"I played a 10-minute segment of one of Halo 5's early levels, up to the point you battle two Hunters for the first time. The lag was noticeable, but totally and completely playable, and more than adequate for an offline shooter. There were occasional instances of artifacting here and there, and you probably won't want to get competitive on it, but the audio delivery, the responsiveness of the controls, and the visuals were all incredibly impressive, vastly exceeding what I would ever have expected"
"Now, as I noted, you could certainly tell you were playing over an internet connection. It seems Microsoft has yet to figure out how to circumvent the laws of physics to that end. But if I were to compare the latency, it was far less aggressive than simply turning off "Game Mode" on my QLED TV. Aiming and trigger pulls were right where you'd need them to be, responsive, and precise. I had wondered if the more difficult fight against the Hunters in that early Halo 5 segment would have been tough to get through on xCloud, but nope, getting around the back and popping precise shots into the orange wormy weak points was a breeze. Quite truly, I was left stunned."
Via WindowsCentral
"Now, as I noted, you could certainly tell you were playing over an internet connection. It seems Microsoft has yet to figure out how to circumvent the laws of physics to that end. But if I were to compare the latency, it was far less aggressive than simply turning off "Game Mode" on my QLED TV. Aiming and trigger pulls were right where you'd need them to be, responsive, and precise. I had wondered if the more difficult fight against the Hunters in that early Halo 5 segment would have been tough to get through on xCloud, but nope, getting around the back and popping precise shots into the orange wormy weak points was a breeze. Quite truly, I was left stunned."
Via WindowsCentral