For those of you who aren't aware of the Jim Ryan strategy for playstation, here's a quick overview
- Major emphasis on blockbuster titles that receive universal praise from critics and fans
- Focus on titles where success is guaranteed.
- Move away from smaller and riskier project (eg gravity rush). Effectively reducing "experiment" projects.
- Downsize studios that aren't producing the most critical hits (Japan studio)
- More emphasis on western developers and audiences.
- Huge emphasis on timed exclusives. Sony has always done timed exclusives but scooping up multiple projects simultaneously from big name developers might be a first.
- Bring PS catalogue to PC (We still don't know to what extent, but one thing is clear, Sony wants PC gamers)