Gasp! A company improving their game because it gets them more money?! STOP THE FUCKING PRESSES!
How fun are the side quests in comparison to the story missions?
Do you hate every single company in the world as much as Ubi?No because it gets them more money.
Ubisoft wouldn't do it if the free updates weren't shown to lead to more base game and DLC sales.
Like, that's why any company does free updates for games. Not out of the goodness of their hearts, but because it keeps people giving them money in other ways.
Because some people will buy it regardless? Take fifa for example, people spend thousands of pounds buying card packs when you can win enough coins to buy card packs by just playing the game. There's people out there who buy games and just want everything right now and almost don't want to play the game they bought. It's a strange mentality to have but there's lots and lots of people out there like that.Cheat codes don't have to be game breaking. 10000 wood/stone/gold were cheat codes for Age of Empires. Getting weapons (early) have been cheat codes in FPS. Spawning items have been cheats in Diablo clones (and diablo with third party tools). As someone who played MMOs with more than one character: Giving a new low level character legendary yet level appropriate gear acquired by my endgame chars made the game vastly easier. And with the legendary gear my character would always outperform regularly geared chars of higher level in pve group content. You have to renew the gear every x level, but in the time frame where the gear was within 6-8 levels it was almost like cheating.
If the XP boost is not a cheat, then what is it? Proper rebalancing? That would be even worse.
Or more general: If the content in the store is useless/worthless, why is ubisoft selling it?
Because it's a good game and the complaints about "grindiness" are completely overblown and inaccurate.How does this have an 85+ metacritic/game rankings score again??
"Having an extra revenue source is greed."Lmao Ubisoft can be a greedy awful company and not be engaged in active oppression.
Assassin's Creed Odyssey is deliberately grindy in its level up mechanics in a clear attempt to encourage people to buy the EXP booster.
Some people are Really Mad this is being pointed out, because it hurts a multi billion dollar companies feelings or something.
Just as an example: Lootboxes? Those things? Remember them?
I'll give Ubisoft this, they aren't as bad as EA or Activation (damning with faint praise there)
"I'll just wait until the price goes down before I buy it. How dare game publishers look for alternative revenue streams beyond the sticker price?"
I never bought into Wildlands beyond the demo, but AFAIK they also had outfits and weapon skins for sale outside of lootboxes a la Fortnite/WoW.Corrent me if Im wrong, but far as I'm aware the only Ubisift games that have lootboxes are Ghost Recon Wildlands and R6 Siege. Both of which are cosmetic.
Oh heck no I hate a plenty a lot more than Ubisoft.
That poster said he's never playing the game and has gotten so much information about the game wrong just ITT that it's a case study in why people can't really discuss game design without first hand experience."I'll just wait until the price goes down before I buy it. How dare game publishers look for alternative revenue streams beyond the sticker price?"
People who have played the game have told you again and again that it's not the case. It wasn't the case in AC:Origins and it's same system.
.
Yes that's why I said Ubisoft is better than EA and Activation.Corrent me if Im wrong, but far as I'm aware the only Ubisift games that have lootboxes are Ghost Recon Wildlands and R6 Siege. Both of which are cosmetic.
Origins has lootboxes but AC games are never designed with those in mind compared to something like Overwatch or Uncharted 4. So they're incredibly incredibly easy to forget.Corrent me if Im wrong, but far as I'm aware the only Ubisift games that have lootboxes are Ghost Recon Wildlands and R6 Siege. Both of which are cosmetic.
On the other hand I don't need to play the game to know that a "Pay Money to play the game less" button is bad. And the fact that this game has such a button means I'm never going to play it.That poster said he's never playing the game and has gotten so much information about the game wrong just ITT that it's a case study in why people can't really discuss game design without first hand experience.
Origins has lootboxes but AC games are never designed with those in mind compared to something like Overwatch or Uncharted 4.
On the other hand I don't need to play the game to know that a "Pay Money to play the game less" button is bad. And the fact that this game has such a button means I'm never going to play it.
So the game doesn't let you pay money to get more EXP?I bet that most people complaining and shitting on Ubisoft haven't played the game. Jim wins again. You fell for his fake outrage again. Pathetic. I expected better from Era.
"Game is properly balanced and a pay button to play less of the game thing is overblown."On the other hand I don't need to play the game to know that a "Pay Money to play the game less" button is bad. And the fact that this game has such a button means I'm never going to play it.
Receipts for both statements:are you going to say that right after you claimed odyssey has higher legendary drop rate and that origins had xp boosts?
"Game is properly balanced and a pay button to play less of the game thing is overblown."
The game is not properly balanced. If it was it wouldn't have an option to pay money to give you more EXP.
The mere presence of this EXP booster is proof that the game has an unbalanced EXP curve.
The game is not properly balanced. If it was it wouldn't have an option to pay money to give you more EXP.
The mere presence of this EXP booster is proof that the game has an unbalanced EXP curve.
Yes it is.No it fucking isn't. That's not even remotely how this shit works.
"If you've made a game that people want to pay to not play, they want to pay to skip it, you've made a f*cking sh*t game." -Jim.
That line is perfect.
Love it 'cause it's true, lol.
"If you've made a game that people want to pay to not play, they want to pay to skip it, you've made a f*cking sh*t game." -Jim.
That line is perfect.
Love it 'cause it's true, lol.
So Ubisoft isn't selling people an EXP booster?
You keep saying that but you aren't convincing anyone else. I doubt you're convincing yourself either. This is all an act, yes?The mere presence of this EXP booster is proof that the game has an unbalanced EXP curve.
No. I'm not going to support this business practice. Like how I don't play any games with lootboxes that aren't f2p.
Ubisoft can't even do the scammy things right.
Just wait a week and then introduce the XP boosters. Reviewers and youtubers will move onto the next outrage and will end up not covering it.
Well if they are selling you an EXP booster they want you to buy it, so they want to make getting EXP just inconvient enough to make you want to pay.
Citation needed.
Nah, even though that version of the game gives you more exp than the base game, the mere existence of mts means that the game is not properly balanced.Devil May Cry 4 SE must be a chore to play if they're selling red orbs!
ya thats insane. Most I ever had was 3 and it was only 1 time ever
He got props with that line once before and uses it often now and he is wrong here.
He has gone from being respected with some quality discussion to just chasing clicks by yelling at clouds.
You can play AC without ever needing or wanting to 'skip' or speed up anything.
Shortcuts or extra xp boosts are not the same shit he has been trying to outlaw in games, he just has nothing better to bitch about and thought oh hey a new release and it's ubisoft this should be easy.
But it doesn't apply at all because from almost all accounts, it's far from a shit game.
It's just one of the many perks they're selling in the in-game store, along with useless swords and outfits. It's probably decided by the marketing team, independently from the developers who just add it at the end. People are seriously overstating the nefarious nature of this thing.
No it fucking isn't. That's not even remotely how this shit works.
No. I'm not going to support this business practice. Like how I don't play any games with lootboxes that aren't f2p.
Well if they are selling you an EXP booster they want you to buy it, so they want to make getting EXP just inconvient enough to make you want to pay.
Therefore, the game's level curve is unbalanced.
You know why.
I mean, yes? Not in so many words. But somebody higher up went "hey we can wring some more money out of people by selling them an EXP Booster" and then the devs had to tune the EXP gains to encourage people to do that.Do you just not udnerstand how game design works? Do you believe that somewhere mid development someone went "HEY, BUT FUCK THOSE GUYS! MAKE THEM GRIND OR PAY US LOL"
Oh , yeah I wasn't saying that it's true for Odyssey but in general terms for any game that asks for money to play less, lol.
Yeah, I bought the game and it's sitting on my PS4 for now. I'm planning to give it a fair try as soon as I finish DQ11 and LiS2ep1.
I mean, yes? Not in so many words. But somebody higher up went "hey we can wring some more money out of people by selling them an EXP Booster" and then the devs had to tune the EXP gains to encourage people to do that.
Holy F*ck i had no clue there were so many MT's in this game, thats just disapointing, wonder why its not reflected in the score ?
Protip: Shouting "NO YOU" at someone doesn't prove them wrong.Dudes been spouting the exact same stupid line all day long, even though he's repeatedly been proven wrong.
You don't have to support it but don't make shit up without any first hand experience in playing the game.
Protip: Shouting "NO YOU" at someone doesn't prove them wrong.
Literally a dev ITT saying straight up that that's not how a game like this is monetized. Refute the following text:somebody higher up went "hey we can wring some more money out of people by selling them an EXP Booster" and then the devs had to tune the EXP gains to encourage people to do that.
^These kinds of microtransactions are almost certainly added by product managers after the core game has been balanced, as a way to squeeze out additional revenue.
The conversion rate of "boosters" in single player adventure games isn't very high (I'd guess <5%).
If you subscribe to the theory that they're building the optimal progression experience for 5% of their playerbase, and the remainder 95% are playing an inferior game, then... well... that's not a very good business model, or way to design your game.
Stop making shit up. You're embarrassing yourself.You know why.
I mean, yes? Not in so many words. But somebody higher up went "hey we can wring some more money out of people by selling them an EXP Booster" and then the devs had to tune the EXP gains to encourage people to do that.