http://www.telegraph.co.uk/gaming/f...playstations-jim-ryan-controversial-trailers/
Moving on to VR - a much less thorny subject - again we're a year on from the launch of PSVR. How do you see the current state of that market?
"Pretty good. I think close to 20 VR segments were shown yesterday and I think eight of them were new games. Developers are starting to hit their stride with PlayStation VR. The difference int he games we launched with and the game we showed last night is quite striking. There are now more than 100 games out there, which is ahead of what we were expecting to have at this stage. It's starting to gather quite a lot of momentum."
Do you still think there's an appetite from the public for VR? Anecdotally everything we see from software sales to hits on stories about VR, there seems to be a little bit of a tailing off of that initial excitement. Do you think there's still an appetite for it?
"Yes I do. I think VR we definitely see as having the potential to be a very significant part of the future of interactive entertainment. Now quite what the horizon is and quite what the rate of pace of adoption is, that's still a little unclear. But Sony is committed to this and we're in it for the long haul."
What does Sony get out of it? I assume there's not much revenue in it at the moment so is it a brand leading exercise, an innovation exercise, an altruistic gift to the world of entertainment? What does Sony get out of backing VR?
"[Laughs] I think the answer to that question lies in the answer I just gave you that we see this as having the potential to being a significant part of the future of interactive entertainment. With something like that you can't just plunge in and overnight attain the sort of install base we have with PlayStation 4 right now. The hard yards have to be earned and you have to learn lessons, make mistakes because it's different to anything we've ever done before so it requires a lot of work."
Do you have any plans to iterate the hardware? Obviously your competitors in this space are iterating on their hardware all the time.
"Sure - Sony's a hardware company. We're always looking at iteration - we've got nothing to announce right now - but the history of our involvement in gaming has involved iteration and improvement."
One of the biggest criticisms of PSVR was the motion tracking technology and it would seem like quite an easy win to fix that. Are these areas you're looking to..
"We're looking at the whole thing constantly. Looking at how people us it, the things that they enjoy about it, the things they'd like to see improved and our engineers are constantly innovating and looking at new stuff."
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