- Nov 3, 2017
GameBoy is over?
There's so many games that would have been interesting to discover (or make discover).
GameBoy is over?
I think he's just changing the format to shove the chaff into compilation videos like he's been doing on NES Works these past few months, but of course the man himself can correct me if I'm wrong.
To be fair the current format is pretty heavy and it would probably be his life work to do the whole thing in the way he's doing it now.
Looks at the list of Gameboy/Gameboy Color games after the Pokemon resurgence...
Check the Japanese library for the system though - tonnes of VN ports.Yeah, the only post-N64 console I'd ever be interested in tackling is DS, because that library had so many game concepts that appear nowhere else. I guess Dreamcast could be good, too, because it didn't fare well enough be buried beneath the piles of trash that every other disc-based platform suffered.
It would be a good opportunity for you to tackle some of the online enabled games that fans are bringing back.Yeah, the only post-N64 console I'd ever be interested in tackling is DS, because that library had so many game concepts that appear nowhere else. I guess Dreamcast could be good, too, because it didn't fare well enough be buried beneath the piles of trash that every other disc-based platform suffered.
Another perfectly decent game appears on Virtual Boy, this time starring Bomberman. It's not your standard Bomberman fare, but nevertheless it's a pretty solid rendition of Puyo Puyo with a bit of Bomberman flair (or should that be flare?). Fortunately, this game is a little less difficult to track down play nowadays than its VB contemporaries...
Next time...Hudson's second (and final) Virtual Boy game sees them visiting comfortable territory with a vertical shooter very much in the Star Soldier vein. A plane-shifting layer effect makes good on a central concept of that franchise, though the realities and limitations of the hardware somewhat gum up the works...
It's the worst game in the world! Ha! Ha. No, not really. Despite being based on a dud of a film and appearing exclusively on a failed game console, Ocean's Waterworld isn't the most atrocious thing ever committed to silicon. Make no mistake, it's not GOOD—but there are certainly worse things you could cram into a game system. It's an interesting (albeit extremely rough) attempt to bring some classic arcade concepts to Virtual Boy.
One of two Virtual Boy bowling sims, this one stands out from its Japanese counterpart by virtue of featuring Nester, the unlikely antagonist of Nintendo Power's "Howard & Nester" comics. And his twin sister Hester, whose existence had never been mentioned prior to this game. Which shipped a couple of years after Nester's comic had been canceled. What a strange and inexplicable game.
We return briefly to Game Boy Works to mark the system's 30th anniversary... not that this these games are necessarily glorious celebrations of Game Boy's existence. But then again, maybe they're perfectly apt? Square Deal combines two of the system's most common genres—puzzlers and casino games—and Parasol Henbee is a licensed platformer. Together, these comprise the fundamental Game Boy experience. And while they're not amazing, they're both above average for their genres. So... a concise summary of the Game Boy experience, I guess.
I wish you could somehow hit that $3000 patreon goal. :\
One for each year of the system’s life
Nintendo’s Game Boy made its Japanese debut on April 21, 1989. With a murky screen and chunky physical design, Game Boy wasn’t the most impressive of game systems — but what it lacked in power, it made up for in affordability ... and, over time, an incredible library. Ask any Game Boy owner for a list of their favorite games and you’ll get a huge variety of answers thanks to the fact that the system saw north of 1000 games over its lifetime, many of which were good and some of which were truly great.
Ahead of Game Boy’s 30th anniversary on Sunday, here are the 30 greatest games and franchises ever to appear on the system.
Lagoon, French for...Super NES Works 1991 limps weakly over the finish line with the third dud in a row. Lagoon makes a pitiful capstone for an otherwise strong opening period for Nintendo's 16-bit beast, a hobbled conversion of a fairly respectable PC game that suffers horribly from a single ill-considered new design choice. Oh well! At least we have 1992 to look forward to...
This is my life as a fan of Masashi Hamauzu's music.
I mentioned it in the comments on Youtube as well, but Jeremy Parish makes a critical error in this review. No, it's not just that he clearly dislikes the Virtual Boy and most of its games, while I like them (I have 10 VB games, and would grade all 10 of them at least a B score...). It's that he's wrong, you can very easily freeze the motion in 3-D Tetris! Just press the Select button. Presto, it locks the screen in place until you press it again. The main problem he complains about in this video does not exist.
Sorry, that's not what I meant to say, that came out wrong; what I meant was that you like the system and games a lot less than I do, and that makes the videos hard to watch sometimes, when you're making side insults aimed at it and such, being hard on games I really like, etc. You've been more negative to much more negative than I would be in the reviews of 8 of the 9 VB games I have that you'rve reviewed so far. (The 10th I have is V-Tetris, probably your next VB review. It's okay.) The one game you probably like more than me is Jack Bros., which is good enough, but is actually probably my least favorite of 10 VB games I have. It just does so little with the hardwares' 3d!The claim that I “clearly dislike” the VB and most of its games is super bizarre considering that the overarching theme of the entire VBW series outside of two or three genuinely bad games has been “this game and the system aren’t nearly as bad as they’re made out to be.” I mean, jesus, I found nice things to say about Waterworld. Of all the VB retrospectives to accuse of some kind of nefarious takedown agenda, pointing a finger at this one is pretty wild. Reminds me of the time Chrono fans went after me for “hating” Chrono Cross after I recorded a podcast talking about how great it was and how it literally changed my life.
The wireframe graphics of dropping pieces aren't "awful", they are necessary. And the game has both shaded and wireframe polygons, it's not all-wireframes like Red Alarm. Remember, the reason why pieces that are dropping are wireframe is because you need to see what's underneath them! If the dropping pieces were solid, the game would be impossible, you couldn't see anything. As soon as pieces hit the bottom of the well they turn solid, so this is not a wireframe 3d game, it has wireframe pieces dropping for visibility into a polygonal 3d well full of flat-shaded polygonal blocks. This is exactly the same thing that Blockout does -- in that game you have wireframe pieces dropping into a solid-color well. Unless you're on a platform where you could do semi-transparent pieces, it's what you have to do to be able to play the game. This isn't a flaw, it's the only way to make this kind of game at the time. Again the polygons become shaded once they reach the bottom and stop moving. As for wireframe graphics in general, before I got Red Alarm I kind of expected to dislike the wireframe visuals, since telling what is a wall and isn't should be hard, right? However, in the 3-d environment of the headset it isn't a problem, the game plays well. Red Alarm isn't one of the best VB games, it has some issues, but it is good. But anyway.I regret missing the lock feature my first time through, but I went back and found it doesn’t fix 3-D Tetris' other issues: Unpleasant wire frame visuals at awful, headachy frame rates; weird difficulty curve that is either tediously dull or frustratingly fast; overly complex piece shapes that read poorly due to the visual design; etc. It just makes an iffy game a bit less annoying.
Great music, but the gameplay is not enough to rate it as highly as Parish did.