I found this tweet worth discussing:
So recently we've had a couple of studio closures (Visceral, Runic games, CCP) and of course the recent debate about AAA publishers shift to multiplayer service games with ingame transactions (lootboxes etc.)
Without falling into hysteria, there seem to be alot of issues with the industry being brought to daylight in the recent years:
- Flood of releases vs. slowly growing userbase
- Monetization issues of increasing AAA costs
- Crunchtime and other workplace related issues
I think its no secret top talent can earn much more in different industries, while also maintaining a healthier life/job balance. If the industry shifts further towards mass production of service games and the art and passion aspect of game development moves towards indie space, how does the industry keep top tier talent?
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