, but I am saying that it's probably working better than expected for them, because it's a pretty reliable strategy towards that particular success criteria.
The challenge I see is what you see in core gaming communities, press articles, influencer videos, and the general vibe: that it's really difficult for players, be they potential or current active, to advocate the Epic Games Store. Exclusivity builds an active audience, but it doesn't build fandom. Neither do existing features, fwiw - fandom is built on earned trust, new functionality, better experiences, better communities and something to be excited for.
The lack of a shopping cart, the correct amount of exclusive titles, or revshare isn't Epic's problem right now: it's that they haven't built or nurtured a consumer audience to advocate the EGS, or guide them to making a better EGS, and none of their publishing so far is conductive to having said consumer audience. So they'll likely do OK on the MAU, revenue targets, and developer sentiment feedback over the next year or so, but that won't be sufficient to achieve critical mass over a Steam like incumbent. My guess is eventually they'll figure this part out, and that's when it'll be exciting - but time will tell.
I respect a person who doesn't put out a PR statement about why the EGS partnership was going to deliver the best experience to consumers.
He should post of video of himself swimming in a jacuzzi of hundreds McDuck style. Straight cash homie.
I dont know why this is so hard to understand. Those pubs are just going to laugh all the way to the bank.It's never, ever, ever going to trickle down to customers. Epic is exhibiting strong anti-customer behavior now that they should be trying to court customers, it's foolish to expect them to change their tune if they ever find themselves in a position of power. Epic has made its policy very clear: they'd rather try to force customers than entice them.
I'm OK with price parity with Steam if it means (which I presume to still be true) a bigger cut to developers.
I just want to know that the EGS is going to be around for the long haul before putting money into it.
Yikes. Do you have 2FA on?I'd worry about the safety of your account and games you spent money on too. 2 times in 2 weeks people got the password to my account, and I hardly touch the thing and have never interacted with anyone on it.
I dont know why this is so hard to understand. Those pubs are just going to laugh all the way to the bank.
I'm OK with price parity with Steam if it means (which I presume to still be true) a bigger cut to developers.
To be fair to most of them, they probably have contracts that forbid them to say that stuff, or push them to say some cleverly masked PR points, as all devs basically seem to always be reading for a guideline when answering that shit even when it makes no sense at all.Perhaps they have a plan for this stuff, but they've certainly not demonstrated it to consumers. We do know some of their plans, they have their roadmap, but they just keep delaying everything on it instead of shipping useful features.
I think it is extremely misguided to be spending so much money, generating so much negative user sentiment, just because they wanted to rush their store out.
With your myspace/facebook analogy, what Epic are doing would have been paying popular myspace accounts to delete their account to move over to facebook back when facebook was barely functional.
I completely agree that features (whilst being something that matters) aren't the main reason that people prefer to use Steam. It's because they trust Valve to do right by them, and Valve have spent over 15 years earning that trust. Epic currently haven't particularly done anything to demonstrate they are worthy of that kind of trust, and just seem to be attempting to buy their way into market share and just put out PR fires if and when they come up. They've not shown any strong vision for consumers about what they are trying to build EGS into being, and even contradict themselves plenty (saying EGS's purpose is to advocate for all developers across the world, and then force developers into exclusivity deals that they have no say over by going over their heads to publisher).
Even Devolver Digital, who are extremely self aware 99% of the time, dropped the ball on this and didn't just say "we wanted the money".
If they signed a contract that required them to put out misleading statements, that's on them.To be fair to most of them, they probably have contracts that forbid them to say that stuff, or push them to say some cleverly masked PR points, as all devs basically seem to always be reading for a guideline when answering that shit even when it makes no sense at all.
And thats why it isnt working, since we became PC (mostly) gamers because we like options and having certain freedom, not being forced to.It's never, ever, ever going to trickle down to customers. Epic is exhibiting strong anti-customer behavior now that they should be trying to court customers, it's foolish to expect them to change their tune if they ever find themselves in a position of power. Epic has made its policy very clear: they'd rather try to force customers than entice them.
And thats why it isnt working, since we became PC (mostly) gamers because we like options and having certain freedom, not being forced to.
Did competition bring down prices on mobile or did developers realize they can make a lot more money by making a game free and having IAP?No, you're wrong. This is referring to developers breaking even with fewer units sold. It's transparently obvious that competition has driven down prices in games thus far. We went down to $1 on mobile then to free, and AAA games have been $60 since 2006, which would be $77.50 inflation adjusted.
Fair play I guess. Personally I don't care where I buy games from. Microsoft and Sony have bought up exclusives in the past so it was bound to happen on PC one day.
It sucks but that's how it is these days
No sense crying over spilled milk imo
It is barebones yes, but some things take time.You'd think some of that money would actually be spent on the development of that barebones, slapdash piece of shit store.
Steam was not shit compared to the competition, who were literally charging you "download insurance" to guarantee that your download would still be available for X number of years.It is barebones yes, but some things take time.
Steam was also shit at first you know.
The Model T didn't have "air bags" or "a sound system" or "seat belts."
These things take time.
lmao the model T didn't release in 2019The Model T didn't have "air bags" or "a sound system" or "seat belts."
These things take time.
It is barebones yes, but some things take time.
Steam was also shit at first you know.
None of those things were industry standards when the model t initially released.
If a new car were to be released today without those and other industry standard features and functionality, people would not buy it.
Sometimes it's hard to tell who is saying what.
Yeah I hope he gets paid well, cause I ain't running after him to a store I don't like, for a game called Zombie Army 4.
How long do we think fortnite will be around for....seriously....the MP side of gaming can finally return to normal after "battle royale" finally dies out.If you're referring to Epic paying out the ass to get exclusives, it'll last as long as millions of people are still addicted to fortnite.
It's already been around significantly longer than I ever expected it to. Then again, I don't think it's fun at all. My nephew on the other hand... he plays it nearly all day every day.How long do we think fortnite will be around for....seriously....the MP side of gaming can finally return to normal after "battle royale" finally dies out.
Eh, maybe not. i guess you'd have to have more than one game worth buying to make it worth it.
Nahh fuck that and the defeatist attitude. Exercise a bit of self control and don't reward companies for putting the customer in last place. You don't NEED to play the hottest new release, you have been conditioned to buy shit day one, to pre order shit for little to no benefits. The smartest gamer these days is the one who has patience.
:DEh, maybe not. i guess you'd have to have more than one game worth buying to make it worth it.
Are they really "paying through the nose to build their store" though?
It seems more like they're paying to deny consumer choice than spending it on improving their store to be more competitive with other platforms.