- Oct 8, 2018
Also he tweeted this regarding the communication of MS and Sony to developers:
maybe there will be an option to stream the games you own so you could stream a game while downloading it, then when its finished move to play locally?
Streaming will also be a thing on Xbox Scarlet and PS5. So, you can play right away.
It goes without saying that "New videogames" "AAA First party franchises" "new IPs" will be a highlight to the next big video game console.
There's a couple different things they could do and something I expect MS to do with xCloud. When you buy a game digitally, it'll start the download but if you want to play it before it's downloaded, you could stream it if you want and it'll download once you quit the game/turn off the console. Obviously you would need a certain connection speed to support it but it would be a good way of getting to games right away digitally.
Has anyone ever waited less than 30 minutes ? For any type of update? I swear everything takes a bit less than an hour on the copying side.
Or needing to make 100GB free to install a 60GB game.
Yes. It can change the way that a game is designed (i.e. no more masking loading times behind long walks or mountain climbs).
The major advantage, as detailed in the reveal interview, comes to load times. Hardware architect Mark Cerny used Marvel's Spider-Man as an example. The fast travel loading screen took roughly 15 seconds on a PS4 Pro, but less than one second on a dev kit for the PS5. Given that the new hardware will be backwards compatible with older games, that means your load times will likely be reduced across the board when you upgrade.
Faster loading can also mean faster rendering, so games known for speed can push more architecture and textures at a faster rate. Spider-Man was used as the example here too, as the camera was sped up to show how the city could render more quickly.
It was like that for the most part. I recall all gaming from late 2013 until like early 2015 to be that way. And then Witcher 3 happened and FFXV and some other games. I only started noticing the copying thing in the last year or two.
Well in some titles you could just install the campaign. Or play the multiplayer while the campaign downloaded/installed. Not everyone used that feature developer and publisher wise.
Not being loud isn’t always a bad thing
Both Xbox and Sony are basically going to have the same consoles so these features aren’t going to be unique to any platform