This. They can integrate well crafted dungeons with a proper flow into the open world. They already had something like that going with the Lost Woods and the Korok Forest, they just need more of that stuff. They also have lots of hidden ruins in the game that you have to spot and enter and you find trinkets inside, they should simply turn those into proper dungeons. Maybe even integrate them in the world at large. The world has breadth, now it needs more depth.I hope that this means one thing:
- Getting traditional dungeon designs for an modern open world Zelda game.
I want something like the Water Dungeon or the Kokiri Forest Tree :) give me that and the "Breath of the Wild" open world style and iam happy like no one else
What if Hyrule is the size of Ocarina of Time or Twilight Princess, but the minature world is a massive open world the size of BotW? Can allow for some amazing scenarios.I'm predicting they go the route of adding a shrinking mechanic like in Minish Cap. Didn't they say they were working on it for BotW but yanked it?
It would allow them to make the world smaller but still have grand level design within it.
All I reallly want them to do is take the concept of BotW and cram dungeon back in and have a stronger story. I'm okay with losing some openness if it has to be done.
The hook could simply be massive dungeons. I don't imagine it would be difficult for them to sell an open world with a dungeon plan similar to say, Link to the Past. I've had dreams of BotW-esque gameplay, climbing up Death Mountain, watching the rise of a massive spire-tipped dungeon as I crest the top.*snarky comment about dungeons*
I wonder what the turnaround for the next 3D Zelda will be. IIRC, they said it would take less time because they laid the groundwork now but I assume there is going to be some big "hook" to set it apart from BotW.
They should get people experienced with online multiplayer games to elevate the GOAT to the next level.
That wouldn't change anything. It'd be BoTW sizeWhat if Hyrule is the size of Ocarina of Time or Twilight Princess, but the minature world is a massive open world the size of BotW? Can allow for some amazing scenarios.
It would change the way you approach it if there are limited points of access and unclimbable obstacles, at least.
Good luck on following up on the masterpiece that is BOTW. #Nopressure haha.
Yeah, and? Imagine exploring a relatively small Hyrule, with a massive BotW Picori Scale world in every corner. It doesn't even need to be open world, eith regular sized hyrule acting as a hub to a number of various massive open areas. Basically give me Minish Cap but with the game size of BotW. That would be my perfect game for what they should do next, experiment with old concepts in this new vrave world.
People say that, but I guarantee they will start missing things they take for granted in BotW in the next game.That's an easy task to do. Take botw's empty world and make proper dungeons this time, give the game an actual story, and bring back classic Zelda items like the hookshot, etc.
People say that, but I guarantee they will start missing things they take for granted in BotW in the next game.
I've had this idea for a while:
A smaller map than BotW (yet still big enough, maybe a large island) and there's one gargantuan interconnected Metroidvania-esque dungeon under the ground (as big or somewhat smaller than the overworld, their combined size rivaling BotW's map size), albeit broken up into more digestible and distinct "districts" with many entrances and passageways all over the map.
Would anyone like that?
that sounds AMAZING tbh, a big open world on top, a metroidvania-ish explorable world under it, you do quests in the open world to open up the dungeon.I've had this idea for a while:
A smaller map than BotW (yet still big enough, maybe a large island) and there's one gargantuan interconnected Metroidvania-esque dungeon under the ground (as big or somewhat smaller than the overworld, their combined size rivaling BotW's map size), albeit broken up into more digestible and distinct "districts" with many entrances and passageways all over the map.
Would anyone like that?
A side mode, like when Uncharted 2 got one and everyone in the internet melt down in and then it was actually great. Like in Uncharted, I can see in BotW's mechanics a lot of potential for fun multi.
This is what I want from the next Metroid. I prefer individual dungeon in Zelda. I also liked shrines, ideally I want a few bigger dungeons like OoT and lots of shrines like 30-40.I've had this idea for a while:
A smaller map than BotW (yet still big enough, maybe a large island) and there's one gargantuan interconnected Metroidvania-esque dungeon under the ground (as big or somewhat smaller than the overworld, their combined size rivaling BotW's map size), albeit broken up into more digestible and distinct "districts" with many entrances and passageways all over the map.
Would anyone like that?
They can do a lot of things better in this one. The teaser will be Link cutting unlimited trees with his sword without it breaking :P
I doubt they'll try and outdo themselves. They tend to shake up the formula for successive Zelda games so that they're not competing with themselves too much.Good luck on following up on the masterpiece that is BOTW. #Nopressure haha.
I'm hoping for a water focus. Sailing on ships, underwater swimming, etc. Other than that just more BotW please.*snarky comment about dungeons*
I wonder what the turnaround for the next 3D Zelda will be. IIRC, they said it would take less time because they laid the groundwork now but I assume there is going to be some big "hook" to set it apart from BotW.
I'm hoping for a water focus. Sailing on ships, underwater swimming, etc. Other than that just more BotW please.
*snarky comment about dungeons*
I wonder what the turnaround for the next 3D Zelda will be. IIRC, they said it would take less time because they laid the groundwork now but I assume there is going to be some big "hook" to set it apart from BotW.
A sequel to BOTW would greatly disappoint me. I'd much prefer it if they did something like ALBW. Open world is overrated.
That's an easy task to do. Take botw's empty world and make proper dungeons this time, give the game an actual story, and bring back classic Zelda items like the hookshot, etc.
I've had this idea for a while:
A smaller map than BotW (yet still big enough, maybe a large island) and there's one gargantuan interconnected Metroidvania-esque dungeon under the ground (as big or somewhat smaller than the overworld, their combined size rivaling BotW's map size), albeit broken up into more digestible and distinct "districts" with many entrances and passageways all over the map.
Would anyone like that?